Teras Kasi Archive
Thread: We need headhit 2
Nuggz
Sun Sep 19, 2004 6:32 pm
#14
what about this razor knuickler i am hearing about? We should have a new weapon already and some sort of mind hit or a stun weapon.
Naruk_The_Wookiee
Mon Sep 20, 2004 12:42 am
#15
-Ferox- wrote:
Simply put, as it stands now with composite as it is and mitigation 3 headhit 1 is a complete joke. I had a 22 minute fight today with another tka and I have some pretty beefy weapons. I also have a 110 strenght mind poison vk and it did little more than scratch the mind pool. People can complain all the way thinking we're over powered. Most if not all of those troll posts are jedi's who've fallen and believe a nerf is in order when in reality they fail to comprehend that they're unarmoured and getting hit hard because of that fact. /unarmedheadhit1 needs love period. We should be able to hold our ground and do adequete damage to the mind pool.
Get yourself swordsman and u will have a powerfull mindattack...tka is fine the way it is....freakin high toughness+ accuracy and the ability to land every stat in this game...deal with the pros and cons and find your way into tka-profession...its not about spaming 2 or 3 different specials and your a done...if u wanne kill most ppl. go for pike/sword...doing stun/dizzy/kd with your dot-pikes and switch to scythe/ph for finsh up...
and btw. u fought with an other tka...what are u expecting....to be uber with the same profession cuz may u had a better vk?
just my 2cents
Jak_Herer
Mon Sep 20, 2004 12:49 am
#16
TKM against any melee defence stacked PvPer (ie melee defense 125+) with 80% + kinetic composite with all 3 mind buffs and brandy is a definite no win position.
Please don't tell me to use intim, dizzy, stun, blind, dizzy/kd etc, it makes no difference.
Against the above template and set up, with my VKs with damage slice and power up giving max damage of 210 odd, will basically not damage the above full stop.
But, not all PvPers are defence stackers and my TKM.master Doc (old skool template) is still effective in PvP with a 1400+ PvP rating.
Sure I die, but for every time I come up against a stacker, the next time may not be and then he/she WILL die.
I love TKM and cannot drop it. It has, IMO, the most varied range of attacks of all melee professions, being able to deal out all stat attacks, and is fun in PvE too.
All we need is a different damage type, or alternatively, make it so that NO mob has 100% defence against any attack. I believe 90% resist should be the max and the rest of the "hardness" of a mob should be via special attacks and its HAM
Ebisu
Mon Sep 20, 2004 1:32 am
#17
Im all for TKA being good. But the thing is its already a fixed profession! If we add a headhit 2, we would be a tad overpowered.
-Ferox-
Mon Sep 20, 2004 2:15 am
#18
Ebisu wrote:
Im all for TKA being good. But the thing is its already a fixed profession! If we add a headhit 2, we would be a tad overpowered.
A fight that lasts over 15-20 mintues when 90% of the fight my opponent is on his back doesn't = balanced to me.
ShadeSwifteye
Mon Sep 20, 2004 3:16 am
#19
-Ferox- wrote:
ShadeSwifteye wrote:
Headhit2 is a definite no no. As someone already stated above it would be stepping on swordsman toes, and since our headhit is already on par with a swordsman headhit3 thats a definite sign of why we dont need it. Weve always been the medium damage class, not the spectacular i can kill you 10 shots or less riflemen etc. Sure it may take a while to take out your opponent but thats due to armor. Not our skills. or lack there of.
you people who try to make classes hit specific need to be shot in the face. "we can't have stun cause that's fencer" blah blah blah. You're the people making this game take 2 steps back instead of 2 steps forward.
The fact that you mentioned stun damage for teras kasi and balance makes it void. Two steps forward rofl.
Anyway, yes tk headhit is 2.5 and swordsman is 3.5, however i forgot to mention DPS wise, a standard master tk vs a master swordsman/master brawler will outdamage him/her with their own headhit. Just pointing this out, now of course if that swordsman is speed capped its a whole new ball game.
Your opponent, should then realize he needs to get kd food. Yes iknow posture change will stilll effect him, but since this is looking to be a 15+ min battle, he wont be down very long specially if hes lucky with the /stand. Or pops up instantly for that matter. Every melee class has the ability to put their opponent on their back and dizzy, its something you have to deal with.
-Ferox- wrote:
Ebisu wrote:
Im all for TKA being good. But the thing is its already a fixed profession! If we add a headhit 2, we would be a tad overpowered.
A fight that lasts over 15-20 mintues when 90% of the fight my opponent is on his back doesn't = balanced to me.
Message Edited by ShadeSwifteye on 09-20-2004 03:19 AM
Kyodor
Mon Sep 20, 2004 10:10 am
#20
We lose focused pool damage at the cost of variety. We are the only profession to target Health, Action and Mind seperately. If we got HeadHit2, we'd need to give Fencer and Pistoleer BodyHit4, Pike and Carbine LegHit4, Sword and Rifle HeadHit4.
Nuttynoah
Mon Sep 20, 2004 10:27 am
#21
Hi all
(we need headhit2 !!!) WHYwe are ok as we are, in any case if the dev,s did not do much before to players idea`s, then thiers no way thay we do it now after spending time on the combat balance, "thats if thay ARE doing a combat balance ? "
**Master Creature Handler * Master Teras Kasi**
NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS
TravonLepen
Mon Sep 20, 2004 11:00 am
#22
No. we don't.
searching for a easier way to win in PvP? Head Hit is the "I win" buttononly for now.
KyiasLightsun
Mon Sep 20, 2004 11:32 am
#23
I'd rather have 1 more dmg type for PvE (acid, energy, etc) just so I don't have to worry about 100% resists...
As for PvP we are just fine. As everyone else has said we are VERY balanced...hitting any stat pool makes us one of the most dangerous professions out there...stack that with the ability to put states ono a person every second and you are now a great grouped PvP asset!
Stop thinking about TKA as the solo role and start thinking of it as a supporting role...do that and you'll see what amkes it truely great.
shuqlak
Wed Sep 22, 2004 2:26 pm
#25
Big no to headhit2, we have the ability to blind, dizzy, stun, kd and intimidate.
Not to mention we can hit whichever pool we like.
Not to mention we can hit whichever pool we like.
JMShunter
Wed Sep 22, 2004 3:10 pm
#26
we dont need this and if we were to get we would be somehow nerfed at a later date