Teras Kasi Archive

Thread: We need headhit 2

-Ferox-
Sun Sep 19, 2004 4:37 am
#1

Simply put, as it stands now with composite as it is and mitigation 3 headhit 1 is a complete joke. I had a 22 minute fight today with another tka and I have some pretty beefy weapons. I also have a 110 strenght mind poison vk and it did little more than scratch the mind pool. People can complain all the way thinking we're over powered. Most if not all of those troll posts are jedi's who've fallen and believe a nerf is in order when in reality they fail to comprehend that they're unarmoured and getting hit hard because of that fact. /unarmedheadhit1 needs love period. We should be able to hold our ground and do adequete damage to the mind pool.



WONKA
koffdrop
Sun Sep 19, 2004 5:56 am
#2






-Ferox- wrote:

We should be able to hold our ground and do adequete damage to the mind pool.






exacly ! people always have the mind pool as there smallest HAM and we TKM's should be able to use this to our advantage.





Wizzo[KRAYT],Koffdrop,Decanus[LAME]

And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you.
Sovi-FFO
Sun Sep 19, 2004 11:23 am
#3






koffdrop wrote:






-Ferox- wrote:

We should be able to hold our ground and do adequete damage to the mind pool.






exacly ! people always have the mind pool as there smallest HAM and we TKM's should be able to use this to our advantage.






Actually my mind pool is usualy Equal if not larger than my other pools.



Sovi | Ninja Exploit Zero
Iasma
Sun Sep 19, 2004 11:38 am
#4

my mind pool is always higher then the other 2 pools, unless i get janta buffs, but my mind is usually around 3200 and no melee class can ever dammage my mind (good Dots is an exception)... I have been experimenting with a few professions, I think TKM is one of the most balanced combat professions and if they make us do uber mind hits we will get nerfed in some other way...



(Out Of Range)
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Colonel
Aufeek Iasma
Warrior
SF
gokou tells you, 'its an exploit to take a ruby after every stim.'.


Atama
Sun Sep 19, 2004 11:52 am
#5

Head hit 1 works fine for me. Just make sure you also keep states on a person. If we got our head hit any stronger we'd be stepping on swordsman toes.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Naruk_The_Wookiee
Sun Sep 19, 2004 1:34 pm
#6






Jak_Herer wrote:


Please don't tell me to use intim, dizzy, stun, blind, dizzy/kd etc, it makes no difference.







Sure it is...Intimidate cut the damage-output down by 50%...stun kicks in with an other reduce of 20-25% and cuts the defense-stats....blind drops down accuracy witch is a lack of some profs compared to tka´s +210...andwhile doing the flipflop(dizzy/kd/pc) your oppontent can´t dealdamage...so landing some stats is allways good in pvp...even in pve fighting high-end-mobs...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Gunrunner6661
Sun Sep 19, 2004 2:48 pm
#7



Naruk_The_Wookiee wrote:


Jak_Herer wrote:
Please don't tell me to use intim, dizzy, stun, blind, dizzy/kd etc, it makes no difference.



Sure it is...Intimidate cut the damage-output down by 50%...stun kicks in with an other reduce of 20-25% and cuts the defense-stats....blind drops down accuracy witch is a lack of some profs compared to tka´s +210...and while doing the flipflop(dizzy/kd/pc) your oppontent can´t deal damage...so landing some stats is allways good in pvp...even in pve fighting high-end-mobs...




Yeah, we may not be able to kill d-stackers solo, but they arent gonna kill me either. You can hold them for 15min + until some backup comes to help you out.
ShadeSwifteye
Sun Sep 19, 2004 3:34 pm
#8

Headhit2 is a definite no no. As someone already stated above it would be stepping on swordsman toes, and since our headhit is already on par with a swordsman headhit3 thats a definite sign of why we dont need it. Weve always been the medium damage class, not the spectacular i can kill you 10 shots or less riflemen etc. Sure it may take a while to take out your opponent but thats due to armor. Not our skills. or lack there of.



-Shade
Atama
Sun Sep 19, 2004 4:19 pm
#9


"our headhit is already on par with a swordsman headhit3"


Actually I believe that Headhit3 for Swordsman is 3.5x while Headhit1 for TKA is 2.5x.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Naruk_The_Wookiee
Sun Sep 19, 2004 4:31 pm
#10






Atama wrote:




"our headhit is already on par with a swordsman headhit3"




Actually I believe that Headhit3 for Swordsman is 3.5x while Headhit1 for TKA is 2.5x.





Thats right...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
-Ferox-
Sun Sep 19, 2004 5:08 pm
#11






ShadeSwifteye wrote:

Headhit2 is a definite no no. As someone already stated above it would be stepping on swordsman toes, and since our headhit is already on par with a swordsman headhit3 thats a definite sign of why we dont need it. Weve always been the medium damage class, not the spectacular i can kill you 10 shots or less riflemen etc. Sure it may take a while to take out your opponent but thats due to armor. Not our skills. or lack there of.





you people who try to make classes hit specific need to be shot in the face. "we can't have stun cause that's fencer" blah blah blah. You're the people making this game take 2 steps back instead of 2 steps forward.




WONKA
Ozosc
Sun Sep 19, 2004 5:28 pm
#12



-Ferox- wrote:


ShadeSwifteye wrote:
Headhit2 is a definite no no. As someone already stated above it would be stepping on swordsman toes, and since our headhit is already on par with a swordsman headhit3 thats a definite sign of why we dont need it. Weve always been the medium damage class, not the spectacular i can kill you 10 shots or less riflemen etc. Sure it may take a while to take out your opponent but thats due to armor. Not our skills. or lack there of.



you people who try to make classes hit specific need to be shot in the face. "we can't have stun cause that's fencer" blah blah blah. You're the people making this game take 2 steps back instead of 2 steps forward.





Not trying to start a flame war here, but, shot in the face for stating their opinion? Please think about your words when posting if you honestly want people to take you seriously. If you want people to assume you're a childish dim wit, then by all means continue.

Back to the subject at hand, I'm of the opinion that HeadHit 1 is plenty powerful enough as is. I still feel we need a bleed though.



(gggggggggggggxnnnnnnnn Ozosc nnnnnnnnxggggggggggggg)



Ocek
Master Carbineer/Master Ranger

Bami
Wookie Rifleman/CM
Sovi-FFO
Sun Sep 19, 2004 5:50 pm
#13






-Ferox- wrote:





ShadeSwifteye wrote:

Headhit2 is a definite no no. As someone already stated above it would be stepping on swordsman toes, and since our headhit is already on par with a swordsman headhit3 thats a definite sign of why we dont need it. Weve always been the medium damage class, not the spectacular i can kill you 10 shots or less riflemen etc. Sure it may take a while to take out your opponent but thats due to armor. Not our skills. or lack there of.





you people who try to make classes hit specific need to be shot in the face. "we can't have stun cause that's fencer" blah blah blah. You're the people making this game take 2 steps back instead of 2 steps forward.







We just want to keep Teras Kasi as balanced as possible without stepping into other professions boundries.


Most of us are pushing for Cold, Acid, and maybe Heat as a secondary damage type since no other class has it.


Stun damage will NOT be the end all damage type after the combat rebalance.



Sovi | Ninja Exploit Zero
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