Teras Kasi Archive

Thread: Sad but true, read and laugh...

vayx
Mon Oct 27, 2003 5:36 am
#14

I was a BH, a **edit** good one too , was going to master it and put in pistoleer skills to help with PVP, then i read the BH correspondent Wepps' post:

BH is gonna get nerfed to **edit**, so i quit and decided to become a TKM to see a different side of the story , so far not too bad but i have died from ranged people A LOT.

not really anything to do with this just thought i would put in 2 cents




--------------------------------------------
Bah

In game name: Shyru'
--------------------------------------------
Mikhail24
Mon Oct 27, 2003 2:44 pm
#15

Valkari-TKM wrote:


"Yes knock down from range is a killer, but fortunatly only smuglers and BHs get it..."


Actually this is not correct. Carbineer has TWO ranged knockdowns. Charge Shot 1 and Charge Shot 2. Charge Shot 2 is not currently working, but it's supposed to be an Area Affect Knockdown.





Mikhail - Master Swordsman / Master Doctor
Emeril - Master Mon Calamari Chef
Emeril's Bio Foods - Enhanced Food & Drink
Hyacinth City, Corellia 4620 2120
BlackReign1004
Mon Oct 27, 2003 8:04 pm
#16

Might as well add its not on a 30 second timer either.
Cerillian
Mon Oct 27, 2003 10:18 pm
#17

I still don't understand TKA's who want a ranged attack. That's what guns are for. That's ludicrous to have a ranged attack unless they want to get into throwing weapons in the game. But even then, just switch over to a pistol or carbine, close your distance than whack 'em. What's so hard to understand?


Cerillian Mauve


TKA


Sunrunner




Cerillian Mauve
Colonel in the Rebel Alliance
Master Pilot. Pistol BH. Sunrunner
0smspiff0
Tue Oct 28, 2003 2:48 am
#18

"take away those delay moves from ranged chars, knockdown moves etc...and it will be better."

And then who will KD the CM launching posion from afar? Don't cut off your nose to spite your face.



No Sig for now... stay tuned
SummerDream
Tue Oct 28, 2003 3:32 am
#19

I would be happy, instead then a ranged attack, to have a trap-line of throwable traps that would have effects as slowing down the targets or similar.


When time ago i was reading the traps of scout line, i was thinking how great it could've been to get those along with TK skills - but seems that those traps don't work in pvp (from what i was told).



Anyway the idea of traps to slow down enemies would sound much better than a ranged attack for us i think.






Thank you for your loyalty to our company. We are here to provide a positive employment experience. Therefore, all questions, comments, concerns, complaints, frustrations, irritations, aggravations, insinuations, allegations, accusations, contemplations, consternation and input should be directed elsewhere.
~Have a nice week!
Kuroiken
Tue Oct 28, 2003 4:10 am
#20

Think yourself lucky with melee attacks as they are. When i was doing raids with my guild (i.e. before i dropped master BH) the rules were: Combat Medics,BH's and Commandoes first. Then ranged, then melee. That being the order that we target the rebels. This purely because it was always easier to pick off the ranged users without worrying about them charging in. What this also means is that TKA's generally survive a little bit longer. Now tell me that doesn't play into a melee users hands?

Page 2 of 2