Teras Kasi Archive

Thread: Sad but true, read and laugh...

Ballem
Sun Oct 26, 2003 7:30 pm
#1

Well I just learned a valuable lesson tonight. We TKM as a melee class have no chance against a well played ranged class as it is. Why? Ranged classes get special skills like we do but ranged. Until devs figure out a way to balance those ranged specials against melee, there is NO WAY to beat a ranged character. I was one of the more active players saying that we as TKM are doing good now, that we kick ass etc. Well we do kick ass, I love been a TKM and I have killed many players and many at the same time before dying. But why? Because my opponents didnt know how to play their profession well, wisely, you name it; Not because TKM own and not because I know how to play my profession well. I got my ass handed down twice by a pistoleer who knew how to play well his char. He got a delay move skill (dont know the name of the skill) on me both times which delayed my moves for 10 seconds...enough to beat me to death. I saw my 3kHP drain to nothing in like 3 seconds after I got that delay skill move. Not only do pistoleers have that delay move but they have powerful specials that can drain a HAM bar very very fast. AH...I even had my AT-ST out and all...I thought he couldnt stand a chance...I sent my AT-ST first after him....he took several blows while running towards me...yes running towards me lol...well when he got close and I was ready to try knock him down...that delay move was on me and I couldnt do **edit** and after 3 seconds later...boom incap. He then kept fighting my AT-ST for like 8 more seconds....I was like **edit**...when an AT-ST normally hits a player 2-4 blows max and incaps..but this guy not only killed me but was still standing against my AT-ST. Now I dont know if pistoleers are overpowered as it is and I dont really care. Im not writing this to nerf them but only to explain my position about why we melees have no chance against ranged profession who use those powerful specials. I mean, why give a ranged character something as powerful as a delay move??? I mean us melee need to get close to them to even do anything, so thats by far a big advantage already...and then they give ranged chars a delay move ???? Knockdown skills???? and on top of that powerful HAM bar blasts....I mean I was so **edit** blinded after tonight. I will still get kills...I will steal beat up many ranged players...but only because they dont know how to pvp well...not because I know how or TKM kick ass, Get rid of those delay moves for ranged characters and maybe we could stand a chance against ranged characters. Ah btw...Im also one of those that wrote about how TKM should be complemented with other classes. Well to tell you the truth if I use a gun....if being a pistoleer and all...why would I want to use a TK move if I can deliver better performance with a gun, Why would I want to use TK moves if I can use a flamethrower, why would I want to use a TK move if Im a BH who can eyeshot, why would I want to use any TK skill before any ranged one if its more effective the ranged one. But oh well...for those of you who still say we are fine, that we should complement with other classes...that this or that.....your time will come when you will finally see the light. I repeat it again....take away those delay moves from ranged chars, knockdown moves etc...and it will be better....dont need to nerf the damage....but those moves and the high damage are just nuts. Until then....the only real advantage we have isif your opponent dont know how to pvp well with their profession or doesnt have the skills necessary to kill you.
Valkari-TKM
Sun Oct 26, 2003 7:31 pm
#2

can you reformat that into paragraphs and line spacing.


i read one sentance and stoped, because i started to have a seizer




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Mo-Ti
Sun Oct 26, 2003 7:39 pm
#3

I was thinking the same thing about the siezures, but luckily i read it without convulsing on the floor so i have some comments. Obviously being a melee character has disadvantages fighting against ranged. You try trying to fight some guy with a 9mm bare handed and we will see who wins. But i believe that some steps should be taken to even this out a bit. No one is asking for a nerf, God help us all since that is what we will most likely get, but how about instead of nerfing ranged combat how bout helping us out? How bout giving us something like a "lunge attack" You jump at them and takle them knocking them down and giving you a chance to work the magic.In pvp especially it is unfair to melee, but hey,work with what they give you.




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Ballem
Sun Oct 26, 2003 7:59 pm
#4

Hehe sorry for the long ass note as it is. Mo-Ti thanks for the reply, but I wasnt talking about we not been able to hit ranged characters because we are out of range. While that is part of the problem, right now I think the bigger problem are those ranged specials. It doesnt matter if we can get close to them enough to knock them down.


If somebody 20-60m away from you can knock you down as well, have a special that can delay your moves for 10 seconds and then have high HAM bar attack specials..there is nothing you can do...NOTHING. Not even fully buffed up with doctor buffs.


I think the delay moves, knockdown moves from ranged characters should be nerfed or get rid of it completely. The ranged characters have already a big advantage over any melee class just as it is right now that we can catch them most of the time, so if you add those other skills....a ranged character played by someone who knows his profession well is an unstoppable killer against us melee. Even if they give us something like unarmedlunge10....to stop them on their track they can apply the delay move on us and we are toast as well.


As you see...ranged characters get most of the specials we get but ranged. So there is no competition there. There is a big difference from applying a knockdown from 5m than a knockdown from 20-60m. Know if they knockdown on the ranged characters had like a 30 delay recast time, and a 3 sec duration...that would be more fairly. Those are the changes I would like to see. I mean if you give a ranged profession the ability to knockdown a target with the same delay time and same recast time as a melee character who do you think will win?? Or give us melee more resistance to knockdown and delay moves. There is a many things that can be done to level the playfield. But as it is we are screwed with those ranged moves.

Valkari-TKM
Sun Oct 26, 2003 8:05 pm
#5

thanks for the paragraphs.


Yes knock down from range is a killer, but fortunatly only smuglers and BHs get it, and rifflemen sorta if they use dizzy and posture changes.


The delay on riffle is gonna get changed, the delay on carbine is gonna get changed, and smugler doesn't have dizzy.


i dotn nkow when these changes are going in, but they said they were.


The entire dizzy thing is a little excesive, TKs should be parcialy ersistant to it becaus eof our equilibrium, and perhaps they will look into it.


the issue i see is how much dmg they do to us, because we are vulnerable to ranged dmg on top of that. I believe ranged dmg should be incorperated into toughness. we willl see what these changes on test center do.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StarFrogger
Sun Oct 26, 2003 8:36 pm
#6

"i read one sentance and stoped, because i started to have a seizer"


.....andwe can assume yourlast name isn't Webster, right?Not all posters here use English as their first language.Please don't flame someone when you can't spellwords like sentence, stopped, and seizure.


Ricter00
Sun Oct 26, 2003 9:05 pm
#7

Yeah, that delay move must be a BH move, 'cause I'm a master pistoleer and I have no idea what you're talking about there. We do have a knockdown, but it aint ranged, it's 6m.





___________________________________________

PlasmaOne, Tarquinas

(Formerly Plasma, of Thistledown)
Ardus_Raines
Sun Oct 26, 2003 9:09 pm
#8

Try smuggler, Dirty Fighting. Its called Panic Shot. Trying to blame **edit** on the BHs again.....when will you people learn?



Arrdus Raines
Killing is my art, and Rebels form my masterpiece.
Black Company
veltroz
Sun Oct 26, 2003 10:56 pm
#9

Right, Panic Shot from the smuggler dirty fighting tree, Low Blow is the randeg KD for smugglers.

We get the same ability form the brawler tree : War Cry1, but as usual is only 6mt ranged.

I think Panic Shot and Low Blow, like all delay specials, are on a 30 sec timer, so if you are hit by a PS you shouldnt run over your target but instead take some distance or cover.

BH get fired KD from the carabine tree but the really pain is Eye Shot with some Krayt modifid scatter pistols who can deal 250-280 damage every sec, even with composite 60% acid resistant composites on Mind.

Combat Medics can drain your Mind in no time (ranged AND area) too with Mind poisons.

Commando can Burn your Health very fast without any chance to heal.

Many classes can kill us if the enemy know how to play, but a close range we're deadly.
Pvpers know it.

Dont forget we can learn MOST of those good moves, we cant afford only BH specials because of the high skill costs but you can be Master Teras Kasi AND have the Smuggler specials or BE Master Doctor or BE Master Creatur Handler.

Teras Kasi is a way of life (in SWG environement) and we are good melee fighters, to really match BH, Smugglers/Pistoleers ecc in pvp i think we should use our skill points.

I like experiment in others skills, its a game btw
Valkari-TKM
Mon Oct 27, 2003 12:06 am
#10






StarFrogger wrote:

"i read one sentance and stoped, because i started to have a seizer"


.....andwe can assume yourlast name isn't Webster, right?Not all posters here use English as their first language.Please don't flame someone when you can't spellwords like sentence, stopped, and seizure.






God save you man, you have some pretty petty issues inside your head.



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

reptilehalo
Mon Oct 27, 2003 3:44 am
#11

Novice brawler has some killer skills, maybe you should try using them, not justthe tka moves.


Warcry will do exactly the same to him, delay his actions for 10 seconds.... Enough time for you to get an intimidate (cause him to do 1/2 the damage) then lunge to get in for the KD and then mash unarmed hit3 to take him down 400hp+ every 2 seconds.


Keep in mind, YOU DO NOT HAVE TO BE IN RANGE TO USE ANY OF THOSE SPECIALS.... except for KD and ua3 obviously.

deadnewbie
Mon Oct 27, 2003 3:54 am
#12

Warcry and intimidate are 30m range.



Imperial Minister of Information
Xeonus
Mon Oct 27, 2003 5:26 am
#13

Guys,


I am not going to flame you because unlike others..I respect your opinion, however, I must disagree with you.


I was very afraid of PVP because of the Kiting issue, but I must tell you at this point I have been kick arse and not taking names because those I conquer arent worthy of my rememberance...Just kidding.


Look, I am my friends are well know on my server because as TKMs we dish out alot of death and destruction...it matters not whether you are a COmmando, BH, COmbat Medic...as the Rock puts it "Just Bring It!"


I can tell you that if you start chasing kiters then you deserve to die....dont chase them.....when start running, run the opposite direction...why....cause time and time again their ego overrides good judgement and they cahse you! The first thing I do is run into a building...they will come...I wait for them to foolishly come inside and BAM! KD2...then Dizzy...It has never failed me yet....They cannot get up and they know that once they are on their backs..its over!


The only way anyone can take me one-on-one is someone who really knows their stuff when it comes to PvP...but usually it take a group to take me out and even then some of them always come with me!




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
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