Teras Kasi Archive
Thread: Sad but true, read and laugh...
can you reformat that into paragraphs and line spacing.
i read one sentance and stoped, because i started to have a seizer
Hehe sorry for the long ass note as it is. Mo-Ti thanks for the reply, but I wasnt talking about we not been able to hit ranged characters because we are out of range. While that is part of the problem, right now I think the bigger problem are those ranged specials. It doesnt matter if we can get close to them enough to knock them down.
If somebody 20-60m away from you can knock you down as well, have a special that can delay your moves for 10 seconds and then have high HAM bar attack specials..there is nothing you can do...NOTHING. Not even fully buffed up with doctor buffs.
I think the delay moves, knockdown moves from ranged characters should be nerfed or get rid of it completely. The ranged characters have already a big advantage over any melee class just as it is right now that we can catch them most of the time, so if you add those other skills....a ranged character played by someone who knows his profession well is an unstoppable killer against us melee. Even if they give us something like unarmedlunge10....to stop them on their track they can apply the delay move on us and we are toast as well.
As you see...ranged characters get most of the specials we get but ranged. So there is no competition there. There is a big difference from applying a knockdown from 5m than a knockdown from 20-60m. Know if they knockdown on the ranged characters had like a 30 delay recast time, and a 3 sec duration...that would be more fairly. Those are the changes I would like to see. I mean if you give a ranged profession the ability to knockdown a target with the same delay time and same recast time as a melee character who do you think will win?? Or give us melee more resistance to knockdown and delay moves. There is a many things that can be done to level the playfield. But as it is we are screwed with those ranged moves.
thanks for the paragraphs.
Yes knock down from range is a killer, but fortunatly only smuglers and BHs get it, and rifflemen sorta if they use dizzy and posture changes.
The delay on riffle is gonna get changed, the delay on carbine is gonna get changed, and smugler doesn't have dizzy.
i dotn nkow when these changes are going in, but they said they were.
The entire dizzy thing is a little excesive, TKs should be parcialy ersistant to it becaus eof our equilibrium, and perhaps they will look into it.
the issue i see is how much dmg they do to us, because we are vulnerable to ranged dmg on top of that. I believe ranged dmg should be incorperated into toughness. we willl see what these changes on test center do.
"i read one sentance and stoped, because i started to have a seizer"
.....andwe can assume yourlast name isn't Webster, right?Not all posters here use English as their first language.Please don't flame someone when you can't spellwords like sentence, stopped, and seizure.
Yeah, that delay move must be a BH move, 'cause I'm a master pistoleer and I have no idea what you're talking about there. We do have a knockdown, but it aint ranged, it's 6m.
We get the same ability form the brawler tree : War Cry1, but as usual is only 6mt ranged.
I think Panic Shot and Low Blow, like all delay specials, are on a 30 sec timer, so if you are hit by a PS you shouldnt run over your target but instead take some distance or cover.
BH get fired KD from the carabine tree but the really pain is Eye Shot with some Krayt modifid scatter pistols who can deal 250-280 damage every sec, even with composite 60% acid resistant composites on Mind.
Combat Medics can drain your Mind in no time (ranged AND area) too with Mind poisons.
Commando can Burn your Health very fast without any chance to heal.
Many classes can kill us if the enemy know how to play, but a close range we're deadly.
Pvpers know it.
Dont forget we can learn MOST of those good moves, we cant afford only BH specials because of the high skill costs but you can be Master Teras Kasi AND have the Smuggler specials or BE Master Doctor or BE Master Creatur Handler.
Teras Kasi is a way of life (in SWG environement) and we are good melee fighters, to really match BH, Smugglers/Pistoleers ecc in pvp i think we should use our skill points.
I like experiment in others skills, its a game btw
God save you man, you have some pretty petty issues inside your head.
StarFrogger wrote:
"i read one sentance and stoped, because i started to have a seizer"
.....andwe can assume yourlast name isn't Webster, right?Not all posters here use English as their first language.Please don't flame someone when you can't spellwords like sentence, stopped, and seizure.
Novice brawler has some killer skills, maybe you should try using them, not justthe tka moves.
Warcry will do exactly the same to him, delay his actions for 10 seconds.... Enough time for you to get an intimidate (cause him to do 1/2 the damage) then lunge to get in for the KD and then mash unarmed hit3 to take him down 400hp+ every 2 seconds.
Keep in mind, YOU DO NOT HAVE TO BE IN RANGE TO USE ANY OF THOSE SPECIALS.... except for KD and ua3 obviously.
Guys,
I am not going to flame you because unlike others..I respect your opinion, however, I must disagree with you.
I was very afraid of PVP because of the Kiting issue, but I must tell you at this point I have been kick arse and not taking names because those I conquer arent worthy of my rememberance...Just kidding.
Look, I am my friends are well know on my server because as TKMs we dish out alot of death and destruction...it matters not whether you are a COmmando, BH, COmbat Medic...as the Rock puts it "Just Bring It!"
I can tell you that if you start chasing kiters then you deserve to die....dont chase them.....when start running, run the opposite direction...why....cause time and time again their ego overrides good judgement and they cahse you! The first thing I do is run into a building...they will come...I wait for them to foolishly come inside and BAM! KD2...then Dizzy...It has never failed me yet....They cannot get up and they know that once they are on their backs..its over!
The only way anyone can take me one-on-one is someone who really knows their stuff when it comes to PvP...but usually it take a group to take me out and even then some of them always come with me!