Teras Kasi Archive

Thread: Regarding Knockdown

vortex4
Mon Sep 29, 2003 10:18 am
#14



Mister_Heavy wrote:
In my experience, KD+diz has worked quite well on other players.




It's nowhere near reliable enough. Since posture changes were broken via the timer, either the knockdown hits but the dizzy doesn't, or the dizzy hits but the knockdown doesn't. It is much safer to dizzy a few times until it lands, then lunge a few times until that lands. Good luck getting and staying within range though.
CrazyRedd
Mon Sep 29, 2003 4:21 pm
#15

Awesome. Guess then I can go out to Dath and start beating up on nightsisters and selling the armor
quillenl
Mon Sep 29, 2003 7:20 pm
#16

Any idea whether "couple of seconds" is 2 or 20? Just curious if I should just re-read this as "fixed Dizzy".



Thanks




***Excess of Bloodfin***

"if your a docter go swordsman... we do the most damage the fastest! you wont need to blind and stun and such if you can just heal your self... GO SWORDSmAN! " -Keanti 9/17/2003
Xeonus
Fri Oct 03, 2003 7:55 am
#17

OK i hope this works becuase right noe Dizzy is no longer applied after KD. As a matter of fact, when you knockdown a target any Dizzy effects that were applied, disappear.



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Shinjo_Kanzaki
Fri Oct 03, 2003 4:42 pm
#18

great news, for everyone. my biggest gripe with KD, after it was fixed, is that ranged users shouldn't be able to knock anyone down at 64 meters. melee professions have to be within 5 meters, so why do ranged users have a knock down move from so far away? at most it should be a posture change.

/shrugs



____________________

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ELAzalin
Wed Oct 08, 2003 5:54 pm
#19

I believe at some level you should be immune to KD effects if you are at least a TK Master..... And with meditate it says you get a better accuracy but no where do you get a bonus....




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Ellenore
Fri Oct 10, 2003 1:37 pm
#20

It seems to be broken. I was knoced sensless by a Longhorn and was dizzied and was unable to stand up just kept falling down until I was incapped. But when I was gonna revenge and put 10 dizzy on that critter and then a knocdown it just jumped straight up again as nothing had happend. After this I tried on several other Longhorns and some Bols but with the same result.


On the other hand, them devs probably just wanted to get rid of that kd bugg we had after big patch as soon as possible and just did reverted in panic.




Ellen
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Seshemw
Fri Oct 10, 2003 1:55 pm
#21

I'll test it again today. Yesterday was a hoot. you could knock something down with dizzy on it, and it wouldn't even TRY to get up.
For testing purposes use something with high health (torton or better) that won't screw you up too badly, and take your VKs off. Dizzy, knockdown, when you get a success see how many attacks you get before the posture in the little window next to its name changes.
Repeat. Get a good sample size on the same critter, to see if the dizzy ever works (or if they're back to 'I don't care if I'm dizzy and down, I can always stand'. Before the combat publish, I could only get dizzy to actually help on things with pockets (stormtroopers, rebels, pirates, whatever), dizzy and kd on an animal never actually did anything useful to it.



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dryfted
Sat Oct 11, 2003 12:59 am
#22

Is it just me, or does dizzy seem broken again? I can KD a critter just fine, but whether it's dizzy or not it just gets right back up. I know knockdown was an exploit after the big patch because creatures would just stay down, but now they dizzy seems to have no effect, and KD seems just as silly as it was prior to this week.


This is my experience on Valcyn. Anyone else notice this?

pogbooker
Sat Oct 11, 2003 5:10 am
#23

when i make a target dizzy then knock them down they seem to get up fine, which i dont understand ?


am i doing something wrong ?





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Derr
Sat Oct 11, 2003 10:48 am
#24

rsonally I KD then dizzy npcs. Creatures I KD -intim-then maybe dizzy. With npcs dizzy has been sticking and they dont last long. And i'm only 0-3-3-2 tk. On a side note..does armor helmets hurt specials alot?
Malachus
Sat Oct 11, 2003 4:50 pm
#25

I wonder why dizzy doesn't work on creatures. If I knockdown/dizzy a humanoid NPC he's going to be staring at the sky for quite a while, but any critter I use on just gets right back up and shakes off the dizzy, every single time, without exception. The type of creature doesn't make a difference - dizzy is just as ineffective against a bipedal Squill (should have no more dizzy resistance than Joe Swooper) as it is against a dalyrake (with that many legs it should be hard to knockdown or dizzy).


Anyone else seeing this?





Malachus
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bombadill
Sat Oct 11, 2003 5:57 pm
#26

on the day of the patch i was kd creatures and they would fall down again dizzied. not they dont again (after a small patch) why i wonder. havin one fall down on out of three is fine. but out of 20 or so i just killed not one floped for me. they fix the fix again ?
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