Teras Kasi Archive

Thread: Regarding Knockdown

Thunderwulf
Sun Sep 28, 2003 11:49 am
#1

From the Devs...


This impacts almost all ofthe combat professions: Now when you knockdown a creature or NPC, they'll stay down for a couple of seconds. If they are dizzy, they'll probably fall down again trying to stand back up (and will stay down for a couple more seconds).


This will be on TC soon if it isn't already, and will bein the next publish. Enjoy.




Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
Linkk
Sun Sep 28, 2003 11:56 am
#2

Nice to hear that


I'm done exping unarmed but i still pve from time to time and this makes my kd2 more valuable.




Ganozzo - (Ex)Rifleman/Teras Kasi Artist on BloodFin
Ex Master Droid Engineer, Master Architect, Master Chef(all holos), Mastered Rifleman, Tka, Artisan, Merchant, Entertainer, Image Designer, Musician, Dancer, Marksman, Brawler
Was On the quest for the fs slot, gave up Master Doc/rifle now
Achiever 80%
Killer 80%
Explorer 26%
Socializer 13%
Valkari-TKM
Sun Sep 28, 2003 1:03 pm
#3

thats good i guess, but thats NPCS not players right?




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

KoozPhoenix
Sun Sep 28, 2003 1:47 pm
#4

This USED to work on Nym NPCs quite well


Well when knockdown was stackable...you dizzy those suckers enough and they dont get back up


When the KD timer was put into effect i have yet to have a target stay down because they are dizzy. Im sure glad they are fixing it


Oh, and a little off the subject, but has anyone noticed that pubums use almost master level teras kasi moves?? does this bug anyone else? I mean come on, is EVERY pubum battlelord almost a master teras kasi? lol...just a little curious





Koozyo Phoenix - Phoenix Mercenaries Commander
Teras Kasi Master // Master Creature Handler // Carbineer // Medic
Rafed
Sun Sep 28, 2003 2:44 pm
#5

Sounds good at least dizzy may work then, at moment it seems not to against creatures at all.


Don't know if you know an answer to this, but how come if we get 'dizzy' from a creature and get knocked down or posture changed, we cannot get up for about 15 to 30 seconds (we keep falling over again). Shouldn't the knockdown and dizzy 'fixes' work both ways ?


Mister_Heavy
Sun Sep 28, 2003 5:01 pm
#6

That's what I thought they meant in that obscure blurb they put in the patch notes. Dizzy hadn't been working on NPCs. In my experience, KD+diz has worked quite well on other players.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Ashla
Sun Sep 28, 2003 8:12 pm
#7

This is excellent news! They have finally fixed it. I was beginning to think they meant to have creatures immune to dizzy. NPCs have been falling over for quite a while now.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
MysticTrunks
Sun Sep 28, 2003 11:09 pm
#8

*Does the happy dance*



Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
Rudebwoy
Sun Sep 28, 2003 11:46 pm
#9

Thunder, why is it that the target hit with knockdown gets the timer and not just the person using knockdown?



Tres SoaP - Shadowfire
Xeonus
Mon Sep 29, 2003 4:19 am
#10

Ok, great but Dizzy is not working....I have a Macro that contains all the disorientations attacks and dizzy never causes a creature to fall down..ever. All though I do when a NPC uses it on me!





Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Podotry
Mon Sep 29, 2003 5:38 am
#11

Oh! So thats what dizzy is supposed to do. Its a good thing someone said something. I can stop hitting the button over and over agian praying to god that something happens.



Wrecx Baker

TKA Novice 2,2,2,2
Medical 2,3,2,0
Master Scout

"Tyler says use soap"
Aegu
Mon Sep 29, 2003 6:02 am
#12

Ok so i thought it was just me. I use KD and they stay down for 2 Secs. Ive tried everything under the sun to lengthen the time they are down and as far as i can see dizzy doesnt work period. I debuff the creature first... stun, blind.. then i use dizzy, then i KD. Problem is dizzy sticks everytime but soon as i KD it blinks off. I have yet to have a creature fall back down.


During PvP i have dizzy work occasionally, not much but it does work, at least more then PvE which is never.




- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Dandolan
Mon Sep 29, 2003 10:13 am
#13

I have had the same problem with KD+Dizzy. I will Dizzy them then KD and the Dizzy will blink off. I have not tried it the other way as some on the forums have hinted at but will try tonight. But what this is seems to say is that the problem I have been haveing will be fix. I hope this is true


But not to bring up a different Topic but in PvP and sometimes in PvE if we can notcatch them and make them stopso we can hit them with KD+Dizzyit does not matter I have to run away like a scared squall. Just my 2 creds

Page 1 of 3
Previous Next