Teras Kasi Archive

Thread: A TKM template from a PVPer's prespective

st0nedpenguin
Mon Jul 19, 2004 8:27 am
#14






MagicalHAt wrote:

Terrain Nego?


Was great back before vehicles now its sorta useless IMHO.


In my experenices I have yet to fight in a hilly area.


ALL player citys were raids occur are flat.


Other fights occur for me in the major citys


Thats it.





You don't have Anchorhead or Bestine on your server?


Last time I checked, i.e. last night, both had large amounts of hilly areas that are favoured by both sides, no terrain negotiation is an absolute killer around the hilltop fort in Bestine, and also on the hill leading to Tosche cantina outside Anchorhead.



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Jedi-scout
Mon Jul 19, 2004 6:40 pm
#15






MagicalHAt wrote:





st0nedpenguin wrote:





MagicalHAt wrote:

Terrain Nego?


Was great back before vehicles now its sorta useless IMHO.


In my experenices I have yet to fight in a hilly area.


ALL player citys were raids occur are flat.


Other fights occur for me in the major citys


Thats it.





You don't have Anchorhead or Bestine on your server?


Last time I checked, i.e. last night, both had large amounts of hilly areas that are favoured by both sides, no terrain negotiation is an absolute killer around the hilltop fort in Bestine, and also on the hill leading to Tosche cantina outside Anchorhead.







Sorry I never go to anchorhead and only to bestine as a jump gate.


Bestine its self is flat the surronding area is hilly



Same with anchorhead unless you wana be cute and not use the bridge's


Terrain nego lost much effectivness when vehicles/mounts were put in.


besides every body with out terrain nego knows they can zig zag up a mountain faster than running straight up it,





I just killed your mount in 1 shot, or I just killed your vehicle in 1 shot, whichever you prefer. Now your locked in combat and im running up a hill spamming headshots on you.........any questions? I'm not even gonna touch the zig zag remark, I mean your not serious when you wrote that right?

Message Edited by Jedi-scout on 07-19-2004 09:42 PM



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The Original Dark-Jedi Killer


Jedi-scout
Mon Jul 19, 2004 7:06 pm
#16

Also, i apologize for not recognizing the def benefits, both ranged and melee, of tkm / 4 4 0 0 fencer with doc. No one can hit you for the most part, but then again your no threat damage wise so why bother? You will have the ability to spam states, as previously mentioned with TKM in a template, since your 1-handed accuracy will be very low, one would think you would use tkm to spam states. However, stun armor and PSG's ruin any chance of stun baton dmg, and we all know that a standard base of even 85% on kinetic is enough to negate your tkm dmg. SO what you have is a kd or posture downed victim with states but zero dmg against. Assuming you have a fencer dot weapon (way more common than a dot vk), you will need a somewhatuber one with xtremely high potency.Using 2-3 to try and stacktakes way too long and will play games with your combat queue, but then again you can barely hit the side of a barn with it as your accuracy just isnt there so your just kind of stalling around. My point is, would you rather have damage that stacks and will hit through anyone's defenses and gain serious terrain neg as an added benefit, or would you rather be ignored in a fight probably left last to die or worse ganked on cause you sure as hell can't run away nor can you damage someone who's on you, and be likely killed on any 1 on 1 encounter you face?


Being annoying is one thing. Being a factor is something else. However, this is just one man's opinion.


Damage kills players, not defense, all that doesis make the inevitable abit longer in reach.



Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


MagicalHAt
Tue Jul 20, 2004 9:06 am
#17

Look im not going to argue if terrain nego is good or not.


I think its great.


if you can spare the sp or if your CM.


Damage kills players, not defense, all that doesis make the inevitable abit longer in reach.


-----

not if there buffs run out first ahahahahaa

-----


But on a serious note.


Im to afraid to try any thing/CM


Ill wait for the upcoming changes


(TH said Innoculations are in teh works along with area cure's already....)



IGN: Magichat
MagicalHAt
Thu Jul 29, 2004 3:45 pm
#18

sorry for uping this post but I am looking for some opininons on this template now that docs are getting area cures and innocs.......


Also how is this against jedi



IGN: Magichat
LILRobert
Thu Jul 29, 2004 3:58 pm
#19


Or go TKM CM 4004 and Doc 3000 u can heal ur poison and throw poison more efectively and Disease too!

Message Edited by LILRobert on 07-29-2004 05:59 PM



Robert <NRA>
(Sentinel)
Mugatu <NRA>
(Jedi Grinder)
MagicalHAt
Fri Jul 30, 2004 9:51 am
#20






Jedi-scout wrote:





MagicalHAt wrote:

sorry for uping this post but I am looking for some opininons on this template now that docs are getting area cures and innocs.......


Also how is this against jedi






As for the doc section you asked, we will have to wait for it to go live or get further info from TC to see just how effective these will be and what the requirements on the doctor tree will be. As for jedi read above.






Awsome post jedi-scout I will defintely be keeping my eyes on this template. Just gana wait to see what the doc changes are like


The latest figures showd 6/20 poisions landed with 148 potency (ouch!)




IGN: Magichat
Jedi-scout
Fri Jul 30, 2004 12:21 pm
#21






LILRobert wrote:


Or go TKM CM 4004 and Doc 3000 u can heal ur poison and throw poison more efectively and Disease too!

Message Edited by LILRobert on 07-29-2004 05:59 PM






Granted you will have a higher effectiveness rating for your poisons with a longer range. You will not cure a decent dot with that doc template however. You will be stuck in a cure loop trying to cure the same dot more than once.


Magichat, this is a seriously effective template vs jedi. If you get a jedi kd'd with a dizzy (use intimidate to get the posture changes to work) and do dizzy poison stack as mentioned, start spamming headhits. Their force pool will be in serious trouble in no time. The true key is to keep them intimidated, jedi's are severly succeptable to it and it will lower their dmg and def. Food is a huge factor in this equation. Check this out:


43-45% synthsteak has a 1 hour timer take it when you are getting buffed. 10 min in, your food pool is back at zero. Meaning you have full use of your food pool and are still under synsteak influence. Thakitillo upon encountering a jedi to stay on your feet, and you will still have room to use another synthsteak. Assume you have pvp migrated stats( 400 health action and secondaries for humans,1k to 1100 mind with focus and willpower set at your needs)dancer buffbrings you to 2200 mind, say u had 800 foc, 900 will, those are now doubled with music buffs,add 550 for PB, now at 2750 mind, with a double stack brandy, lets say a 400, somewhat low but as an avg, you now have 3350 mind for 10 min and you haven't even touched a muon yet. Adding a 2200 avg doc buff this is how you look:


Hea: 2750 Act: 2750 Min: 3350 for 10 min, should your PB wane, you are still left with pretty high stats for a melee with the highest toughness rating going up against a melee profession like jedi. Take off your armor if you are solo, and your regen rates are sick. Worse comes to worst, after battling for some time he eventually gets to you (remember you can heal all states/damage so dont forget to) you have 1 huge back up. Force of will. And trust me if he gets you to the point that you have to FOW, when u get back into it he won't have the force pool to stop you. At that point in the fight, it is truly over for the jedi. I've done it countless times and it works.





Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Jedi-scout
Fri Jul 30, 2004 12:23 pm
#22






MagicalHAt wrote:

sorry for uping this post but I am looking for some opininons on this template now that docs are getting area cures and innocs.......


Also how is this against jedi






As for the doc section you asked, we will have to wait for it to go live or get further info from TC to see just how effective these will be and what the requirements on the doctor tree will be. As for jedi read above.



Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Jedi-scout
Tue Aug 03, 2004 2:14 am
#23






MagicalHAt wrote:





Jedi-scout wrote:





MagicalHAt wrote:

sorry for uping this post but I am looking for some opininons on this template now that docs are getting area cures and innocs.......


Also how is this against jedi






As for the doc section you asked, we will have to wait for it to go live or get further info from TC to see just how effective these will be and what the requirements on the doctor tree will be. As for jedi read above.






Awsome post jedi-scout I will defintely be keeping my eyes on this template. Just gana wait to see what the doc changes are like


The latest figures showd 6/20 poisions landed with 148 potency (ouch!)







Yeah, I am very curious as to how this will all play out. The innoculations are more of the concern than the area cure's. Either may be a master doc requirement. If this does become an issue, I do have another template in mind with similar aspects shown here. Should the need arise, I will post a new thread on it.



Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Vegitaa
Wed Aug 04, 2004 10:18 am
#24






Jedi-scout wrote:


I have viewed several ideas expressed on this board in regards to tka templates. As a long running tkm, I have dabbled in many different hybrids to try to establish a stronger pvp template with TKM in mind. After several drafts, I have come to the conclusion that aside from having a PVP template, it's important to know the weaknesses and limitations, as well as strengths of the template you choose. With that said, the following is my template along with an explanation of the benefits of such a template.



TKM, 4 0 3 0 Doctor, 0 0 0 4 Combat Medic,

points remaining: 0




Just a thought...


Master Brawler (lunge2, intimidate2, warcry 2... etc...)


Teras Kasi Master (toughness, kinetic damage, meditation... etc...)


Fencer 4,4,4,0 (Stun batons, Knockdown defenses, melle mitigation...etc...)


Swordsman 0,0,4,4 (blast damage from powerhammer, counter-attack, knockdown and posture change defenses, etc..)


Pikeman 0,0,4,0 (DOT's from NightSister lances, Area knockdown, some more melee mitigation, etccc...)


This leaves 8 SP's to do whatever with.


All together I believe this gives you...



  • Defense vs Knockdown +105

  • Melee defense +166

  • Ranged Defense +139

All sorts of nice stacks going in this one. Personally I'm a TKM/Doc not much of a PvP'er but I can take care of myself pretty well.


Just a thought







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There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
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I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Elcon
Thu Aug 05, 2004 5:00 am
#25

I love that template and would love ot try it some day however currently I hold Hvy Weapons 2 and Slicing 1 for bases and cant do that Maybe some day




Elcon u Mesatawe
MAGNUMUS MYSTERIUM Imperial Propagandist*****
The Future is in my hands. I am a Liberated Woman so watch me Own your sorry Ass
Elcon
Thu Aug 05, 2004 5:04 am
#26






MagicalHAt wrote:





Jedi-scout wrote:





MagicalHAt wrote:


What do you mean defenses dont stack?????


Mine are stacking right now.....


This is actually a big error on my part, for some reason I was thinking of toughness rating. Yes def mods will stack until cap is reached.


And I would be weary of CM as it seems its to be nerfed in the near future.....


Any future changes won't occur until after JTL


You could do


TKM/Doc 4000/Fencer 4430 that gives you massive defense and the cures still...

You would be difficult to KD or posture change, your melee def is overcapped, you have zero def vs ranged, you have zero terrain neg. Where is the damage coming from in this template?

Any good doc can make Med use 55 Poision and disease cure b'swith janta blood.

Even with janta blood, all the points spent into bringing it to 55 med use would really make the cure useless.

Or


TKM/Doc 4030/Fencer 4400

That gives you the med use and the extra defenses.

This makes more sense to me, however there is still an issue with damage and for that matter accuracy in fencer.

Message Edited by MagicalHAt on 07-18-2004 08:45 PM





I like the defensive aspects of either template, the costs for melee def take away any ranged def or attacks. Damage also becomes a serious issue. Granted there are dot fencer weapons out there, but there is also a 3 second timer on weapon switching, as well as an issue on accuracy. You would tank for sure, but there wouldnt be much damage behind it if any.







hm hm with the stacked defenses you have 114+ ranged defense and 136+ meele defense


I think I am going to go with the last template I menitioned to you.


TKM/Doc 4030/Fencer 4400

That gives you the med use and the extra defenses.


Terrain Nego?


Was great back before vehicles now its sorta useless IMHO.


In my experenices I have yet to fight in a hilly area.


ALL player citys were raids occur are flat.


Other fights occur for me in the major citys


Thats it.


Your over rating Fencer and Underating TKM imho

99.9% of pvperes today are wearing STUN suits


No stun baton is AP 1 so its reduced by 50% right there.

The rest is 36% stun and then with a 50% stun gen.


The base is 66% and VK's are AP1


The damage comes from outlasting your opponet and from Head hit.







Go fight outside AH or around Ah and try not wishing for Terrein neg. as u chase an imp up the hills in that area,. Essapily the hill behind the AH cantaina.


All player cities arnt perfectly flat, even smalls hill of dant can slow you down. when ur trying to get a KD or lunge on someone every bit of help u can get to get there faster matters esspily with a rifle man.


Just my experince from all the pvp I'd done




Elcon u Mesatawe
MAGNUMUS MYSTERIUM Imperial Propagandist*****
The Future is in my hands. I am a Liberated Woman so watch me Own your sorry Ass
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