Teras Kasi Archive

Thread: Top Three Qustions Answered!

JohnKryton
Wed May 04, 2005 12:02 am
#14

Just a FYI : RIfleman doen not have a root.

Message Edited by JohnKryton on 05-03-2005 03:02 PM

Ramona_Garcia
Wed May 04, 2005 4:47 am
#15

Do not forget that a rooted character cannot move, but can shoot back and heal without problems. So, root is only defensive if the opponent is a pure melee fighter.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
EvocPylika
Wed May 04, 2005 8:47 am
#16

after reading these top three questions and answers, i have decided to stay TKM, as i want to see the new animations when they come out, it has also given me hope that the current "lame" animations that look like the old auto attacks that used to be done are going to be replaced by new annimations,


just want to say, we need some more spinning kicks like Unarmed hit 3 used to be, gives you the feeling of being like Bruce Lee or Jackie Chan,


Just a Teras Kasi trying to get ideasheard



Evoc Pylika | Teras Kasi Extraordinaire

Proud Leader of the Chilastra Teras Kasi Order
Novock
Sun May 08, 2005 1:02 pm
#17






Mankind00 wrote:

Note: Gold = Me | Red = Dev | Blue = Other Correspondent



3) The current lack of specials within TKA makes combat very restrictive, making it nothing more then spamming the same moves, are there any plans to make it more diverse? (this was in reference to not onlyto our lack of moves, but also our animations, they only commented on the moves, you will see why further down.)

Half of the TKA abilities are defensive in nature to improve your tanking capabilities. If you are not spending a decent portion of your time using defensive abilities you're not fighting at your fullest potential.










I'm a bit confused. How can i spend a decent amount of my time using defensive abilities? Am I missing something? the only defensive ability that I can engage is the COB as innat armor is passive. Is there other defensive moves that I'm some how missing?


I like TKA don't get me wrong but it does seem like we are a bit on the shallow side. I understand we won't get much more offensive love due to us being tanks and classified as "avoidance" but shouldn't we maybe get a cpl more defensive moves? Maybe some type of move that enhances are chances of avoiding an attack? Anyway I still think they have some tweaking to do if we are truly suppose to be the best tanks and especially if we are to be avoidance style tanks.







Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

khargash
Thu May 12, 2005 7:22 am
#18

Hmm.

Are you sure those other correspondents aren't secretly politicians?

Vshbaa
Thu May 12, 2005 10:22 am
#19

Advanced Combo is one of the highest damaging specials I can use with my non-TKA weapons (Rykk blade and Powehammer).


I've heard others saying that the damage the combat log and floaties says is incorrect in comparison to the damage that the bar actually takes. I'll have to run a few personal tests to see if this is true, but if it is, then all we have isa simple text issue, not something that makes us useless.





___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
rexan
Thu May 12, 2005 1:59 pm
#20






Vshbaa wrote:

Advanced Combo is one of the highest damaging specials I can use with my non-TKA weapons (Rykk blade and Powehammer).


I've heard others saying that the damage the combat log and floaties says is incorrect in comparison to the damage that the bar actually takes. I'll have to run a few personal tests to see if this is true, but if it is, then all we have isa simple text issue, not something that makes us useless.








Iv'e stoped using Advanced Combo Hit because after reading my combat log, I see that Advanced combo hit is doing less than 1/2 the damage that melee hit is doing.


I had no reason to suspect that the text being displayed in the combat log was in accurate.


In any event something is seriously broken here. Either advanced combo as an advanced manuver isn't worth anything. Or the damage display in the combat log is incorrect.





Rexan Ryu
Master Smuggler
Flurry Server
rexan
Thu May 12, 2005 4:23 pm
#21






Mankind00 wrote:

Note: Gold = Me | Red = Dev | Blue = Other Correspondent


3) The current lack of specials within TKA makes combat very restrictive, making it nothing more then spamming the same moves, are there any plans to make it more diverse? (this was in reference to not onlyto our lack of moves, but also our animations, they only commented on the moves, you will see why further down.)

Half of the TKA abilities are defensive in nature to improve your tanking capabilities. If you are not spending a decent portion of your time using defensive abilities you're not fighting at your fullest potential.






I see someone else has brought this up before me, but what other defensive abilities, other than CoB, do we have again?


And I've been checking the damage my various specials have been doing in the combat log. It looks like Advanced Combo Hit, which is supposed to be our best attack, is broken. I am able to do twice as much damage with melee strike than with advanced combo strike at much less action cost.


I think the developers answers here show that they do not understand what is going in with TKA at this time.



Rexan Ryu
Master Smuggler
Flurry Server
sjrochelle
Sat May 14, 2005 4:18 pm
#22


It seems the Advanced Combo attack is not broken, just the text displayed in the combat log. I did some tests with it and it does take a large chunck off their health, much more than Melee Hit or Melee Strike. If you read the combat log it tells you in a round about way how much damage it does:


Veriar attacks a feral Wookiee with Advanced Combo Attack using an unknown weapon and hits for 282 points (282 points of kinetic damage). A feral Wookiee's armor absorbed 108 points out of 957 possible points of damage.


The second half says thatI did 849 points of damage, and that fits with the visual hit on their health bar.
Hevo
Tue May 17, 2005 7:04 pm
#23









Since the CU, I've been playing TKM with several other combos (pike, swords, fencer and...BH) thanks ot the respec. And you know what ? TK is the only master prof I NEVER give up. Why ?


  1. Armor: 6K armor with no armor is just awesome. Add to this 4K for center of being (personnaly I use it onmacro so that I never forgetit) and you get the best armor in game, plus you look sooooo cool! No other prof gets this.

  2. Defense: my character has 305 Melee Defense and 253 Ranged defense at all time. How? Master Brawler/Pikeman/TK (the stack ). Ho andget the right clothes. My outfit is +60 Melee Def, +56 ranged def. And since you can wear anything (remember, the no armor stuff?), use it.

  3. Armor+defense=huge damage reduction. I always stay alive longer than others when we PvP (except jedis). But when I'm outnumbered, I have no chance to survive, and that is just normal.

  4. I can add a damage dealing prof on top of this. I love Pike+TKM because Pikeman is a lovely balanced prof (adds a bunch of defense AND some wonderfull offense capabilities -intimidate, advanced sweep-my favorite, etc...). But the only tme I took a fully templated jedi down was with master brawler/TK/Swordsman. You need a VERY good Power Hammer to do this. But when the jedi realizes he won't get out of here, is an incredible moment. Well... that only happened to me once (I prefer pikeman ).

  5. This combo can take ANY other combo down in seconds. Really. I dueled MBH/pistoleers, Commando/MBH, Rifleman/MBH (ranged are my favorite cause they think they can root you and flee... but they never use /burstrun and you do, fools of them!), and even Pikeman/Swordsman. They all went down. CoB in macro, intimidate, sweep attack. Then you start to pour : impale (an average 500 DMG per hit in PvP-ouch!), leg sweep, melee assault... nothing resists.

  6. I can't beat uber jedis. That's a pity, but at least, that's realistic. My nightmare is the master healer. They heal faster than I do DMG, meaning their defense is better than mine. They only need to wait till I run out of action. Even with the best available food (and look my sig ), I can't win. But that's Star Wars. Bobba Fett couldn't defeat Luke. Normal.

So in the end, what? You can't solo everything anymore with TKM. That's gone. Fair enough. But TKM is the best tank in game, for sure. and can be combined to make one of the most deadly prof combo in this game. That's why I love TK. I keep it, and love it even more since the CU! (maybe because it has become rare...).

Message Edited by Hevo on 05-18-2005 04:28 AM



Hevo k Hamon
_____________________________________________________________________
y Chef \Dancer x y Combattant of the Rebellion x
5Guild Leader-STARS5

Wahini
Wed May 18, 2005 5:54 am
#24

Vshba...you are nuts...advanced combo hit=202 points....melee strike 464 points


I am a Master =isn't that the most pathetic thing in the game??? We hit for zipppppppppp We look pathetic.We ARE pathetic..and we MISS!!!!!!!! Masters should not MISS


I hate TKM now but I am keeping it because I worked too hard for it to give it away.


whonickedmyhandle
Wed May 18, 2005 5:56 am
#25


Point 1 - If TKA is supposed to be defense by avoidance COB should increase the number of times I evade an attack not mitigate damage as should innate armour as this would be an innate ability to predict the attack pattern of your adversary.Come on dev's you've made the rules, at least practice what you preach!


Point 2 - I generally get hit twice for every one of my attacks byall level of creatures even level 1....not fair! I'm TKM so my unarmed attack speed should be maxed and thereforeI should get an even number of attacks for similar level creatures, more attacks against lower level creatures and less attacks than higher level creatures. This would improve our tanking abilities and allow us to handle aggro from several opponents of similar level.


Point 3 - Sometimes (more often than not actually) I get hit before Iland my first attack on a yellow dot adversary (i.e.the unsuspecting victim ofmy premeditated attack!) regardless of whetherI hit or not, do all creatures in SWG now have ESP? At least let me get the first one.


Point 4 - Greycoloured creatures should not aggro, would an antelope walk into the middle of a pride of hungry lionesses and attempt to attack the first one he saw? Not without becoming part of the menu!




K'walee - Former TKM/MPikes/Doc/FS - Respec Jedi
Awrik - Shipwright/Architect -Drop off vendor at Theed -4594, 5494. Sales vendors Echo Mall, Echo Falls, Naboo.
scottydoo
Wed May 18, 2005 4:02 pm
#26

hello every1 that lvs tka me wanna b 1 ritw now but me only just started the game so every body that reads this is cool and thank u for your time lol bibi
Page 2 of 3