Teras Kasi Archive
Thread: Top Three Qustions Answered!
Message Edited by JohnKryton on 05-03-2005 03:02 PM
Mankind00 wrote:
Note: Gold = Me | Red = Dev | Blue = Other Correspondent
3) The current lack of specials within TKA makes combat very restrictive, making it nothing more then spamming the same moves, are there any plans to make it more diverse? (this was in reference to not onlyto our lack of moves, but also our animations, they only commented on the moves, you will see why further down.)
Half of the TKA abilities are defensive in nature to improve your tanking capabilities. If you are not spending a decent portion of your time using defensive abilities you're not fighting at your fullest potential.
I'm a bit confused. How can i spend a decent amount of my time using defensive abilities? Am I missing something? the only defensive ability that I can engage is the COB as innat armor is passive. Is there other defensive moves that I'm some how missing?
I like TKA don't get me wrong but it does seem like we are a bit on the shallow side. I understand we won't get much more offensive love due to us being tanks and classified as "avoidance" but shouldn't we maybe get a cpl more defensive moves? Maybe some type of move that enhances are chances of avoiding an attack? Anyway I still think they have some tweaking to do if we are truly suppose to be the best tanks and especially if we are to be avoidance style tanks.
Are you sure those other correspondents aren't secretly politicians?
Advanced Combo is one of the highest damaging specials I can use with my non-TKA weapons (Rykk blade and Powehammer).
I've heard others saying that the damage the combat log and floaties says is incorrect in comparison to the damage that the bar actually takes. I'll have to run a few personal tests to see if this is true, but if it is, then all we have isa simple text issue, not something that makes us useless.
Vshbaa wrote:
Advanced Combo is one of the highest damaging specials I can use with my non-TKA weapons (Rykk blade and Powehammer).
I've heard others saying that the damage the combat log and floaties says is incorrect in comparison to the damage that the bar actually takes. I'll have to run a few personal tests to see if this is true, but if it is, then all we have isa simple text issue, not something that makes us useless.
Iv'e stoped using Advanced Combo Hit because after reading my combat log, I see that Advanced combo hit is doing less than 1/2 the damage that melee hit is doing.
I had no reason to suspect that the text being displayed in the combat log was in accurate.
In any event something is seriously broken here. Either advanced combo as an advanced manuver isn't worth anything. Or the damage display in the combat log is incorrect.
Mankind00 wrote:
Note: Gold = Me | Red = Dev | Blue = Other Correspondent
3) The current lack of specials within TKA makes combat very restrictive, making it nothing more then spamming the same moves, are there any plans to make it more diverse? (this was in reference to not onlyto our lack of moves, but also our animations, they only commented on the moves, you will see why further down.)
Half of the TKA abilities are defensive in nature to improve your tanking capabilities. If you are not spending a decent portion of your time using defensive abilities you're not fighting at your fullest potential.
- Armor: 6K armor with no armor is just awesome. Add to this 4K for center of being (personnaly I use it onmacro so that I never forgetit) and you get the best armor in game, plus you look sooooo cool! No other prof gets this.
- Defense: my character has 305 Melee Defense and 253 Ranged defense at all time. How? Master Brawler/Pikeman/TK (the stack
). Ho andget the right clothes. My outfit is +60 Melee Def, +56 ranged def. And since you can wear anything (remember, the no armor stuff?), use it. - Armor+defense=huge damage reduction. I always stay alive longer than others when we PvP (except jedis). But when I'm outnumbered, I have no chance to survive, and that is just normal.
- I can add a damage dealing prof on top of this. I love Pike+TKM because Pikeman is a lovely balanced prof (adds a bunch of defense AND some wonderfull offense capabilities -intimidate, advanced sweep-my favorite, etc...). But the only tme I took a fully templated jedi down was with master brawler/TK/Swordsman. You need a VERY good Power Hammer to do this. But when the jedi realizes he won't get out of here, is an incredible moment. Well... that only happened to me once (I prefer pikeman
). - This combo can take ANY other combo down in seconds. Really. I dueled MBH/pistoleers, Commando/MBH, Rifleman/MBH (ranged are my favorite cause they think they can root you and flee... but they never use /burstrun and you do, fools of them!), and even Pikeman/Swordsman. They all went down. CoB in macro, intimidate, sweep attack. Then you start to pour : impale (an average 500 DMG per hit in PvP-ouch!), leg sweep, melee assault... nothing resists.
- I can't beat uber jedis. That's a pity, but at least, that's realistic. My nightmare is the master healer. They heal faster than I do DMG, meaning their defense is better than mine. They only need to wait till I run out of action. Even with the best available food (and look my sig
), I can't win. But that's Star Wars. Bobba Fett couldn't defeat Luke. Normal.
So in the end, what? You can't solo everything anymore with TKM. That's gone. Fair enough. But TKM is the best tank in game, for sure. and can be combined to make one of the most deadly prof combo in this game. That's why I love TK. I keep it, and love it even more since the CU! (maybe because it has become rare...).
Message Edited by Hevo on 05-18-2005 04:28 AM
Vshba...you are nuts...advanced combo hit=202 points....melee strike 464 points
I am a Master =isn't that the most pathetic thing in the game??? We hit for zipppppppppp We look pathetic.We ARE pathetic..and we MISS!!!!!!!! Masters should not MISS
I hate TKM now but I am keeping it because I worked too hard for it to give it away.