Teras Kasi Archive

Thread: The New TKA

-slut-
Sat Dec 06, 2003 2:43 pm
#14

Yea..NO! if we became more powerful and went through hell to use/waste points like BH's ppl would still whine about how we're too powerful. This game seems to be gauged on ppl who pvp and not the rest of the community; ie if pvper's whine about our new tka class then we get the nerf bat.
-slut-
Sat Dec 06, 2003 2:49 pm
#15

Not all the time would that happen because tkm is very powerful and meditate takes a huge leap in effectiveness. Your wounds etc heal in no time.
cimianx
Sat Dec 06, 2003 3:22 pm
#16

This is a great idea. Because TK draw strength from their inner self, the new TKM should be able to kill things at 64m using only their mind - a new force of will skill in a way. Plus, our force jump should last 30s minimum to enable us to leap tall buildings or fly for 30s. Plus, our self buff should buff all 9 HAM pools, and our fists should be AP2 minimum or AP3 maybe because of our physical conditioning and skill points invested. I think we should also automatically be battle hardened with AR2 50% resist to all, so that our Wookiee TKM can be tough in battle too. It should cost all of our skill points, but I think we need a weakness. I don't think we should get terrain negotiation because we'd be able to fly every 30s.


Keep these great ideas flowing!




Cimm Katta on Chilastra (active)
Teräs Käsi Master | Master Creature Hander | Medic

Cimmee on Tarquinas (retired)
Master Weaponsmith | Master Artisan | Fencer | Marksman
SeTSwiPe
Sat Dec 06, 2003 3:38 pm
#17






JEAUX_ZUF wrote:
dude i can ALMOST kill i jedi innate who has 90% composite armor on and i didnt use a VK i KD/dizzyed/warcried then spammed uh2 (this was before i got tkm)




We're talking about pc jedi that would actively use force powers to defend themselves
SolidGrail
Sat Dec 06, 2003 4:03 pm
#18

SeTSwiPeyou had to say BH, man what the hell are you talking about, I'm a Master BH on Ahazi, and i don't see this power you speak of. My TK toon would wipe the floor with my MBH if I could play both at the same time.
atone48732
Sat Dec 06, 2003 4:44 pm
#19

I do like being able to kill things at a distance.Kind of our own Force choke eh.Awesome.And maybe some kind of distance KD like a force push or something



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Hoonge
Sat Dec 06, 2003 5:48 pm
#20






SeTSwiPe wrote:

think (myself included) that TKA are a mite too powerful as they are (yes, so are bh and pistoleers, but that's a different issue).





BH's arent over powered. Overpowered are the "BH's" that wear the Expert Bounty Hunter title but are actually Master Pistoleers using scatter pistols and pistoleer specials, throwing in the occasionaleye or torso shot for good measure.


BH's are pure offense, and haven't gotten a boost in offense or defense despite every other combat profession getting insane defenses, effectively nerfing BH without changing anything within the class. A bounty hunter has like... 22 ranged defense at master or something like that, so is going to get hit almost every time by anyone with anything above novice marksman/brawler level skills. Melee defense is a paltry 7 which is essentially useless.


So... I know this really has no relevant point to this discussion... I'd just like to help try and squelch the rumor that BH's are powerful in PvP... when in fact, they are only any more or less powerful than any other class when dealing with ONE humanoid NPC target.






Nizro Norea
Getting back to my melee roots...

64Bit
Sun Dec 07, 2003 1:10 am
#21

So what I am seeing is that you do not want an upward path from TKM (which is really Master Unarmed) except for Jedi? Somewhere else to go?


Or you don't care because you will follow whatever path the holocron lays.




===========
Bria - retired
Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


atone48732
Sun Dec 07, 2003 1:10 am
#22

I just thought it would be cool for melee to finally get something powerful.Instead of being screwed all the time(shrugs)



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
ShingFlyingwave
Sun Dec 07, 2003 8:36 pm
#23

The developers see us as EQ Monk equivalents.
That is what our final role will be whether we like it or not.



Shing
----
In my dream, I was drowning my sorrows
But my sorrows they'd learned to swim
Surrounding me, going down on me
Spilling over the brim
Hoonge
Sun Dec 07, 2003 8:50 pm
#24

If that were the case we wouldnt be able to wear composite, and we'd have FD.





Nizro Norea
Getting back to my melee roots...

Windsplitter
Sun Dec 07, 2003 9:16 pm
#25

sigh...you know, although you get tired of hearing things like this and just when you think you're immune to looking at rubbish like this, you rediscover just how much you dislikethe mentality behind post like these.


TKA easy to grind? thats the funniest thing ive heard. Obviously a ranged user. try taking the risk upfront and close to the action, see how fun it is. although i must say that its more exciting for me.


Take away meditate? what are you LOCO MAN?


Jedi are supposed to be a very powerful class, feared/respected. I dont think most tka's expect to survive a one on one with a Jedi. But having said that, beating a newbie padawan shouldnt be too hard. they are supposed to be hunted and unknowing in the force.






Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


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