Teras Kasi Archive
Thread: TKM, one of the most balanced professions in the game.
Yea lunge goes up to 15m. LUNGE2, which is gainable as MASTER BRAWLER is 20m.
To be honest, I think the big problem is most people are idiots.
You have Boffa Vett who thinks that now he has 0040 in bounty hunter, he is the toughest thing since a Krayt Dragon. He gets in a fight with a TKM, he initiates the duel at 2 meters, and dont move, AT ALL.
Every SINGLE fight ive had as a teras kasi, only 1 person has tried to kite me. Sadly, they werent quite sharp enough to do it fast enough, so I already had a dizzy on them. One lunge and they were down.
start a fight against a TKA from 30m away, stay that way, and your fine.
Cango wrote:
Yeah, you heard me.
We have a class that can do insane damage, at insane speed. But with every power, there must be a check, this case its called composite armor.
Any REAL hardcore PvPer wears 80% kinetic composite armor too battle. Making a TKM near useless, however, To counter act this, we are getting heat damage bloodrazor knuckles.
"Oh no, Cango, then the TKM will be too strong"
Not really, because the devs have stated, multiple times, that a brawlers biggest weakness should be his limited range, but that if he gets close enough, your death is pretty much guaranteed. If you stay far enough away from a TKM, he cant hurt you with his TK skill. To help us a tiny bit with kiters, we are given high defenses.
SWG isnt a game of classes, its a game of skills. Alone a TKM may not be a force to be reckoned with in PvP or highlevel PvE. But combine those defenses with another melee skill or 2, and you have a great tank.
I have been a Teras Kasi, and I have fought them. They are one of the few balanced professions in the game.
Yes, a 20m ranged posture change at master brawler is a huge drawback for the melee classes. I mean how dare those people think that they're safe at 60 feet away?
Speaking of One .. One .. One..
I enjoyed giving you a One star Ark ![]()
Your defence on how TKM are balanced is range?!?!?!?!?!?!?!
Are you kiddin me with that?!?!?!?!?
There are 3 other melee proffs you know.
Lets compare my current Profession (Swordsman) to my old Proffession (TKM)
Range - same
Speed - TKM have like 120 speed(which is more than the max for any weapon), MS have 75 speed and have to use weapons like the powerhammer which has at least a 5.0 speed(no where near the max)
Accuracy - TKM pretty much never misses, MS have -30 or -40 on the Powerhammer
Damage - Swordsman do do more damage however at a slower rate we have kinetic and blast damage however look at the range mods on a PH, and now TK are getting heat
Defence - Not even worth looking at
Not to metion the fact you also can meditate off you wounds and stuff
Im not saying that TK should be nerfed b/c it shouldn't, but they need to make the other proffs better, so dont say TK is balaced b/c untill they make other proffs such as Swordsman and Pikeman better TKM is way overpowered
Devs show the Swordsman and Pikeman some love![]()
All right...lets start with the mother of weaknesses.....
Pikeman-
Damage
Damage Multiplier on Special Skills
HAM costs
Crappy Specials
Crappy Rare Weapon
Crappy defenses
Crappy Toughness
No special skills(i.e. meditate)
Block is worst of all Passive Defenses
Accuracy is Terrible
Our Hit 3 has a posture down in it, forcing KD opponents to their feet. Dizzied or not.
Attacks Action
HUGE gap between minimum and maximum damage
Mitigation
Kiting
That should be enuff
Swordsman-
Crappy Defenses w/o center of being
Slow weapons
Innacurate weapons
High HAM costs
HUGE gap in damage
Mitigation
Kiting
Fencer-
Crappy damage
Weapons Draw from mind
Crappy Special Moves
They look stupid
Kiting
TKA-
Kinetic Damage only
Kiting
Brawler-
Everything under the sun that sucks, they have. Exept Intimidate is pretty sweet.
I am not too familiar with ranged proffesions, so i would hate to prisume and speculate as to what may or may not be a weakness to their classes. Maybe some one else can help out?
ArkMindSpear wrote:
All right...lets start with the mother of weaknesses.....
Pikeman-
Damage
Damage Multiplier on Special Skills
HAM costs
Crappy Specials
Crappy Rare Weapon
Crappy defenses
Crappy Toughness
No special skills(i.e. meditate)
Block is worst of all Passive Defenses
Accuracy is Terrible
Our Hit 3 has a posture down in it, forcing KD opponents to their feet. Dizzied or not.
Attacks Action
HUGE gap between minimum and maximum damage
Mitigation
Kiting
That should be enuff
Swordsman-
Crappy Defenses w/o center of being
Slow weapons
Innacurate weapons
High HAM costs
HUGE gap in damage
Mitigation
Kiting
Fencer-
Crappy damage
Weapons Draw from mind
Crappy Special Moves
They look stupid
Kiting
TKA-
Kinetic Damage only
Kiting
Brawler-
Everything under the sun that sucks, they have. Exept Intimidate is pretty sweet.
I am not too familiar with ranged proffesions, so i would hate to prisume and speculate as to what may or may not be a weakness to their classes. Maybe some one else can help out?
/cheer
Ark I love you. In a totally heterosexual way of course![]()
ArkMindSpear wrote:
All right...lets start with the mother of weaknesses.....
Pikeman-
Damage
Damage Multiplier on Special Skills
HAM costs
Crappy Specials
Crappy Rare Weapon
Crappy defenses
Crappy Toughness
No special skills(i.e. meditate)
Block is worst of all Passive Defenses
Accuracy is Terrible
Our Hit 3 has a posture down in it, forcing KD opponents to their feet. Dizzied or not.
Attacks Action
HUGE gap between minimum and maximum damage
Mitigation
Kiting
That should be enuff
Swordsman-
Crappy Defenses w/o center of being
Slow weapons
Innacurate weapons
High HAM costs
HUGE gap in damage
Mitigation
Kiting
Fencer-
Crappy damage
Weapons Draw from mind
Crappy Special Moves
They look stupid
Kiting
TKA-
Kinetic Damage only
Kiting
Brawler-
Everything under the sun that sucks, they have. Exept Intimidate is pretty sweet.
I am not too familiar with ranged proffesions, so i would hate to prisume and speculate as to what may or may not be a weakness to their classes. Maybe some one else can help out?
Ranged professions
Carabeneer:
Incredible HAM cost - low damage - crapy weapons - KD usually fails - defence only vs posture change
Pistoleer:
Weak weapons (but really fast which compensates) - ugly weapons - crapy specials
Riflemen:
INCREDIBLE SLOW - BIG ASS WEAPONS that uses very rare ressources (or they did before) high ham cost - not many weapon variations
Comando:
hummm could some one help me out onthis one
Bounty Hunter:
jeez where do i start. Useless investigation tree- -jedi hunting is still broken and npc hunting well why would you wanna do that? its repetitive and no fun.
Weak and slow scatter pistol- bleed does nothing since every one can regenerate 2x as mor damage than the bleed does in the same time. eye shot does more damage to your mind than to your oponent
carabine ends up killing yourself with the HAM costs before you get to half of your target's HAM. specials that always fail
LLC way to slow
no acuracy on any weapon. if you are mooving you wont hit a thing
as much defence as a master dancer
-----------------------------------------------------------------------------------------------
but hey soloing a rancor lair is not balanced at all. well you will say but dude its the ppl who have other professions to help out. well yea if other professions would have the skill points they would also take something else to help them out if you take the example of a bh. **edit** can you do with 33 extra points not much defence taken from other professions there
a balanced professions should duel any other professions and it should be an interesting match. some times it seems TKA ignore completely that im shooting at them their ham bar just dont go down... one of themWALKED SLOWLY WHILE ISHOOT OFF MY HAM BARup to 20 m exacly and i was on the floor with 1/2 of my ham bar used on specials that aparently didnt even scratched the tip of his hair.
i dont say nerf the TK
i say fix everything else
Thats exactly it. I was a BH, Carbineer, Rifleman, Fencer, and Pikeman, and I love TKA. You know why? I love it because it works. Wanna know why its fairs so well in pvp and pve?......it works. There are no broken specials (CoB excluded), and this makes it extremely inviting as a prof (duh). Please Please don't cry nerf on TKM because of this? Cry for fixing. Cry for upping the other proffesions to the lvl we are at right now. Fencer has been fixed, and now, we are easily on even footing, with fencer being perhaps better in some cases. Now call for the rest!! DEVS...FIX THE PROFFESIONS THAT NEED IT!