Teras Kasi Archive
Thread: TKM, one of the most balanced professions in the game.
We have a class that can do insane damage, at insane speed. But with every power, there must be a check, this case its called composite armor.
Any REAL hardcore PvPer wears 80% kinetic composite armor too battle. Making a TKM near useless, however, To counter act this, we are getting heat damage bloodrazor knuckles.
"Oh no, Cango, then the TKM will be too strong"
Not really, because the devs have stated, multiple times, that a brawlers biggest weakness should be his limited range, but that if he gets close enough, your death is pretty much guaranteed. If you stay far enough away from a TKM, he cant hurt you with his TK skill. To help us a tiny bit with kiters, we are given high defenses.
SWG isnt a game of classes, its a game of skills. Alone a TKM may not be a force to be reckoned with in PvP or highlevel PvE. But combine those defenses with another melee skill or 2, and you have a great tank.
I have been a Teras Kasi, and I have fought them. They are one of the few balanced professions in the game.
And high defenses? Fencer totally OWNS us on defense. I'm not complaing, I'm just stating.
They are ideal for PVP. But they should be. Hell they even have a stun weapon. But can they heal their own wounds/diseases/poisens/bleeds? No. It's a trade off.
And I love when people are like: U CAN HEAL YOR OWN DIZEZS AND PIOSINS IN BATTL!!!
No, we can't jackass. We have to stop combat, find a safe place, and meditate for about a minute (from Combat Medic Poisons.)
That not exactly "in battle."
Damn stupid people. I wanna put them in a big centerfuge and turn them into oil. Forget about Saudi Arabia.
Message Edited by RotcodAckbar on 04-15-2004 11:13 PM
Cango wrote:
Not really, because the devs have stated, multiple times, that a brawlers biggest weakness should be his limited range, but that if he gets close enough, your death is pretty much guaranteed. If you stay far enough away from a TKM, he cant hurt you with his TK skill. To help us a tiny bit with kiters, we are given high defenses.
Yea of course theres that limited range stuff, limited to 20m!!!!!!!!!! Ur a better ranged class than the BH if your a TK/Brawler. BH = prey to god charge shot or FKD works the first time you use it because if it doesnta TKM with their rediculous deffenses against KDcan close to withinh 20m of you very very quickly even if ur legging it in the other direction. If you are running you stand even less chance of your shot sticking. I saw a TKM solo a Jedi Knight yesterday whithout having to try and the Jedi was wearing the 80percent res comp your on about, ive seen your proffesion solo nests of enraged rancors without any trouble at all. Your proffesion is overpowered by far although admitadly the best ones are the stackers the TKM on its own is still overpowered.
If you don't want to get Kited you should pickup some ranged weapon skills that have a KD, god knows youve got the skill points. You shouldnt have invissible stretchy arms that KD at 20m!
Hacane wrote:
If you don't want to get Kited you should pickup some ranged weapon skills that have a KD, god knows youve got the skill points. You shouldnt have invissible stretchy arms that KD at 20m!
What so fencers, swordsmen, and pikeman should have 20m long weapons?
EVERY LUNGE IS IN THE BRAWLER PROFESSION..... THE 20m LUNG IS IN BRAWLER NOT IN TKA.....
If you guys hate the frickin lunge so bad, go to the brawler professions and ask for a nerf there....Why nerf professions when you can make the other ones better???
_Flash_ wrote:
Hacane wrote:
If you don't want to get Kited you should pickup some ranged weapon skills that have a KD, god knows youve got the skill points. You shouldnt have invissible stretchy arms that KD at 20m!
What so fencers, swordsmen, and pikeman should have 20m long weapons?
EVERY LUNGE IS IN THE BRAWLER PROFESSION..... THE 20m LUNG IS IN BRAWLER NOT IN TKA.....
If you guys hate the frickin lunge so bad, go to the brawler professions and ask for a nerf there....Why nerf professions when you can make the other ones better???
Also i forgot to add. No the swordsman and pikeman shpouldnt have 20m long weapons, they to should get something ranged with a KD or be clever and find away to get close enough to get a KD with a reasonable range (10m max) to work. The fact of the matter is overall ranged should be better than the meele classes at a distance and sometime just as good as them up close e.g. Id expect someone with punch daggers to be just as crapas someone with a pistol when fightting a rancor 5m away, neither would be able to do much harm to it, theguy with the punch daggers might be better at avoidingthe rancors blows but really ask your self what are the daggers going to do to something that size.
You got a meele versus a ranged proffesion within 10m then the meele owns, thats fair enough. It's up to them to get that close though, they shouldnt be given a ranged KD to do the job for them.
Hacane wrote:
Cango wrote:
Not really, because the devs have stated, multiple times, that a brawlers biggest weakness should be his limited range, but that if he gets close enough, your death is pretty much guaranteed. If you stay far enough away from a TKM, he cant hurt you with his TK skill. To help us a tiny bit with kiters, we are given high defenses.Yea of course theres that limited range stuff, limited to 20m!!!!!!!!!! Ur a better ranged class than the BH if your a TK/Brawler. BH = prey to god charge shot or FKD works the first time you use it because if it doesnta TKM with their rediculous deffenses against KDcan close to withinh 20m of you very very quickly even if ur legging it in the other direction. If you are running you stand even less chance of your shot sticking. I saw a TKM solo a Jedi Knight yesterday whithout having to try and the Jedi was wearing the 80percent res comp your on about, ive seen your proffesion solo nests of enraged rancors without any trouble at all. Your proffesion is overpowered by far although admitadly the best ones are the stackers the TKM on its own is still overpowered.
If you don't want to get Kited you should pickup some ranged weapon skills that have a KD, god knows youve got the skill points. You shouldnt have invissible stretchy arms that KD at 20m!
EVERYTHING you say here can be accomplished by any of the melee classes. Why dont you go whine on their boards as well? Id also like to point out that a TKM has minimal defenses vs KD.
Hacane wrote:
a TKM with their rediculous deffenses against KD can close to withinh 20m of you very very quickly even if ur legging it in the other direction.
Last time i checked there werent any "+ speed" mods in this game. Ever heard of burstrun? contrary to popular belief, EVERYONE has it, it isn't a tka skill.
Message Edited by Louis_Cypher on 04-16-2004 05:24 AM