Teras Kasi Archive
Thread: what is wrong with everyone
see if people stayed on topic this would be a thread about how people should chill about complaining and not if ranged vs melee should be fixed or not....i mean...**edit**?
So you are happy, thats fine go play in your bliss. Then why you critisize those of us that are not? Judging people is messed up and you are doing that.
People here dont complain on stupid stuff. They complain that our defense is lacking, that we have to gain 1 million exp for some meditate which can be fixed by any medic as well because lets face it you can set up a camp almost anywhere. They complain that we can kill ourselves using our special moves without which we cant win, but they fail and cost too much for us to survive certain fights.
So stop judging and critisizing us and just stop trolling. It's not good.
Tayse, you miss the point entirely.
I think people are understanding of TKA's being at a disadvantage when they are fighting a ranged fighter. The problem is that at CLOSE range we still have NO advantages. We can still be one-shot/one-hit killed by several other professions. Riflemen one-shot head shot at 5m? Pistoleers staying at a distance of 10m, kiting you? Swordmen with a one-hit head shot early on in the Brawler tree.
And what about ranged specials? Pistoleers can disarm you from a distance. (But TKA's can't disarm you, whenthey're standing right next to you?!?) Ranged professions can knock you down from a distance. (Oh, but TKA's knockdown needs to be nerfed, and re-nerfed, ad nauseum.) Heck, some ranged fighters can even deathblow from a distance.
Whatadvantages doTKA's have at close range? NOTHING. Heck, they can't even maintain close range fighting for more than 1 second, becauseknockdown/lunge skills are neglible in terms of effectiveness, especially in PvP. I'll say it again: It's ridiculous that a bounty hunter, wearing full composite armor and carrying a rifle should run/move faster than an 'unarmed'TKA wearing nothing but clothes.
Again, no one is disputing the ranged advantages. The problem is that TKA's in-close fighting advantages are non-existent, or contantly being nerfed into uselessness. Not to mention the fact that at high levels we do no damage, we can't take/avoid the massivemelee hits from creatures, and HAM costs(using the required VK's) is utterly absurd.
Blah .... I'm tired of harping. No one seems to be listening anyway.
Tayse wrote:
remember this game is all about being as beleiveable and true as possible. it would be insane to have fist fighters runing around killing ranged fighters like ants. its not beleiveable.
Haha, Selwynn hit the nail on the head with that post!
LoL
*goes back to lurking*
Hi there Pot!
Meet Kettle!
To simplfy further, I'm saying that its ironic to make a post critical of judging when you're doing just that.
Metherian wrote:
Tayse, you miss the point entirely.
I think people are understanding of TKA's being at a disadvantage when they are fighting a ranged fighter. The problem is that at CLOSE range we still have NO advantages. We can still be one-shot/one-hit killed by several other professions. Riflemen one-shot head shot at 5m? Pistoleers staying at a distance of 10m, kiting you? Swordmen with a one-hit head shot early on in the Brawler tree.
And what about ranged specials? Pistoleers can disarm you from a distance. (But TKA's can't disarm you, whenthey're standing right next to you?!?) Ranged professions can knock you down from a distance. (Oh, but TKA's knockdown needs to be nerfed, and re-nerfed, ad nauseum.) Heck, some ranged fighters can even deathblow from a distance.
Whatadvantages doTKA's have at close range? NOTHING. Heck, they can't even maintain close range fighting for more than 1 second, becauseknockdown/lunge skills are neglible in terms of effectiveness, especially in PvP. I'll say it again: It's ridiculous that a bounty hunter, wearing full composite armor and carrying a rifle should run/move faster than an 'unarmed'TKA wearing nothing but clothes.
Again, no one is disputing the ranged advantages. The problem is that TKA's in-close fighting advantages are non-existent, or contantly being nerfed into uselessness. Not to mention the fact that at high levels we do no damage, we can't take/avoid the massivemelee hits from creatures, and HAM costs(using the required VK's) is utterly absurd.
Blah .... I'm tired of harping. No one seems to be listening anyway.
If any of you TKA or the DEVs don`tsee this you must have been hit with blind too much. We are clearly on a disadvantage here. Just read that post. I understand the disadvantage at range but we should have the advantage at close range and guess what?We dont either. I find ridiculous that someone can disarm with a gun but a TK cant disarm. But as Metherian wrote, no one is listening.