Teras Kasi Archive

Thread: PvP Issues week ending 6-13

tiberian_death
Tue Jun 15, 2004 11:15 am
#14









ferlinco wrote:

i was wondering whether we can have a skill that like unarm combo2 to be a ap1 attack. we do not need to have ap1 weapon. therefore we have little more space in the pvp. at least give us a skill that can pirece thru armor....








I guess since karate experts are shown to break bricks we should be able to pierce armor. I am sorry, while I would love some AP I think that this is unrealistic. A more realistic suggestion might be to limit the kinetic resist of armor.






No worries, armor is going to be nerfed and if you want to have a better idea of how bad, look at the stats that mano is getting and thats where High lvl Comp should be after they nerf it, or well thats what TH has stated after being asked why it was so low in resist and had a lot of things that it had no resist too.


Problem: Now on the dabbler thing, I personally hate them as well and tka is being used by many people just for our meditate line.


Solution: Now I see the only way to change this is either by moving both wound healing and FOW to Master or cut their effectiveness in half and put the other half in Master. So for instance you can heal your main pools with Meditate IV but can't heal the secondary ones till you reach master and FOW is 50% less effective at Meditate IV but 100% effective as it is now at Master.


Other then that, everything else should be addressed with Combat Balance, buff nerf, and armor nerf.




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
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