Teras Kasi Archive

Thread: PvP Issues week ending 6-13

DrArgule
Mon Jun 07, 2004 11:07 am
#1

Please post your pvp issues here.


If possible would you please present them in this format:


Problem:


Solution:



Thanks



Vlak




Vlak Hergozinovia
Original Commando
Nefertity
Pre-9 Jedi Knight
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volta
Mon Jun 07, 2004 11:26 pm
#2

Finding it incredibly hard / impossible to dizzy opponents in PvP using KD2 and Dizzy1.


Have tested also with someone with 100 defence vs Dizzy and in 20 minutes of dueling i managed to land 1 dizzy.. Is this right?


Also Head attack 1 is virtually useless with most having 80% kinetic head armour






- Volta' Dere'zier -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Abrock' Dere'zier -
DrArgule
Mon Jun 07, 2004 11:32 pm
#3

My experience has been similiar...and I believe it is intentional but I will find out for sure.





Vlak






Vlak Hergozinovia
Original Commando
Nefertity
Pre-9 Jedi Knight
(ggggggggggggggggggggg9Xnn[[[[[[[[[[nnnnWg)

EmbracerOfDarkness
Mon Jun 07, 2004 11:33 pm
#4

Volta : "Finding it incredibly hard / impossible to dizzy opponents in PvP using KD2 and Dizzy1.

Have tested also with someone with 100 defence vs Dizzy and in 20 minutes of dueling i managed to land 1 dizzy.. Is this right?


Also Head attack 1 is virtually useless with most having 80% kinetic head armour"


Ah, I see that you are just a trolling **edit**wad. If you don't have anything constructive to say, then stop making new topics, I thought you retarded 10 million VK thread was serious.

volta
Mon Jun 07, 2004 11:59 pm
#5

What on earth is your problem?? My Thread was serious, same as my post here. Stop insulting me for no reason, you are the one "trolling"


I gave some info about some ingame stats, I wanted to know if there was an answer as i presumed there was always a 10% chance to dizzy someone minimum.


The Head attack does very little damage, I stated these facts to see if the damage multiplier was correct or something.


You must have gotten out the wrong side of the bed.


Also im no child, I've been running my own business for years.






- Volta' Dere'zier -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Abrock' Dere'zier -
Gavvot
Tue Jun 08, 2004 2:36 am
#6



EmbracerOfDarkness wrote:
I think your questions are obvious trolling because nobody would ask "why can't I land X someone when they have almost complete resist to X?"





I think the question is more : "how come people can have complete resist against all the attack of an elite combat profession?"

Looks like a troll if you're not a TKA, but seem a valid question to me.



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JMShunter
Tue Jun 08, 2004 3:46 am
#7


Ive heard some dum arguments in my life but the one between embrace of darkness and volta is probobly the dummest. Embrace did start it though and now kinda needs to lay off. I mean hey we are all tkd here except for that moronicpikeman who allways posts here and leave a screenshot for his vision of tks. Focus some of that negative energy on him.



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EmbracerOfDarkness
Tue Jun 08, 2004 12:04 pm
#8

I think your questions are obvious trolling because nobody would ask "why can't I land X someone when they have almost complete resist to X?"

Vandalian
Tue Jun 08, 2004 12:48 pm
#9

Haven't played since december but I'm gonna start again. I'm on Flurry as Sadrak Gorechild, TKM / Doc. I have a couple of suggestions for this class =D. I suggest making unarmed toughtness work for ranged attacks as well as melee. What's the difference if I get hit by a ranged or melee blast attack, ranged or melee energy attack, etc...? There is none. This would help balance the game some....
literunner
Tue Jun 08, 2004 9:14 pm
#10

ya ,embrace has a problem
OnlyMaestro
Thu Jun 10, 2004 8:07 am
#11

Given every major PvP person has TKM or some TKA, what possible options will there be to discourage "uber-dabblers" from killing PvP more than they already have?


Not everyone is a TKM, but it seems like everyone is a Meditate IV, one of our main abilities is FoW and wound healing -- but when every template has that it kills the purpose of truly being a "Master Level Ability." Master Meditative Techniques


Any chance our skill tree is being moved around to make TKA more restrictive in PvP, to make TKA more "elite."



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ferlinco
Thu Jun 10, 2004 7:40 pm
#12

i was wondering whether we can have a skill that like unarm combo2 to be a ap1 attack. we do not need to have ap1 weapon. therefore we have little more space in the pvp. at least give us a skill that can pirece thru armor....





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Kosar-Burnd
Fri Jun 11, 2004 2:45 am
#13






ferlinco wrote:

i was wondering whether we can have a skill that like unarm combo2 to be a ap1 attack. we do not need to have ap1 weapon. therefore we have little more space in the pvp. at least give us a skill that can pirece thru armor....








I guess since karate experts are shown to break bricks we should be able to pierce armor. I am sorry, while I would love some AP I think that this is unrealistic. A more realistic suggestion might be to limit the kinetic resist of armor.



Kosar Burnd
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