Teras Kasi Archive
Thread: PvP Issues week ending 6-13
Finding it incredibly hard / impossible to dizzy opponents in PvP using KD2 and Dizzy1.
Have tested also with someone with 100 defence vs Dizzy and in 20 minutes of dueling i managed to land 1 dizzy.. Is this right?
Also Head attack 1 is virtually useless with most having 80% kinetic head armour ![]()
My experience has been similiar...and I believe it is intentional but I will find out for sure.
Vlak
Have tested also with someone with 100 defence vs Dizzy and in 20 minutes of dueling i managed to land 1 dizzy.. Is this right?
Also Head attack 1 is virtually useless with most having 80% kinetic head armour"
Ah, I see that you are just a trolling **edit**wad. If you don't have anything constructive to say, then stop making new topics, I thought you retarded 10 million VK thread was serious.
What on earth is your problem?? My Thread was serious, same as my post here. Stop insulting me for no reason, you are the one "trolling"
I gave some info about some ingame stats, I wanted to know if there was an answer as i presumed there was always a 10% chance to dizzy someone minimum.
The Head attack does very little damage, I stated these facts to see if the damage multiplier was correct or something.
You must have gotten out the wrong side of the bed.
Also im no child, I've been running my own business for years.
EmbracerOfDarkness wrote:
I think your questions are obvious trolling because nobody would ask "why can't I land X someone when they have almost complete resist to X?"
I think the question is more : "how come people can have complete resist against all the attack of an elite combat profession?"
Looks like a troll if you're not a TKA, but seem a valid question to me.
ferlinco wrote:
i was wondering whether we can have a skill that like unarm combo2 to be a ap1 attack. we do not need to have ap1 weapon. therefore we have little more space in the pvp. at least give us a skill that can pirece thru armor....
I guess since karate experts are shown to break bricks we should be able to pierce armor. I am sorry, while I would love some AP I think that this is unrealistic. A more realistic suggestion might be to limit the kinetic resist of armor.