Teras Kasi Archive
Thread: 15m hit radius too far, by far!
i think that it's way to much! a tka shouldn't be able to KD people he isn't even close too! the tka's KD should be like the pistoleers KD and not mean "instant death from a far distance" - i mean come on, its TKA not mr. fantastics stretches over the whole screen and beyond"
despite the fact, that tka's KD is much too overpowered, you shouldrevert his hit radius back to 3m (or less) in general - it's absolutely not cool to be hit when standing at save distance.
kind regards
Ok, sure. This sounds reasonable, right? But wait, the server lag and other connectivity problems will cause that the mob YOU see to be at 15 meter's might actually be within 2 meters. Same goes to other direction, if I see a mob at 2 meter's and running away it's usually about 10 to 20 meters away from me. Untill they can promise us that those thing won't happen the melee range should be kept at reasonable level.
One solution that would help is that when you shoot with weapons your speed decreases slightly. Giving those who are just running after you a better chance to catch up. If you don't want to fight, you just take the weapon off from your hands and concentrate on running. And the bigger the gun the slower you would run (unarmed is just about the smallest gun so there would be almost no reduction in speed).
I know it looks a little goofy, but if any pistoleers honestly want to know why it's necessary instead of just having an excuse to bitch, all they have to do is go bareknuck and try to kill a humanoid opponent while moving. Spice it up a bit in a laggy section of town, and you have the most frustrating fight of your life.
-FL
You know, I can see how the TKA's feel about this, and I sympathize, I really do.
If I have a complaint its simply that with the new range the combat looks, well, retarded.
In my game, by my target con, the tka is 30 meters from me and I'm moving away from him. Then I'm knocked down and dizzy. Guess in his game he was closer, huh?
I can't say I really care too much, the pvp in this game strikes me as being a joke, for reasons to numerous to mention. All I'm saying is that when I get punched in the face by someone who is 25-30 meters from me, it doesn't make me angry so much as it makes me laugh. It's just so unrealistic that I don't really care what happens next. I know this is a lag issue, but still: /sigh
I know, I know... balance and all that...
But I'm still laughing and going to PVE. At least that's a LITTLE less weird.
Nuff said, I think.
JiveTimeMofo wrote:
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so if a tka hits you from 20m he may actually be 4m on his side.
k if we do a little math and add those together, dividing it by 2 (20m +4m)/2 we get a combined distance of 12m - of course its uncool for TKA to not hit, but putting it way round isn't cool for everyone else either.
btw. this thread seems to be by far more construcitve, than the one started in game discussion.
just one more thing: the past showed, that it's wiser to change such things on behalf, rather than waiting for too much hate growing, and having the DEVs nerf a profession, to make sure those unsatisfied customers, as they tend to call us, don't start quitting their accounts .)
lots of love
i am tkm but please explain to me which TKA knockdown works on 15 meters .
But please remeber that it should be a tka move not one from the brawler profession every unarmed player can get if he decides to master brawler