Teras Kasi Archive
Thread: TK Dead? Worth coninuing?
TK is not dead ... but it is not doing very well, either, especially when compared to other combat professions. (My main displeasure at the moment.)
TK is still viable in the PvE game. With the new HAM costs for special moves and the damage bonuses, we can still do fairly well in PvE, provided you select your targets carefully and/or use your abilities to your advantage. In comparison to other combat professions, however, we are still a second-string fighter (at best), even in PvE. Ranged professions can still Kite-and-Fight most red-conning mobswithout even gettingtouched, much less damaged. By contrast, TKA's have to rely upon a number of secondary skills to remain viable (medic, creature handler, etc.) So, yes--we are still viable in the PvE game, but no where even close to being as effecient as a ranged profession player. With the timer nerfs, we lose our PvE advantage over ranged combat professions and summarly drop to a significantly lower rank of viability.
TK is still a worthless, pathetic 'joke' of a combat profession with regard to the PvP aspect of the game, especially when factoring in the new timer nerfs. Until SOE provides TKA players with some viable way of catching 'kiting' enemies,we are at a serious disadvantage--a disadvantage that is significantly out of balance with the other combat professions. Even in close quarters, where we are supposed to'shine', we are now nothing but 'cannon fodder' forcookie-cutter bounty hunters everywhere. TKA players have been harping about this for weeks. SOE has failed to do anythingfor usapart from improving our damage output my a meager amount, while at the same time taking away our only ability that helped to counter 'kiting' (Arguably, the lamest, cheapest, most absurd and total thinking-not-required tactic in the game.)
On a percentage scale (with 100% being the topmost score), given the full scope of the game's features, TKA can arguably engage perhaps 60% of the combat areas/game features (if you put 'blinders' on and fail to compare the profession to anything else) , or 35% of the combat areas/game features (if you take into account all of the imbalances that are inherent to the TKA profession and scale it accordingly.)
As a TKA/Pistoleer, that's my opinion anyway.
Hey elanae, give me a break
i have pvp without my pets, and i do just fine. They are simply used to take away annoyances such as cowards that run (since no one has any types of speed benefits in this game, and EVERYONE is as fast as everyone else, GAG) and to keep faction pets busy, since they still hit for 100% in pvp.
it is PART of my strategy, not ALL of it.
I have yet to loose a dual (not a fight, an agreed upon dual) and ive never used my pets.
true, they come in handy, and it is harder without them due to everyone else owning pokemon too.
So ya, i do just fine without them thank you.
/shrugs
TK is not dead to myself and others that aren't looking to be an overpowered FOTM. PvE isn't so bad, you just need to think about the tools at your disposal. i think a lot of people have come to rely on KD (and pets) so much that it's become a crutch. this is a constantly changing game, so learn to adapt. it's not like SOE nerfed us and left it as that... they raised our damage and reduced the ham costs of our styles.
Kooz do you feel like sharing this strategy of yours or you just like telling people you have one?
I haven't had a chance to play since the patch but I am concerned by the changes. I will be meeting up with a marksman friend tonight to train against a kiter post patch. Would like to hear this strategy of yours soI can try it out.
I'm mostly intersted in this statement,
"I have yet to loose a dual (not a fight, an agreed upon dual) and ive never used my pets."
Prepatch I didn't fear any ranged user in a 1v1 duel, now I've got no idea how you would be doing this.
Please share the knowledge.