Teras Kasi Archive
Thread: Now they're kiting the Jedi too
/agree
Denebo wrote:
"You wanna know why ranged weapons have a knockdown? You try getting shot with a shotgun blast, a high-powered rifle, or in the by a heavy pistol, while you’re running, and see if you don’t fall. Think of being knocked down like being shot in the leg."
And you try getting punched in the face by a martial artist master with a knuckler/knife in his hand.
- This is a game. I don't need to be knocked down by a blaster.
- Strange that a Pistoleer can knock me down, but a AT-ST can't.
I'm so tired of people talking sh!t like this. THIS IS A GAME WITHOUT ANY REAL RULES. THE DEVELOPERS MAKE THE RULES. Range people should NOT have a knockdown move. Period.
Why should Melee have Knockdown? Because:
- We can't kite mobs.
- We can't kite in PVP.
- Our range is 5m, so we have to make sure you STAY there so we can kill you.
"That’s being said, I can understand the problem with kiting. I am a firm believer that ranged weapon users should be less accurate when they run. Guess what? They are. Pistols suffer less of an accuracy penalty (I think, honestly, I don’t use Rifles or Carbines…) because they’re easier to swing behind you and fire…nothing harder than bracing a gun against your shoulder and shooting backwards (at least I would imagine…I’ve never tried…doesn’t seem like a sane thing for a novice to do). This being said, I still think ranged weapon user should be slower while firing. Not while carrying a weapon, but while firing."
Well, that's why I said something about there should be SEVERE penalties for running full speed while firing behind you, especially if the target is running also. There are only negligible penalties. There should be only aless than 5 percent chance to hit if you're running full speed and shooting. Frankly, if you manage to hit something while running and shooting without looking, it's pure luck. If you want to fire with more accuracy, you should have to stop running for a split second, then fire.
I agree. Also in real life, if you were to get punched in the face by a master martial artist, you'd be knocked out, incapacitated, FUBARed. It would be ridiculous to have TKAs going around one-punch incapacitating people in-game, just as it is currently ridiculous for ranged fighters to knockdown people with energy blasts and pistol whips.
CorwinLordOfBria wrote:
Why even try to compare real life weapons with weapons in this game? Sure you will be knocked down by gunshots in the real world. You will also be killed in one shot by many gunshots.