Teras Kasi Archive
Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread
Does this sound good?
Fencer: x4xx = 1.2 mil xp
Swordsman: xx42= 1.2 mil xp
TKM= 1.2 mil xp
Medic xx4x (for healing) = none needed
Pikeman x44x = 1.2 mil xp
Combat XP = 300,000 xp
So about 170k fs xp quick with Jedi Spin Groups.
And also good (not the greatest) PVP template,
Swordsman: Advanced Armor Break, And Good accuracy with xxx2 with critical strike.
Fencer: Crippling Strike for ranged, Improved Lunge.
TKM: Free innate armor and tanking abilites plus my lovely Knuckles of Katarn.
Pikeman: Improved Leg hit, Spin attack, Impale and xx4x for great defense.
Medic: xx4x is sufficient PVE but not good for Solo PVP. Might be just enough for Mass PVP
Question is, Will this be CL 80? thanks
With my unlimited respecs i played around and tried a few different templates. I'm back to my original respec when i reactivate a month ago. I'm currently and will stay till jedi. I'm TKM fencer 0004 swordsman 0034 doc 4004. I do good in pvp and i can solo/tank most everything else. In PvP i can tank 3-4 finished template jedi's and solo i haven't lost a duel with this temp. ok my reasoning. forget your defensive stats. can be supplimented with food. All attacks that are melee prof can be done with a melee prof. so fencer why why why welli did the 4th tree because of improved binding strike. plus the bonuses to general melee accuracy. Binding strike reduces your opponents action regen even with food you can see the regen difference. Swordsman 3 in the 3rd tree gives me advanced armor break and the forth tree gives me advanced critical strike, alternate that attack with your head hit and you are hitting fast for alot of dmg. And I did 4004 doc because of the improved self healing and buffing. Throw this template into a CC and compare it to the template you posted. TKM always has a will always be a customizable prof that bends to your game play when used as your main prof. I love it and will maintain TKM till the day i Jedi
lordvader104 wrote:
How does this sound? TKM, Swordsman 3033, Combat medic 4000? I made it on character builder and it seems cool but i'm still a bit noobish so some of the numbers don't make sense to me. But yeah i'm trying to find the best template for TKM that will do me well in PVP/PVE. I am also working on jedi.
Ok, I am FS grinding and the goal is the make a Spinner Tank for AOE groups to get all of my FS exp banked up.
I have been a master Smuggler, Master Combat Medic, and 0444 Bounty hunter at different times.
At this point I am down to the question, is 20 Melee defense better than 50 melee accuracy? or vice versus?
Which temp to pick
DaMasterOfYourDisaster wrote:
ive changed my mind about this, not too sure i want to be a full doctor. iv decide tkm / doc 4xx4 for health and buffs / swordsman .... which lines do u lot think i shud get? any info appreciated???
my final template is looking like...
Master Swords, TKM, Fencer 0204, medic 0430 = 250 SP
Augmentation Efficiency +5
Bio-Suppression Efficiency +25
General Melee Accuracy +195
General Melee Speed +45
Healing Efficiency +20
Innate Teras Kasi Armor +60
Medical Assembly +10
Medical Experimentation +10
Meditate +100
Melee Defense +170
One-handed Melee Defense +40
One-handed Weapon Accuracy +90
One-handed Weapon Speed +55
Ranged Defense +125
Two-handed Melee Accuracy +110
Two-handed Melee Defense +50
Two-handed Melee Speed +75
Unarmed Accuracy +75
Unarmed Damage +345
Unarmed Defense +75
Unarmed Speed +65
Ok i've been working on my character for a little while now and i so far have this template - TKM, Master Swordsman, Master Brawler, and Medic 4400. Now my question is this. Is it a good temp? Can i change anything to make it more offensive or defensive? What are your suggestions? Any input against or for this template or any changes you would make if it was your template let me know. Also to make the picture clearer this character is going to become a jedi so any changes that will help me on my way to jedi would be appreciated thankyou.
Template: Tera Kasi Master, Master Swordsman, Master Brawler, Medic 4400.
Skill Mods
Augmentation Efficiency +25
Bio-Suppression Efficiency +25
General Melee Accuracy +170
General Melee Speed +60
Healing Efficiency +5
Innate Teras Kasi Armor +60
Medical Assembly +10
Medical Experimentation +10
Meditate +100
Melee Defense +170
One-handed Melee Defense +40
One-handed Weapon Accuracy +65
One-handed Weapon Speed +30
Polearm Accuracy +65
Polearm Defense +40
Polearm Speed +30
Ranged Defense +120
Two-handed Melee Accuracy +110
Two-handed Melee Defense +50
Two-handed Melee Speed +75
Unarmed Accuracy +75
Unarmed Damage +360
Unarmed Defense +75
Unarmed Speed +65
This was just a addition to my previous post for what my template has right now. And to help you help me. Thanks.
Danag wrote:
You cannot use COB and aura. They do the same thing. You must unequip saber to use cob. TK inate armor works great until jedi inate is higher, and that is only at master defender level. Powerboost is a great asset also. If THEY EVER FIX ADVANCED COMBO that would be a miracle. A starting jedi will find that TK is a great help. I have supprised more then one in pvp switching back to tkm. Saves on force also. I can pvp switch back and forth and maintain force alot longer then just saber attacks. Most Important is the inate armor considering jedi can't use armor. FIX ADVANCED COMBO!
Hi M8!
Advanced Combo is currently working just fine. The problem is in the combat spam reporting and not in the move itself. If you turn your combat spam on to verbose, I mean reporting EVERYTHING then you wil be able to deduct the damage max minus absorption to get the actual damage done to the target. Currently, this is not reporting correcly when you just read "hits for 128" when if turned on to verbose you would see "hits for 'triple the amount reported'" in verbose. I hope this helps, and yes I have bugged it several times. The move is much more powerful than default settings lead you to believe. There are better posts on this forum about this than i have supplied here, but it is the actual truth of the matter. Personally combo is a great hit for me, hopefully this helps unless you are talking about another bug other than reporting.
Kresh