Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
Most MOBs have high resists to kinetic and we have no chance to adapt to the situation, because we can't use a 2nd damage type as the other combat professions can.
In addition to crappy defense acuity and no bleeds i feel thats one disadvantage too much.
really we could get that i might like geting a skill hiting blind sight em and get um in a head lock or SNAP THE FRICKING IMP HEADS OFF!!! lol just the reb talking lol
really we could get that i might like geting a skill hiting blind sight em and get um in a head lock or SNAP THE FRICKING IMP HEADS OFF!!! lol just the reb talking lol well tackels would work to but back to the damage type we need more ranged pro im tired of geting hit by a sniper i cant see because hes hiding on a gay hill
Well simply put. We should get a new damage type if the rebalance of weapons puts forth a disparity in combat damage output for our profession due to the kinetic limitation. If we are the only profession limited to kinetic, and all other professions have multiple types of damage. Then we better be doing some serious DPS vs kinetic resistant mobs/armortypes. This is onlya good balance idea if adding the extra damage type keeps us viable. Not put us over the top. Currently ranged users have several damage types to choose from.
Melee weapon users have 2. Either kinetic or 1 special type. Stun, Blast or Electrical. In theory, this is "balanced" according to the dev team. So if the melee weapon users gain a broader spectrum of damage options. Then we should be allowed to gain at least 1 new damage type. My vote is stun. The weapons damage could be 1-5, or 5-10 plus unarmed damage. Meaning that the weapon will be 250-260. This would be lower than our current kinetic damage fists which do 10-20 plus damage mod. This would be significantly less than vibroknucklers.
It would be nice if they came in a sort of handwrap look or mitten type(so all races could wear it). That is my 2 creds on it.
I just posted my thoughts on the other thread about answers to our top 5.
Basically, I don't think we should push for more damage types because that will mean we need something to counter-balance it, which will mean a reduction in our overall damage relative to other classes. I like doing more melee damage overall at the cost of damage types and DoT's.
To read my full post click here.
Ack, for some reason the link didn't work. *shrug* it worked in the preview.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=43428
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Parasite (Tarquinas)
- Teras Kasi Master / Creature Handler / Fencer -