Teras Kasi Archive

Thread: TKA/Fencer Combo

Erryk
Thu Jan 15, 2004 2:02 pm
#1

that is not so


I promise I have counterattacked while fighting unarmed before. If i was at home i'd post a screenshot




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Hoonge
Thu Jan 15, 2004 2:07 pm
#2

Well yeah. Anyone has a chance to dodge/counterattack/block/evade.


The mods that increase those chances, which is what the mods do, only work if you're holding the weapon that gives you the mod.






Nizro Norea
Getting back to my melee roots...

Derik
Thu Jan 15, 2004 2:12 pm
#3

Hmm I tried this as a master tka/master pike expecting to counterattack (pikeman block actually shows up in the combat window as a counterattack for some reason) quite often. I usually saw more counterattacks while holding the pike and more dodges and blocks while unarmed.



Domaq I'Tah: The Curious Bothan
Erryk
Thu Jan 15, 2004 2:22 pm
#4

I'm pretty sure it's been stated that unless a skill mod has a weapon-specific title--(i.e., "unarmed" toughness or "unarmed" accuracy)--it stacks and is not reliant on your equipped weapon.



Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

NeoEcks
Thu Jan 15, 2004 2:27 pm
#5






Erryk wrote:
I'm pretty sure it's been stated that unless a skill mod has a weapon-specific title--(i.e., "unarmed" toughness or "unarmed" accuracy)--it stacks and is not reliant on your equipped weapon.




you are 100% correct, which is why these stacks are going to be nerfed....err....fixed in the next patch




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Erryk
Thu Jan 15, 2004 2:43 pm
#6

ooh really? do you have a thread address for that? i must have missed it. ack that would suck



Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

subterrane
Thu Jan 15, 2004 3:35 pm
#7




Erryk wrote: ooh really? do you have a thread address for that? i must have missed it. ack that would suck



I've seen this discussed in the Fencer professions board.

http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=11313
UberMike
Thu Jan 15, 2004 3:40 pm
#8

also don't use CoB with one weapon and then switch. When you CoB it only applies to the weapon you have equipped at the time you use CoB




Ubermike Morgan
From a lost time
DF - IDS - ESF - DSI
Erryk
Thu Jan 15, 2004 4:07 pm
#9

ok i trust raphayl -- i guess that puts it to bed then



Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

JKDC
Fri Jan 16, 2004 1:29 am
#10

Hey all,


What does everyone think about a M. TKA/M. Fencer combo? Do the defensive mods and skills stack at all? Do the bonuses stack? Any help appreciateed, thanks!











JKDC


THE REIGN OF ECHO IS HERE


Erryk
Fri Jan 16, 2004 1:55 am
#11

yes that would work.


let me tell you what would be awesome


TKM (defensive accuity)


Master Brawler (intimidate 2 and warcry 2)


0-4-4-0 fencer (dodge)


0-0-4-0 swordsman (counter attack)


0-0-4-0 pikeman (block)


crap points left over for scout and medic


think about it-all of those skills have a base chance to fire. CoB just boosts those probabilities. There would be a VERY small chance of at least one of those not firing.




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Hoonge
Fri Jan 16, 2004 1:58 am
#12

Except, you see, defensive acuity does nothing.





Nizro Norea
Getting back to my melee roots...

Hoonge
Fri Jan 16, 2004 1:59 am
#13

and furthermore...


dodge only works with dodging weapons (1h swords, pistols)


block only works with rifles and pikes


counterattack only works with carbines and swordsman.


The only thing that stacks is melee and ranged defense.






Nizro Norea
Getting back to my melee roots...

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