Teras Kasi Archive
Thread: Defense acuity....
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_Vicious_
Tue Jun 29, 2004 3:23 pm
#1
So as to my knowledge it uses all secondary defenses. Does this mean the higher secondaries the better defense acuity will work?
AvaLance
Tue Jun 29, 2004 5:53 pm
#2
That's the theory, but to my knowledge it doesn't actually work.
_Vicious_
Wed Jun 30, 2004 7:53 am
#3
defense acuity does work but i want to know if the secondaries actually play an effect on how often defense acuity uses it
Hrodric
Wed Jun 30, 2004 8:22 am
#4
The short answer is: No. For the long answer, visit: http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=26656
Peace.
_Vicious_
Thu Jul 01, 2004 9:06 am
#5
erm that link takes you to an explination on CoB. I wanna know about defense acuity not CoB lol
Hrodric
Thu Jul 01, 2004 2:51 pm
#6
Hrm... dang thread moved. I am at work right now, so I will give you the cut and dry explanation as I understood it. Basically, Defensive Acuity (DA) is the equivalent to Dodge for fencers, Counterattack for swordmen, and Block for pikemen. In general (only taking melee into consideration; I am omitting ranged professions for this discussion), you mayONLY dodge if you are wielding a one-handed weapon, counterattack ONLY if you are wielding a two-handed sword, etc. DA is what TKA have in this regard. So, basically, a fencer gets hit and a roll is done to see if he dodges the damage. Same thing happens for TKA but with DA. We get hit and a roll occurs to see if we get a "save." Now, for fencers/swordmen/pikemen, the rest is simple; if they make a successful "save" roll, then they either dodge/counterattack/block respectively. For us, a second roll takes place. Once we make a successful "save" roll, we make another roll to determine whether our "save" was a dodge/counterattack/block. But the likelyhood of saving in the first place was determined by the level of Defensive Acuity; not your specific dodge/counterattack/block statistics.
Hopefully this makes sense to you; if I find that thread, I will repost here. In the meantime, enjoy this tidbit before the combat rebalance.
Peace.
Message Edited by Hrodric on 07-08-2004 01:17 PM
TusserkSuurg
Sat Jul 24, 2004 9:59 pm
#8
THANK YOU!! The CSRs absolutely refused to tell me what this damn skill does, and now I know. not that it helps me, but, booyah!
The CSRs called it spoiler info. I got pissed off, haha. Anyway... Get this info into a new FAQ DrArgule (sp?).
The CSRs called it spoiler info. I got pissed off, haha. Anyway... Get this info into a new FAQ DrArgule (sp?).
Aperaiser
Sun Jul 25, 2004 2:17 pm
#9
So you dont actualy have to have any dodge to do a dodge as a TK?
As a TKM without dodge/counterattack/block i could still do any of them?
As a TKM without dodge/counterattack/block i could still do any of them?
Hrodric
Mon Jul 26, 2004 8:21 am
#11
You got to be kidding me; spoiler information? That is not right, players have a right to know what they are getting for their hard earned skill points.
TusserkSuurg wrote:
THANK YOU!! The CSRs absolutely refused to tell me what this damn skill does, and now I know. not that it helps me, but, booyah!
The CSRs called it spoiler info. I got pissed off, haha. Anyway... Get this info into a new FAQ DrArgule (sp?).
Peace.
LordMaxx
Tue Jul 27, 2004 5:46 am
#12
I agree, Defensive acuity is exactly as he explained it. But it does not seem to work right, as a pistoleer with the same amount of dodge as I have DA now I would dodge much more often then when DA kicks in. I believe DA is what mobs use also, since I have seen monsters dodge and counterattack during the same battle, DA is just the catchall and doesnt work very well for us, and maybe not well for the mobs 
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