Teras Kasi Archive

Thread: So, you got beaten by a TKM...

Asquiol
Thu Jan 22, 2004 10:46 am
#1


...so obviously your next move is to come to these boards and WHINE / B*TCH / MOAN that TK should be nerfed,because obviously if you lost to a TK, there is a problem not related to you, but to the game.


And, since you are obviously the best pvp out there, and since you got beat, well TK must be broken and needs to be nerfed.


Does this sound like you? Yes? Good, then I have one thing to say:


**edit** !


I am tired of people who complain about TK cause they get beat in a duel or PvP. The answer is not to run here and cry nerf.


Here are a few alternatives for you to consider. Ask yourself...


- Are you as experienced in PvP as you *think* you are?

- Look at your template, are you really equipped to take on a TKM?

- Do you even know how to use your template?Utilize it's strengths?

- Are you aware of your own weaknesses?


Lastly, before you come here to whine, ask yourself this.


- Do you even know what you are talking about? Or are you just whining because you hate to lose?



Example:


I hear this TOOoften:"20 meter KD and 20 sec delay!? TKM's are overpowered."


To which I inform then "Those are Brawler Skills, not TKM."


To which I am told "Whatever, its still BS, you are overpowered."


/sigh











- Chris aka Elryck
MyloStats
Thu Jan 22, 2004 10:53 am
#2

KD is a TK skill not a brawl skill. You are reffering to lunge which changes their stance.

But either way i see your point.

There are alot of people out there whom are ignorant to different options such as tactics, types of armor, types of weapons to use in situations, ummm how to fight etc...in the game.

the funny thing is for TKM, i see this same stuff on the commando boards, and rifleman boards.

I dunno who is doing all this bitching, must be them chefs who eat a meal, then grab a butcher knife and try to go PVP.



===============================================================

"Be what you is, not what you is not, folks who do this are the happiest lot" - Mr. Wizard
Asquiol
Thu Jan 22, 2004 11:04 am
#3






MyloStats wrote:

KD is a TK skill not a brawl skill. You are reffering to lunge which changes their stance.






Actually, you are incorrect...


/unarmedLunge1 is a 10m posture change / Kneeling (Novice Brawler Skill)


/unarmedLunge2 is a20 meter KD (Master Brawler Skill)





- Chris aka Elryck
Asquiol
Thu Jan 22, 2004 11:43 am
#4

/bump


Just to bury the dupe post.





- Chris aka Elryck
piezo
Thu Jan 22, 2004 10:55 pm
#5

"
- Are you as experienced in PvP as you *think* you are?

- Look at your template, are you really equipped to take on a TKM?

- Do you even know how to use your template?Utilize it's strengths?

- Are you aware of your own weaknesses?

"


Why should anyone have to build their entire template(250 points)around being able to take a tkm(not ingame, dont have point#, but same as any other elite).


You think someone should have to master fencer and pistoleer just to get enough kd/dizzy defense to defend against kd2, which is only 1 line of tka?


That isone, if not the, biggest complaint about tka. To be able to survive a move that only costs a few points to get, you need to spend massive points to get your defenses up that high. Its just completely unfair that one class can have an "i win" button like that. Yes, ranged classes can kite you(if you dont burst and/or use your terrain to your advantage), but what about the other brawlers?They spent the same amount of points as you did to master their profession, yet none of them have a-single move- that can basically put you completely out of the fight(fencers can do something similar, but it involves 2 moves, andis less reliable since they have to use lunge1). Yes, other brawlers may get bleeds(nerfed next patch), but the 1st tick takes 20 seconds, and by then they are down on the ground and killed 6 times over. Even is they DIDhave some ubermove, it would do much less damage, due to the fact that tka ignore damage mitigation.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
Cielago
Fri Jan 23, 2004 2:20 am
#6





That isone, if not the, biggest complaint about tka. To be able to survive a move that only costs a few points to get, you need to spend massive points to get your defenses up that high. Its just completely unfair that one class can have an "i win" button like that. Yes, ranged classes can kite you(if you dont burst and/or use your terrain to your advantage), but what about the other brawlers?They spent the same amount of points as you did to master their profession, yet none of them have a-single move- that can basically put you completely out of the fight(fencers can do something similar, but it involves 2 moves, andis less reliable since they have to use lunge1). Yes, other brawlers may get bleeds(nerfed next patch), but the 1st tick takes 20 seconds, and by then they are down on the ground and killed 6 times over. Even is they DIDhave some ubermove, it would do much less damage, due to the fact that tka ignore damage mitigation.




First of all, KD2 ( or KD +dizzy ) isnt a " I win' button" as you like to call him.

I invite you check the Fencer, Pikeman or Swordman defence vs posture change, knockdown, dizzy, stun , blind. In those area TKM are extremly weak..have you ever try to knockdown a Fencer or dizzy him ? mmh ?


It's easy to say this move is overpowered but to be powerfull it has to be successfull and many combat classes have a good defence against KD and dizzy. Knockdown is nothing without dizzy.


To refresh people memory :

TKM defence vs KD = 20

TKM defence vs dizzy = 5


I'm not saying that the other brawler classes dont need some loving, far from that but please, check ALL the different skills anddefence mods...


Anyway, all the combat system and class will be revemaped. The cry for nerf on the TKA board is getting old, I suspect those people to base their judgement from duel ( let me laught about duel, it's not pvp ) and missunderstanding of the class.


Yawn





Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



DolphCloudstriker
Fri Jan 23, 2004 2:41 am
#7

The problem is not tka being over powered- its the other melee classes nowhere near as good as tkm is... TKM does more damage, its faster, much more accurate, and has the meditation line... theres really no point in going any other melee class.



"The wise man can pick up a grain of sand and envision a whole universe. But the stupid man will just lie down on some seaweed and roll around until he's completely draped in it. Then he'll stand up and go, "Hey, I'm Vine Man."
DOTMaister
Fri Jan 23, 2004 5:27 am
#8

To: Piezo


1.If you dont need a templete to defend yourself against KD (not only TKAs have KD) then you obviousley dont belong in a PVP.


2. Have you ever seen a Master Swordsman, a Master Pikeman, or a Blademaster come to yell NERF! on us? I havent either, so dont get them involved in this. Its all thos Ranged guys that can't learn to stay 15m or 20m away form us that come crying to the devs for a nerf. It takes an incredebaly ignorant person to get close enough to us and be ranged, since for one they have better aim when they 20m away (unless your Commando and your specials dont work outside of 16m, but you can still roast, so you can't cry either).


If you can't handle combat in PVP, then don't do it. Just buff us



Jonneh
Kithzyan
Fri Jan 23, 2004 5:30 am
#9



DolphCloudstriker wrote:
The problem is not tka being over powered- its the other melee classes nowhere near as good as tkm is... TKM does more damage, its faster, much more accurate, and has the meditation line... theres really no point in going any other melee class.





I saw a great reason to go for another class when going through the Warrens helping a friend (hes a Master Fencer) and he was chewing through the mobs in their like a hot knife through butter doing more damage than me nearly the whole time (even when I put on my VK's for a short while). At one point we got swarmed and he turned CoB on and was tanking them extremely well while I needed to FoW at one point from a bad hit to the head (no helmet).

I do agree that TK is more powerful than the others in some categories, but its certainly not the "best melee period" that some people seem to think. This isn't directed at the person I quoted, just a general statement and your quote was a good one to reply to, to make my point.



Kithzyan
Smuggling Bothan
Colonel In The Rebel Alliance
piezo
Fri Jan 23, 2004 7:25 am
#10

"2. Have you ever seen a Master Swordsman, a Master Pikeman, or a Blademaster come to yell NERF! on us? I havent either, so dont get them involved in this. Its all thos Ranged guys that can't learn to stay 15m or 20m away form us that come crying to the devs for a nerf. It takes an incredebaly ignorant person to get close enough to us and be ranged, since for one they have better aim when they 20m away (unless your Commando and your specials dont work outside of 16m, but you can still roast, so you can't cry either)."


Well actually, the other melees, and some of their correspondents as well, are pretty angry about tka not being effected by damage mitigation. Does anyone believe that was a fair change?



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
TheEvilMongrol
Fri Jan 23, 2004 7:55 am
#11

I've been beaten by TK plenty of times. I used to play BH/Pistoleer and if the TKA didnt know what they were doing I could hand it to them. However, if you dont know how to fight a TKM (I have had my share of bad luck =P) you will get it handed to you. I think it just depends on how good you are in PvP and how "smart" you are. Stay away from a TKA and you will be fine, mess up and get in close and you deserve to die.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Navrik Zeeburk
Leonar
Fri Jan 23, 2004 8:25 am
#12

Ive had this moaning problem on farstar always BHers and rifelmen deuling me or in faction fight.


As ive said there and will say here TKA ismartial art and as IRL is fast and deadly at close range. Put Bruce Lee and a marine at close rage and who wins? Martial arts IRL is about droping your attaker down and disabeling there ablity to attack back i belive the game shows this well but KD is not the bad thing but dizzy i know can be annoying. In the books Jedi are afraid of TKM (Not masters obiously) so a TKM v a rifelman or BH close range heh well what do u expect?


PVP comando seems to beanoying to me lol even if i kill the comando i die from burn anyway so evither way comandowill win long live PVP.


Grats to SOE for getting 1 class i can purly enjoy for its grace and perfection. (My view)



----Member of FSC Force Seekers Council.
Known as Leeon ingame:

Human TKM - Roleplayer & Master of Way of the Kasi Dojo:

"Give up thinking as though not giving it up. Observe techniques as though not observing."
"Do not run away; let go. Do not seek, for it will come when least expected."----
HellCasterPhoenix
Fri Jan 23, 2004 11:43 am
#13

KD is not over powering in PvP dont what tell your within 15meters before you start attacking us. Use your EyeShot/torso what ever your have before we get in close.



KD/Dizzy is are anwser to you kitting use we need something to end you running in circles around us.


It becomes a problem in dueling when you get within 10meters of my when you excpet duel lol expect it 25plus if you dont want to be laying on your butt right off lol
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