Teras Kasi Archive

Thread: 4 taunt boxes and no area combo

Kesig
Fri Jun 24, 2005 1:41 pm
#1

but you do relize that tanks should be able to fire back right?? what is going on here. we cannot accept the way TK has become. we need some damn moves
Melvic
Fri Jun 24, 2005 2:33 pm
#2

You can attack back. Again, you have 250 skills points. If you want higher damage or area attacks than TKA provides, take the skills. TKA only uses 106 skill points, what are you doing with the rest? The professions where these skills are found do not get TKA's tanking ability, why should TKA get their benefits?
Burnz3
Fri Jun 24, 2005 3:36 pm
#3


well Melvic some of usplay TKA's which you do not so we have a unique perspective and most of us played them before the CU when they were much more fun. I like TKA but I don't like Pistoleer/Smugglers coming to our forums to flame.

Message Edited by Burnz3 on 06-24-2005 03:36 PM



Drop off winnings at vendor "misc. loot" outside Dantooine Agro outpost 1450 -6006
Melvic
Fri Jun 24, 2005 3:47 pm
#4

I was a TKA pre CU and have a Master TKA Master Swordsman post CU on my second account. I am sorry you feel that giving advice to better play a character in post CU is flaming and that only people who boast being TKA are warranted in discussing this game.
ssosvissirz
Fri Jun 24, 2005 3:50 pm
#5


I am talking about the 106 points I spent in MTK. Before the CU we had an area attack it's not something new. Having four boxes for taunt, when it could be something more useful like another attack or area attack, is redundant and useless. The only other profession that gets this is commando with the heavy weapons in the exact same 4 spots as TK and if I was a commandoI wouldsay having 4 heavy weapons boxes was useless and redundant as well.A pikeman with intimidate and warcry on something can tank that one creature better than a TKA plus they get an area attack and an area knockdown. Lets forget what your doing with your other points and focus on what you spent to get master TK.


Explain to me why having 4 boxes dedicated to taunt (not even area taunt) is useful? Seriously you want to tell me they couldn't put something better in one of those trees for both TK and commando?


I also made other sugestions in my initial post as well.

Melvic
Fri Jun 24, 2005 4:00 pm
#6

Pick whichever you want, but most of those are things that belong to other professions and their roles. It does not matter what TKA had pre CU, the profession was balanced in the CU and lost stuff or gained stuff like everyone else (well, supposedly). If you want to talk about the 106 points for TKA lets not forget Inate Armour, CoB, Meditate, Power Boost, and Force of Will as well. It is not all spent on Taunt. And Combo Attack is not too shabby.


I am not saying TKA can't use some tweaking (not saying it needs it either), but the CU was designed a certain way to distinguish professions from each other. Again, the advice I have is to pick up the skills from those other professions and you can now use them as a TKA.
ssosvissirz
Sat Jun 25, 2005 12:02 am
#7

Why do we have 4 boxes that improve the taunt skill and no area combo? I'm assuming this is how it's going to stay. Sad.


Fourtaunt boxes seems useless and redundant. Taking away area combo leaves us very vunerable to swarms and vastly decreases our damage on anything more than one enemy at a time. (heh we have no area attack)


I suggest taking away 2 taunt boxes and putting in area combo and advanced area combo.


If they are dead set against TK ever having an area attack again (which is sad) they could give us a crane kick, flip kick, palm strike, head butt, knee kick...


Crane kick - like the karate kid, stand on one leg, put your arms up in the air then kick. Small knockdown chance?


Flip kick - you do a backflip and kick at the same time.


Palm stirke - use the flat of your palm and drive it into your enemy. Small chance to armour break?


Head butt - slam your head into your enemy. Small dizzy chance?


Knee kick - kick your enemy in the knee. Snare effect.


I HATE the four taunt boxes.
Melakum
Sat Jun 25, 2005 12:13 am
#8

i agree we are very limited in our abilities, i would hate to see a tkm go against even a white belt karate student, lol they have more moves then we do as tkm, and would most likely whip us hardcore





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
Melvic
Sat Jun 25, 2005 12:58 am
#9

We are tanks first and foremost, draw the aggro on yourself, stay alive, and let your friends pick them off. If you want an area attack follow one of the professions that grants it, thats why you have 250 skills points to use.
Melakum
Sat Jun 25, 2005 10:22 am
#10

while tkm is hurting as far as actual moves go everyone understands, and im sure all who have played it and other professions have noticed the difference, when i was dabbling in other professions they had an average of nearly 7-8 moves per profession master, after all was said and done, now with tkm we have melee strike, leg sweep, armor break, dizzy attack, and unarmed combo, and CoB (if it counts as a move, its really just a macro when you break it down thats all people use it for) the only thing tkm should ask for is possibly another debuff or damage move, along with and area attack, as far as i have seen, most of the other professions in teh game recieve more moves, so it would seem fair, however, tkm can be combined with other professions to recieve extra moves to use in combat, however other profession in the game do not need this, so i see both sides of the arguement, and both are right, tkm can learn to play with other professions to get extra moves to make game play more viable and fun, but my question is why dont the other professions have to?





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
sArAhBrIgHtMaN
Sat Jun 25, 2005 10:37 pm
#11






ssosvissirz wrote:


I am talking about the 106 points I spent in MTK. Before the CU we had an area attack it's not something new. Having four boxes for taunt, when it could be something more useful like another attack or area attack, is redundant and useless. The only other profession that gets this is commando with the heavy weapons in the exact same 4 spots as TK and if I was a commandoI wouldsay having 4 heavy weapons boxes was useless and redundant as well.A pikeman with intimidate and warcry on something can tank that one creature better than a TKA plus they get an area attack and an area knockdown. Lets forget what your doing with your other points and focus on what you spent to get master TK.


Explain to me why having 4 boxes dedicated to taunt (not even area taunt) is useful? Seriously you want to tell me they couldn't put something better in one of those trees for both TK and commando?


I also made other sugestions in my initial post as well.






Teras Kasi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offense: Moderate(3)
Defense: Very Strong (5)
Crowd Control: Minimal (1)


Teras Kasi Artists are experts at avoiding damage. TKAs have several utility abilities to further help them survive standing toe to toe with the most powerful opponents in the galaxy. Their damage output is only moderate however making them less than ideal for taking opponents on their own.



Professions and Variety
These changes to the combat professions provide a much better role definition for each of the combat professions. Group and solo play are both enhanced by enriching the professions with these new ability assignments and most importantly, these changes make "profession stacking" a strong game challenge. Profession mixing is an exciting choice that players can use to personalize their characters and make them more unique and effective in combat.


this is how TKA is post CU, it is a tanking profession, secondary damage dealer, that last paragraph has the answer to your problem, if you want more offense then take another melee profession. the CU was made with stacking in mind, therefore if you only use TKA as your combat role then you are cutting yourself short. TKA is a tank, but only with another melee profession can it have better damage potential.


this is the way of the CU, if you don't like it then no hope for you.





P.E.T.A. People Eating Tasty Animals!
ssosvissirz
Mon Jun 27, 2005 12:04 am
#12

Teras Kasi Artist
Primary Role: Melee Tanking Specialist (COB macro)
Secondary Role: Close Range Damage Dealer
Offense:Very Weak(1)
Defense: Very Strong (5)
Crowd Control:Minimal (1)


ThereI fixed it for you sinceI can't remember the last time anything missed me twice in a row andI hit like a three-legged durni. Do you seriously want to claim we avoid damage?


Funny how nobody touched the 4 taunt boxes topic.


Keep bringing in profession mixing. You know what that says to me? TKA can not stand on it's own two legs. But hey I do have another master profession. Creature handler. Now can you see why I need TKA to be better?


He's my next suggestion:


Let's put it to the test. Take combat logs of a pikeman and swordsman to see how we compare in taking and dealing damage. Numbers do not lie. In fact I think I'll fight a level 80 bol and then post for a master swordsman and pikeman to do the same and get numbers to compare and finally put this to rest.

Melakum
Mon Jun 27, 2005 12:16 am
#13

while our defense is one of the best its claimed to be the best, and it is not clearly the best, i have seen various other professions tank as well as do, and deal more damage, most of the other numbers from the CU stay true to what they are able to do, although we come semi close to the original promise, we still dont have a level 5 defensive ability, nor do we deal a level 3 damage, sorry we are far worse then pikeman which are rated a 2 in offense, we hit for 250-300 while a pikeman hits for 700+ anyone care to answer that with more CU document posts? cause thats where the proof is





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
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