Teras Kasi Archive

Thread: Impressed with the new upcoming changes but quite frankly I'm scared...

Opiium
Sat Oct 18, 2003 2:59 pm
#1

I couldn't be happier, they give us defense skills/mods, increased attack speeds and damage, which is all fantastic don't get me wrong.


But...


I'm scared.


Currently as a Master Teras Kasi, Master Fencer,and part Medic, I love my character. I can solo most mobs in the game with buffs/spice/armour, hell even Powerboost changes were great, or if I can't kill it at least I can give it a **edit** good beating in the process.


Looking at these added mods/skills, I totally agree that defense needed to be looked at. And I'm glad we're getting that sorted. Being able to tank for a group or at least survive a fight long enough to do some real damage will be great. Being able to survive being kited is fantastic and giving us a chance against ranged in pvp or even pve, especially with the new defense modifiers in place.


Note: I underline chance in that statement because I personally believe ranged should always have the advantage over melee, that's the penalty we decide to take when we chose a melee profession. All I've asked for is a chance toeven the odds.


However, as I said, I'm scared. I'm scared of becoming "flavour of the month". Especially seeing as though a few professions have gone through it before us. And look at what happened to them. Nerfed.


Many people migrated to these professions. They were considered too powerful and then, in some cases, smote into oblivion. Broken, deemed useless by the players that loved them. The cries from the players and professions that were affected can still be heard all over these forums.


I DO NOT want this to happen to us. I sincerely hope these changes will bring greater good to us and other melee classes (as they are getting looked at too) without heralding cries of "being overpowered" and not become a red flag for the bull that is the Soe devs.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

hokey080589
Sat Oct 18, 2003 3:14 pm
#2

I feel the same way, well put.



Richter
mynamewastaken
Sat Oct 18, 2003 3:23 pm
#3

I understand your fear but to my understanding all elite combat classes or at least rifle pistol carbine fencer heaby sword pike and tka are getting added defence.

TerasKasiShal
Sat Oct 18, 2003 4:13 pm
#4

I feel the same way...


We are at a time in the star wars timeline when Teras Kasi aren't very common. We still exist, but we are still there. These changes do sound great, but what if it goes too far? I don't want to see a bunch of Teras Kasi Masters running around, like Bounty Hunters and Commandoes.


On the other hand, we are supposed to be powerful. We watched the Jedi, making sure they don't abuse their power. And Jedi were frightened by Teras Kasi Masters.





vFovi Cirev
::Bounty Hunting Jedi:: Starsider

v
Gantsu Ana v


::Artist from Moenia::

ReD5FlAtLaNd
Sat Oct 18, 2003 4:34 pm
#5

So if Jedi were frightned by TKM... how come we can't kill a ranged combatant in PvP?? lol



Mattae Lightrunner - Chilastra
-Aspiring Pistoleer-
Bailler
Sat Oct 18, 2003 4:41 pm
#6

well i understand you being scared when you look at the beating everyone else has gotten and you honestly should be. so far the last patch helped you a ton by making you able to drop commandos even harder than before but very soon people are going to be saying "the TKA is too strong, nerf them now, they are unfair, ect, ect, ect." im frankly tired of it. balance is where you can kill one class because you worked your ass off to be able to do so and another class can still kill you. what the devs have done is made it balanced initially then people bitched that every other class was kicking thier ass so they changed it so 2 had the advantages then everyone else bitched so they changed it so that 4 had the advantage then they nerfed everything and rebuilt others and just all sucks. TKA will get hit soon so expect it, just cope and stop calling for nerfs when someone else kills you. remember its about balance



~Magnuss~

Bailler, Commando on Tempest server

"The best way to fight a commando....is while he is link dead."

"When cities burn and armies turn and flee in disarray, cowards will cry, tis best to fly, and fight another day, but warriors know it in their marrow when they die and fall, tis better to have fought and lost then never to have fought at all."

Semper Fi!
Opiium
Sat Oct 18, 2003 5:07 pm
#7

"well i understand you being scared when you look at the beating everyone else has gotten and you honestly should be. so far the last patch helped you a ton by making you able to drop commandos even harder than before but very soon people are going to be saying "the TKA is too strong, nerf them now, they are unfair, ect, ect, ect." im frankly tired of it. balance is where you can kill one class because you worked your ass off to be able to do so and another class can still kill you. what the devs have done is made it balanced initially then people bitched that every other class was kicking thier ass so they changed it so 2 had the advantages then everyone else bitched so they changed it so that 4 had the advantage then they nerfed everything and rebuilt others and just all sucks. TKA will get hit soon so expect it, just cope and stop calling for nerfs when someone else kills you. remember its about balance "


I have never personally asked or wanted another class to be nerfed. All that needed to be done to the melee classes was to fix the defense modifiers and the server sync issues involving /lunge and /lunge2. A tool brawlers were given to help us combat kiters. I had no problems with our damage output in general.


As I've already stated, you have a big gun,in fact you have several.I don't.


The outcome should be pretty simple.


And in most cases it is. Unless I am wearing armour or buffed/spiced heavily a commando CAN kill me in one shot, be it lightning beam, rocket launcher or setting me on fire with a flame thrower. Even WITH armour or buffs/spices, a commando is someone who should be feared because of their damage output.


Can we as Teras Kasi proclaim to kill any character in pvp in one shot?


1. First we have to catch you.


2. Then we have to stop you from running long enough to land a hit on you.


Most of us here can't even get past 1.


End of the day:


We are Teras Kasi. If you are unfortunate enough to let us get close, then you had better bloody well start praying. Becausewe are the ones who should be feared at close range.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Tatsujin23
Sat Oct 18, 2003 6:51 pm
#8

I agree with you Opiium. A good Ranged user who knows how to use his class well can own a TKMmore then half the time, it's just the way it is. Gimme a gun and no matter how good the person is in Fighting hand-to-hand, I will shoot him. But I believe that if a TK gets in close enough to actually hit you, you should be in a world of pain. That's just how it is. If you make the mistake of letting us get in close enough to do the damage we're supposed to, that's your bad and you should pay the price....with a near instant death.


Most PVP battles I have been in against ranged users, unless I am able to get a lunge off or a Low Blow (from Smuggler skills) in the first couple of seconds, it's pretty much over for me, and that's not counting that if I am able to land the low blow or the lunge, I am able to catch them as they slide another 20m away from me on their back or on one knee.


The people who are crying TK's are too powerful and about us being able to kill them so quickly, are either A) Not very good at playing their class, B) Commando's who believe they should 1-hit kill any given person in the game because they spend more skill points and time then any other class to master, or C) A Bounty Hunter with the same mentality as in B. No matter what changes you make in a game, there will always be those that are not happy with the changes that are made, and will be crying nerf anytime their class isn't the most useful or most powerful.





Arikasi Vlad'Mere
Teras Kasi Master
Creature Handler
Novice Medic
Falator
Sat Oct 18, 2003 6:56 pm
#9






Tatsujin23 wrote:

The people who are crying TK's are too powerful and about us being able to kill them so quickly, are either A) Not very good at playing their class, B) Commando's who believe they should 1-hit kill any given person in the game because they spend more skill points and time then any other class to master, or C) A Bounty Hunter with the same mentality as in B.



What about the other melee professions who feel that tkas make them obsolete?



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Tatsujin23
Sat Oct 18, 2003 7:06 pm
#10

Sorry, I left out D) Other Melee Classes who are pretty much obsolete with TK's around.


To this, I don't really know too much about the other melee classes, as I have never really been any of them, although I have fought them, and won every time by a pretty significant amount. I believe that Melee as a whole needs to be boosted, no just the TK's alone. Swordsman, Fencer's, Pikemen, they're all pretty much getting the shaft in this game and need to be seriously upgraded to make them atleast somewhat helpful.


All I can really say to those who have taken the time to rise up the ranks in one of the other melee classes is this:


Keep your heads and up and just be patient, it may take a while to get to where you want to be, but I'm sure they'll get to it. I agree that it should be one of the primary things they're looking into instead of adding new content, they should be fixing content that's already in the game.


SOE is just basically scrambling to keep the majority of the players in the game happy, and since the other Melee classes aren't as used as TK's, they've kinda been set on the back burner. Good proof of this would be this whole new Holocron thing, but that's a whole other story that I don't want to even get into. Good luck to you other Melee's and I hope to still be around when you guys finally get the much deserved boost.




Arikasi Vlad'Mere
Teras Kasi Master
Creature Handler
Novice Medic
crawlerzzz
Sat Oct 18, 2003 7:28 pm
#11

with these changes lemme do a guess on what is coming for us


many more pple will flock to tka


they will become masters


they will be disappointed, pvp with a tka takes lots of strategy and tactics and even then if ur enemy is far out= ure dead.


as they surrender their tka skills... we will get blown by soes nerf bat


some real tkas will cancel their accounts quit etc...



these changes are all pretty nice... but i hope we dont become the flavour of the month as Opiium pointed out. cause that would mean seeing a tkm everywhere complainin about their skills even when half the server is tkm


i like tka the way it is now.. if they better it fine with me we deserve it .. but at least dont brag and kill every bad ranged player, inspirin them to become a tka or else well get nerfed.







Vanthoi

Drakronis
Sat Oct 18, 2003 7:50 pm
#12

You have a right to be scared. Master fencers on Test Center now have the highest melee/ranged defense mods in the game with TKA #2. Add in dodge and defense acuity into that mix. If you start avoiding 90% of all hits, then I can just hear the nerf cries ringing out.


I don't think this will happen though. It seems they have raised a lot of attack modstoo, so you will probably be avoiding blows a good deal more, but won't be some unhittable force of nature in PvP combat.

Valkari-TKM
Sat Oct 18, 2003 7:54 pm
#13

I just hope that other mele class's get somthing too, because im sick of hearing some X fencer, and some X pikemen complaining how broke they are, and coming to these boards and yelling at us, for wanting to be brought into an even or atleast have a chance vs other combat class's.


I dont personaly mind seeing so many TKMs, man if somone wants to lvl up tkm and does it, more power to them, thats a tough road, hard to grind etc etc. although maybe it will be easier if this goes in.


When i hit TKM it was rare, and extremly difficult to master in, basicly impossible unless you had the pacience and resolve to see it through.


the thing i hate to see is dablers taking things like power boost and heal wounds from us. Yes they have that right, but a master should be better. id love to see a concentration on inproving master box's even if its at the expsene of the other boxes in the profession.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

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