Teras Kasi Archive
Thread: Animations for death blows
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ThisIsTheMatrix
Thu Aug 19, 2004 1:52 pm
#1
I recently posted this in the BH forum, and thought you might like it here as well and would like to here your comments and ideas.
I was just thinking of how to improve SWG. I thought of an idea, which really wouldnt improve the gaming aspect, but I think would look really cool, and add a little something to this game.
The animated Death Blow
As of now, death blowing is going up to an incapped body choosing death blow, then you hear the music.You do not actually see the character doing anything that will kill the incapped person, but stand there over the body.
Solution
Once a person is incapped, the player does the same thing as before, only when you hit death blow, theres a little animation. Say for Pistoleers, they pull out the gun, and take one quick shot at the incapped persons chest....killing him. Each profession can have a different one. Depending on what weapon is equipped. A swordsman can lift up his sword and stick it through the incapped body for the final blow etc... I believe this would add a little uniquething to the game. You can even have cooler ones as you move more and more up the tree. Say theres a normal death blow, a novice death blow, and a master death blow. Then professions like a BH, or smuggler can have somewhat of a gritty, dirty style death blow, while someone like a Teras Kasi can have a respectful/painless one.
I also thought of another move type to add to the combat professions. It is a Death Blow move that skips the incap stage. Each profession would have one at master of the given combat profession. You would use it like any other special move, only this one would be quite low in damage, and have high consequences to balance it out. If you were to use this move on a target and the target did not die from the blow, you would leave yourself completely open and have lowered defenses for a few seconds. Also you can have it so that the move has a 1min timer, or can only be used on a target once in during the battle. The upside is that the target is immediatly death blowed without the incap stage. I believe that this can result in some good strategies, especially for player bounties and such (since I believe Jedi's have low incap timers and such). I would love to actually see the Teras Kasi perform the Five point palm exploding hear technique hehe, then the person gets up from incap, then five steps later falls to his death, but that is created by QT and not SWG hehe.
Comments?
Message Edited by ThisIsTheMatrix on 08-19-2004 01:57 PM
ThisIsTheMatrix
Thu Aug 19, 2004 9:34 pm
#4
Well to counter act the time, as soon as the death blow is applied, the person is "dead", but the animation starts. Therefore you get the cool animation, with the same time it would take for the deathblow as it is now.
Atama
Thu Aug 19, 2004 10:09 pm
#5
Right now the deathblow is instant. I can DB and run. How can an animation be instant?
ThisIsTheMatrix
Fri Aug 20, 2004 7:02 am
#6
All that I said is that as soon as you hit the deathblow command, the person cannot get up from incap, but the animation starts.I never said it was "instant". I just stated that once the command is given, the incapped person cannot get up in the middle of the deathblow move, because that would suck. So he would be unable to get up when the deathblow command begins. So if you give the command at 50m, he can still get up, but once you get within 5m and the animation is about to start, the players incap timer stops and he is "dead".
Ryutek
Fri Aug 20, 2004 7:24 am
#7
The main drawback to this would be in a PvP battle you want to move as quickly as possible from one opponent to another. If you have to wait for an animation to finish you might get killed in the process...
konik
Fri Aug 20, 2004 10:46 am
#8
Ryutek wrote:The main drawback to this would be in a PvP battle you want to move as quickly as possible from one opponent to another. If you have to wait for an animation to finish you might get killed in the process...
it was only a matter of time before logic prevailed...
ThisIsTheMatrix
Fri Aug 20, 2004 11:06 am
#9
konik....what you meant to say was "it was only a matter of time before someone thought of a drawback because you clearly couldnt think of one yourself". Then you got all happy that someone thought of one, tried to be funny and added that little sentence. You tried not to be the one sentence flamer, which is to flame an idea without giving any reason to why its bad. But in the end you couldnt think of anything, so you waited until someone else posted something. Then you figured you would post right after making it look like you knew this "logical reason where this idea wouldnt work". In the end, if this was such a "logical reason" why did you think of it?
I am not trying to argue with you, but your reply was irrelevant to this post. I posted an idea, I would like to here why they like/dislike the idea, what they would like to see added/removed, and some possible problems with the idea. Not someone replying like you, who is trying to inadvertently look like they are not flaming they idea.
As for Ryutek, I appreciate your posts to my ideas. It actually makes me think, and in the end I can better my idea. This is a good point. I did not think of it, because I am a neutral, and never really did a huge PvP battle. There are a few solutions to this. The animation would only take like 3 seconds to do anyway. Nothing really spectacular. Just a shot, or a quick stab. Maybe you are given, like I posted above, three moves (novice combat starting profession, novice elite, master elite). You can either hit deathblow like it currently is, kill him quickly, or choose a move when he is incapped and kill him with style. This would be more of a cooler way to kill your foe, but if it is a huge battle, you dont need to do it. Therefore eliminating the time it took to finish the animation soo you dont get killed. I had other ideas, but after posting this one first, I believe I like this idea the best. (i thought about you not getting attacked while doing it and others, but after thinking through,I am a fan of the reason posted)
konik
Fri Aug 20, 2004 3:36 pm
#12
ThisIsTheMatrix wrote:konik....what you meant to say was "it was only a matter of time before someone thought of a drawback because you clearly couldnt think of one yourself". Then you got all happy that someone thought of one, tried to be funny and added that little sentence. You tried not to be the one sentence flamer, which is to flame an idea without giving any reason to why its bad. But in the end you couldnt think of anything, so you waited until someone else posted something. Then you figured you would post right after making it look like you knew this "logical reason where this idea wouldnt work". In the end, if this was such a "logical reason" why did you think of it?I am not trying to argue with you, but your reply was irrelevant to this post. I posted an idea, I would like to here why they like/dislike the idea, what they would like to see added/removed, and some possible problems with the idea. Not someone replying like you, who is trying to inadvertently look like they are not flaming they idea.As for Ryutek, I appreciate your posts to my ideas. It actually makes me think, and in the end I can better my idea. This is a good point. I did not think of it, because I am a neutral, and never really did a huge PvP battle. There are a few solutions to this. The animation would only take like 3 seconds to do anyway. Nothing really spectacular. Just a shot, or a quick stab. Maybe you are given, like I posted above, three moves (novice combat starting profession, novice elite, master elite). You can either hit deathblow like it currently is, kill him quickly, or choose a move when he is incapped and kill him with style. This would be more of a cooler way to kill your foe, but if it is a huge battle, you dont need to do it. Therefore eliminating the time it took to finish the animation soo you dont get killed. I had other ideas, but after posting this one first, I believe I like this idea the best. (i thought about you not getting attacked while doing it and others, but after thinking through, I am a fan of the reason posted)
hey flamebait, see the horse get off it, i also thought that it would be cool to have deathblow animations and i also realised the *drawback* before opening the thread (as did Atama) and i also knew it would be a matter of time before someone came to the same conclusion so i kept my eye on it, and hey presto when they (the new blue boy Ryutek) did i jumped in and agreed, because i guess the blue makes thinks sound more official. now you know my mindset...
dont make assumptions
Message Edited by konik on 08-20-2004 11:42 PM
Atama
Fri Aug 20, 2004 5:00 pm
#13
Animations are why I can't move after killing someone with Unarmed Hit 3. My stupid lizard is sitting there spinning around like a ballerina while the next enemy laughs and shoots me. At first I thought it was lag because I play in 1st person mode most of the time, and then when playing in 3rd person I noticed why I still couldn't move for a few seconds after the enemy dies.
You know, that's one thing to keep in mind when deciding on what move to use in combat, something I never really thought of. How long does the animation last?
You know, that's one thing to keep in mind when deciding on what move to use in combat, something I never really thought of. How long does the animation last?
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