Teras Kasi Archive

Thread: Does Melee Mitagations stack for fencer ann tka?

untamedhunter
Sat Oct 23, 2004 1:52 am
#1

Do they stack or is one all u need?



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Tathizar
Sat Oct 23, 2004 3:02 am
#2

melee mitigation doesn't stack, there are 3 levels... Melee mitigation 1, 2, and 3.


at level 1 there is a 20% dmg reduction,

level2 there is a 40% damage reduction,

level 3 there is a 60% damage reduction.



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Atama
Sun Oct 24, 2004 12:14 am
#3

In other words, it's an ability not a bonus. They don't add up to each other. If you have melee mitigation 1 in two professions, you only have melee mitigation 1.

The good thing is, though, that mitigation takes effect no matter what weapon you use. If you have melee mitigation, it works even if you're using a ranged weapon. The same goes for ranged mitigation. That's one reason why it's good to have both a melee and a ranged profession, so that you can get both kinds of mitigation.



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WoundedKnee2003
Mon Oct 25, 2004 8:15 am
#4

I was under the impression that this was changed a long time ago?


I think you only get melee mitigation if you are holding a melee wep and ranged mit if you are holding a ranged wep ??


I hope I am wrong.


Tathizar
Mon Oct 25, 2004 11:47 am
#5

i was under the impression only melee mit worked with melee and ranged with ranged.... otherwise i have no idea why I am hitting a m pistoleer for alot more damage then i hit him when he pulls out knuckler..



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Atama
Mon Oct 25, 2004 2:59 pm
#6


"I was under the impression that this was changed a long time ago?

I think you only get melee mitigation if you are holding a melee wep and ranged mit if you are holding a ranged wep ??

I hope I am wrong."



Rejoice, because you are.


"i was under the impression only melee mit worked with melee and ranged with ranged.... otherwise i have no idea why I am hitting a m pistoleer for alot more damage then i hit him when he pulls out knuckler.."


There may still be damage bonuses associated with using melee against a ranged opponent. I've seen people say that they were changed (they certainly existed at one time), but I've never found anything in patch notes or developer announcements. So you may be doing more damage against that pistoleer because you do more damage against anyone wielding a gun.

Also, don't forget that you can have up to 57 unarmed toughness, and as I understand it that translates to 57% damage reduction. That *only* works when you have no weapon equipped or a VK (that's why it's called "unarmed" toughness). So assuming that the master pistoleer is also a TKM, you'd be doing nearly twice as much damage against him when he has a pistol because he loses that toughness.



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antares_Kauri
Mon Oct 25, 2004 6:18 pm
#7




Atama wrote:
There may still be damage bonuses associated with using melee against a ranged opponent. I've seen people say that they were changed (they certainly existed at one time), but I've never found anything in patch notes or developer announcements.



It changed in February from a damage bonus to a to-hit bonus. Here are the patch notes.


antares





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Malinko_Oknilam
Mon Oct 25, 2004 6:43 pm
#8

Honestly they need to get rid of melee mitigation.



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antares_Kauri
Mon Oct 25, 2004 7:42 pm
#9






Malinko_Oknilam wrote:

Honestly they need to get rid of melee mitigation.





Why, exactly?


antares





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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Atama
Mon Oct 25, 2004 8:00 pm
#10

Thanks for the link Antares. Really helpful.

However, all it said was, "Melee attackers now get a To Hit bonus when attacking targets with ranged weapons." It didn't say that the damage bonus was removed. I think it was, but that post doesn't show it.



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OnlyMaestro
Mon Oct 25, 2004 8:05 pm
#11






antares_Kauri wrote:





Malinko_Oknilam wrote:

Honestly they need to get rid of melee mitigation.





Why, exactly?


antares








Because people can solo Krayts, GDK, the most Elite Nightsisters, and tank a Lightsaber wielding Jedi for 15 minutes? A different form of melee mitigation...might actually makes things challenging again.


...and I'll use my response I always use, "If combat wasn't broken...there wouldn't be a Combat Balance." The changes will come in due time, and then we'll really see how different everything is.


I for one, predict squad leader to be the dominant profession.



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antares_Kauri
Mon Oct 25, 2004 10:07 pm
#12






Atama wrote:
Thanks for the link Antares. Really helpful.

However, all it said was, "Melee attackers now get a To Hit bonus when attacking targets with ranged weapons." It didn't say that the damage bonus was removed. I think it was, but that post doesn't show it.






Try it out. A 1.5x damage bonus would be noticeable, it's simply not there anymore.


antares




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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Sovi-FFO
Mon Oct 25, 2004 10:11 pm
#13









OnlyMaestro wrote:





antares_Kauri wrote:





Malinko_Oknilam wrote:

Honestly they need to get rid of melee mitigation.





Why, exactly?


antares








Because people can solo Krayts, GDK, the most Elite Nightsisters, and tank a Lightsaber wielding Jedi for 15 minutes? A different form of melee mitigation...might actually makes things challenging again.


...and I'll use my response I always use, "If combat wasn't broken...there wouldn't be a Combat Balance." The changes will come in due time, and then we'll really see how different everything is.


I for one, predict squad leader to be the dominant profession.








I would think it's the 90% Armor and buffs, but hey whatever floats your boat



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