Teras Kasi Archive
Thread: Dizzy does not stick enough
Dizzy also hardly ever sticks... I'd say about 33% of the time it sticks, 33% of the time it is resisted, and 33% of the time I miss completely.
For a TK master, I seem to miss an awful lot with anything but the basic attack or Lunge/KD.
C
Chessack wrote:
Armor break is even worse. I miss at least 75% of the time with it, and when it hits it does zero damage itself, and is resisted at least 50% of the time. That means that for every 10 times I use it, it works maybe two times (max). Given the action and time it takes, is the resistance modification really even worth it? Let's see... doubling the effective damage something takes for 4 or 5 hits... combined with 8 whiffs... I think it may be a waste of time even using it.
Dizzy also hardly ever sticks... ******I'd say about 33% of the time it sticks, 33% of the time it is resisted, and 33% of the time I miss completely.*****
For a TK master, I seem to miss an awful lot with anything but the basic attack or Lunge/KD.
C
What happens the other 1% of the time?
Well I find armour break to be most invaluable in a group scenario - sure it doesnt stick all the time and yes the cost is quite high. But when you have riflemen who are firing shots of 1500+ behind you, break that armour and knock the thing down straight awayafterwards, and suddenly they are shooting 2500+ shots... Its good - very good. Something that suddenly puts the amount of damage people are doing up by 30-40% should not by its nature be easy to apply, and should not stick every time.
Dizzy however sucks. I have tried occasionaly to get it to work, and even level 34 creatures seem able to resist the attack. What is the point of it again?? It doesnt increase damage, and all i have noticed is that ANECDOTALY the mob seems to miss more. I have removed it from my toolbar in favour of a heal command ![]()
Sunsi
Ramona_Garcia wrote:
Dizzy is said to reduce defense a lot, and accuracy a bit.
This is a 2-Handed Lightsaber Dizzy but it's still dizzy right?
A Roba
I was hitting for 225 and when i applied Dizzy i dealt 225 also. This creature was a LVL 44 mob (closest sucker i could find
). It should be noted it did seem to miss alot but that could be due to CL difference.
So i went after soem LVL 80 critters
Message Edited by SITHDUKE on 06-14-2005 01:23 PM
I have been fighting feral wookies (for Katarn Knuckles quest) and theor accompanying spiders. Both are cl 79 mobs and I am cl80. I find armor break sticks about 55-60% of the time. It is in an initial hit macro. It is followed by leg sweep and head hit. During the fight it sticks more often than not for me. I also use dizzy which appears to result in less damage taken by me. I don't know if that is due to misses or less powerful hits by the affected mob. I do know I last longer against three or four when I stick these specials.
Could your problems with sticking the specials be due to a particular mob's resistance to that sort of attack?