Teras Kasi Archive
Thread: KD2 is going to get nerfed
on the flip side imagine pvp w/o it
*contemplates* trying to catch a kiter hitting for 60 dmg,
*contemplates* using KD2 hitting for 150 dmg, then they get right back and kite me some more
*contemplates* what would it be like how KD2 was yesterday with this dmg decrease.
now put this all together and what you have is we could never compete even so slightly w/o revenge TEF and this nerf to everyones dmg vs kiters.
think about it.
imagine someone like a BH staying at 60m constantly using a CDEF to KD us because of low HAM costs and then switching to a uber leet 9million dmg krayt enhanced scatter pistol and STILL spamming KD every 5 seconds to keep us from even moving. Dont they also have a shot that puts us on fire and a dizzy shot?
im not sure if their carbine fireshot dizzys or not, but if it does ya, they will be the new terror of pvp......Opps rofl they always were. my bad.
Valkari-TKM wrote:
im not sure if their carbine fireshot dizzys or not, but if it does ya, they will be the new terror of pvp......Opps rofl they always were. my bad.
haha, but yeah I think its going to be ridiculous since ranged users have KD. All they have to do is be outside our range and then keep using KD and moving slightly farther out while keeping us on the ground. There would be no way for any melee to get close at all. I dont see this just as a TKA problem but as a melee problem in general.
yep 1 hour of pvp today and i realized somthing
medic just a heck of alot more usefull =P
Cell69 wrote:
I havent been able to play today, but from what I understand there is a 75% reduction to the 75% reduction to PvP damage, if that makes sense. I dont know if this is false or just a bug. If its true, someone with maxed out healing stats would almost be able to heal faster than someone could damage them. Also the fact that using specials in combat would hinder the user more than the person they are shooting.
yep i was able to take down a kiter today cause of 4/4/3/0 medic and stim Bs master comando was the kiter.
i had my nice little power boost up finaly got him on his back after 10 minutes of trying. I dont know if this is intended, but we sure are alot more viable in pvp then we where yesterday. w/o medic we might even be at a disadvantage,
reguardless medic seems almost a requirement after hitting pvp today.
bh's have dizzy. and kd.
fire knock down. under hand shot both kd.
confusion shot dizzies.
my tka char just pretty much wiped the floor with a graul mauler in pvp. it was only a test that someone wanted to see.
kd worked wonderfully (kd2)
dunno if unarmed toghness is working tho. all other armor/resists aren't tho. so atm i take back everything i said about the benefits of wearing armor![]()
I for one certanly don't knockdown mobs every time. I died to 3 giant baz nitches last night because I failed to KD a single one of them. On the other hand, I fought a TKM last night and hit my KD the first time! I am 4-3-4-4 TKA so this was a bit discouraging to him. I would have figured that mobs like baz nitches would go down easily and players like TKMs would almost never get knocked down.
I am not so sure our defenses are working properly.