Teras Kasi Archive

Thread: VK range still 3 meters

Freon77
Thu Oct 09, 2003 3:18 pm
#1

Old and and new still 3 meters.

Add this to the list of 300 things the patch missed.
Takia
Thu Oct 09, 2003 4:07 pm
#2

This was actually patched a while ago, the vk will still say 3m, but you can attack at up to 5m away, test it.





Takia / Corbantis
Mastered Prof's-
Creature Handler-Teres kasi artist-Brawler(holo1)-Marksmen-Medic-Doctor-Pistoleer-2nd holo(ARMORSMITH)ahh
KrazyKilroy
Thu Oct 09, 2003 4:10 pm
#3

3 meters=9 feet



and your gripe is?



Unless every Teras Kasi has Become "Plastic Man", how can you complain???



Don't you guys think you're a tad TOO powerful???




The DIRTTY one

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
GreekStreek
Thu Oct 09, 2003 4:27 pm
#4

Not if the server lag time computes all distances as > 4m while running. Then with a cap of 3m, even though its 9 feet, means we cant hit ANYTHING while running. Theres a difference between realism and functionality in a game.



If the distance is truly 5m now, I will be a tad bit happier.

Rafed
Thu Oct 09, 2003 4:35 pm
#5






KrazyKilroy wrote:

3 meters=9 feet



and your gripe is?



Unless every Teras Kasi has Become "Plastic Man", how can you complain???



Don't you guys think you're a tad TOO powerful???






Only time that TKA could be considered too powerful is if a ranged user was silly enough to get within 5m of us.


Guess the other 59m advantage a ranged user gets is not enough for them then ?. Even NPC seem to agro at 60m now, so we have to run 55m towards them to even hit them effectively. I would say that is quite a big disadvantage.


Plus VK's are a TKA's only weapon that gives us AR1 ability (but with crippling ham costs to use specials), so we can attacked armoured targets better.


They should have the same range as not using them, seems silly how you hold something small in yourhand and you lose2m range.


I think also you have to consider the distances are all set to try and compensate for lag and difference in client server timings.

Valkari-TKM
Thu Oct 09, 2003 5:11 pm
#6










Guess the other 59m advantage a ranged user gets is not enough for them then ?. Even NPC seem to agro at 60m now, so we have to run 55m towards them to even hit them effectively. I would say that is quite a big disadvantage.





ya no *edit*


#1 gripe of melee is this issue, #1 tactic of everyone else is this issue




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Dumahim
Thu Oct 09, 2003 6:35 pm
#7

tested and still can't hit more then the lower part of 4m. Not that my VK are doing any damage now anyway.



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
KrazyKilroy
Thu Oct 09, 2003 8:49 pm
#8






Rafed wrote:



Only time that TKA could be considered too powerful is if a ranged user was silly enough to get within 5m of us.


Guess the other 59m advantage a ranged user gets is not enough for them then ?. Even NPC seem to agro at 60m now, so we have to run 55m towards them to even hit them effectively. I would say that is quite a big disadvantage.


Plus VK's are a TKA's only weapon that gives us AR1 ability (but with crippling ham costs to use specials), so we can attacked armoured targets better.


They should have the same range as not using them, seems silly how you hold something small in yourhand and you lose2m range.


I think also you have to consider the distances are all set to try and compensate for lag and difference in client server timings.






Well, boo friggin hoo. Feel what it means to be melee. You're lucky that they ARMED unarmed players!


Just as I have said in previous TKA posts, I am part TK, part fencer, and intend to master 2-hand and pike. I see what some of the gripe is, and in every situation, TK's complain about the same issues that ALL melee classes have. You know that you're the flavor of the month. while all other melee classes get treated like step-children.



You're not plastic man, stop asking to be one. if a Bocatt keeps moving out of your range (these guys are famous for moving right out fo range, forcing me to continue to step forward, or change melee weapons), tehn step up. Cry me a river.



You TK's have yet to give me a decent reason for the gripes that you guys have, and your defense of your power versus other melee classes. Half of you here do just just that, and then go in game and are the first to say, "LOL, you're a -insert melee class here-, you suck"




The DIRTTY one

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Rafed
Thu Oct 09, 2003 11:58 pm
#9






KrazyKilroy wrote:


Well, boo friggin hoo. Feel what it means to be melee. You're lucky that they ARMED unarmed players!


Just as I have said in previous TKA posts, I am part TK, part fencer, and intend to master 2-hand and pike. I see what some of the gripe is, and in every situation, TK's complain about the same issues that ALL melee classes have. You know that you're the flavor of the month. while all other melee classes get treated like step-children.



You're not plastic man, stop asking to be one. if a Bocatt keeps moving out of your range (these guys are famous for moving right out fo range, forcing me to continue to step forward, or change melee weapons), tehn step up. Cry me a river.



You TK's have yet to give me a decent reason for the gripes that you guys have, and your defense of your power versus other melee classes. Half of you here do just just that, and then go in game and are the first to say, "LOL, you're a -insert melee class here-, you suck"







Well first did not realize you were melee as well. I am aware of the out of range problems went all the way through unarmed and TKA with them, yes I step closer each time, chase the createre all over the place till I do get it. Ignore the 'out of range' message while standing in the middle of the creature etc.


Also I am unsure of the specific issues with the other melee clases. I know they have issues but as I have not decided to become a master in that profession I do not comment on them.


Most meleeproffesions all suffer some of the same annoying problems, personally I would of thought it would of been in all melee classes interest to get these issues resolved and to all try to work together on it as any generic change to melee combat effects all melee professions.


Maybe they aretrying to sort one melee class out first before moving onto the next one. I don't know, I doubt you have been forgotton about and your issues will probably be looked into as well.


I Also never realised that when you equip a weapon it makes your range shorter as well. You should ensure your correspondednt brings this issue to the devs attention. Personally I think the only reason TKA has VK's is so we can at least have a chance against an armoured target, we also suffer high ham cost usage when using specials with them. In fact a lot of the time using them is more lickly going to result ingetting incapped.


Butto clear a point on this Irarely use VK's. But I will still back the idea that equiping a weapon should not shorten your attack range. Which is what the current issue with using VK's is. Maybe if this issue is not fixed they will consider limiting the other melee professions range depending on what weapon they have equiped as well. It can work both ways, and the melee professions should be working together to get things resolved not against each other, or it will become like the ranged weapon users 'nerf wars'.


Valkari-TKM
Fri Oct 10, 2003 1:35 am
#10






KrazyKilroy wrote:



Well, boo friggin hoo. Feel what it means to be melee. You're lucky that they ARMED unarmed players!


Just as I have said in previous TKA posts, I am part TK, part fencer, and intend to master 2-hand and pike. I see what some of the gripe is, and in every situation, TK's complain about the same issues that ALL melee classes have. You know that you're the flavor of the month. while all other melee classes get treated like step-children.



You're not plastic man, stop asking to be one. if a Bocatt keeps moving out of your range (these guys are famous for moving right out fo range, forcing me to continue to step forward, or change melee weapons), tehn step up. Cry me a river.



You TK's have yet to give me a decent reason for the gripes that you guys have, and your defense of your power versus other melee classes. Half of you here do just just that, and then go in game and are the first to say, "LOL, you're a -insert melee class here-, you suck"






who gives a crap about what you think TKA owes you. we dont need to give you a shreed of anything, and far from a "decent reason for gripes" take a look out the window tomarow. do you think the sun revolves around you?


you have alot of issues, but unfortuntly its not the kind of issues we talk about on the TKA boards, or any other forum less its its somthing about zoloft.


FACT- you have a corespondant, go yell at him, tell him about rivers and crying, and whining, and complaints


FACT-you are not supporting positive feedback on this thread or the last one i read. what do you really think your acomplishing? that we will somehow stop talking about issues of our class, because you say so?


FACT-as the guy stated above 3 threads, this is a TKA forum, its our profession, and just because other melee class's are in need of help, we still have the right to discuss our issues. so go take your fasciest views to another board.


FACT-there are many issues in TK that are infact broken or not working properly. these issues are TK specific. these issues are important to alot of TKAs out there, and just because you think its not important to you, doesn't mean they are anything less


FACT-you are annoying.


go ahead and quote me and flame away, because as i see it any TK discussion threed with you in it will be nothing short of a war of words




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StrychnineRictus
Fri Oct 10, 2003 1:43 am
#11

"Have you ever tried to hit anything while running in SWG? No? Well its impossible if your max range is 3m. IMPOSSIBLE. Not just hard, you literally cant do it. "


Well, that's actually false. Go whack a razor cat, and then runaway. Watch your combat window, and you will see that you can indeed hit while running.




______________________________
Jabrakk
Creature Handling Teras Kasi Medic
______________________________
Valkari-TKM
Fri Oct 10, 2003 1:49 am
#12






StrychnineRictus wrote:

"Have you ever tried to hit anything while running in SWG? No? Well its impossible if your max range is 3m. IMPOSSIBLE. Not just hard, you literally cant do it. "


Well, that's actually false. Go whack a razor cat, and then runaway. Watch your combat window, and you will see that you can indeed hit while running.







back to a real topic!


true, your correct, but it really becomes evident when your fighting other creatures about the problem with 3m.


faumbas anyone?


snake *instert any kind*


large creatures put themselfs out of range of the TK because the creatures range is about 5m, while yours is 3m. also mobs continuously running up an down hills while you are fighting on a hill or incline. this is because to get close enough to hit them, the AI tells the mob to get into 5m, pushing it back, on a hil it just runs to the bottom first before adjusting to 5m.


although the 3m range issue you brought up a good point, the real problem was with pve, not the pvp kiting target is not in view message.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StrychnineRictus
Fri Oct 10, 2003 1:51 am
#13

And that, Valkari, i LOATHE with all my being. It's quite annoying running under a tortur bull's belly while he tries to get in ideal range for his next head-chomp bone-crush maneuver. Blech!



______________________________
Jabrakk
Creature Handling Teras Kasi Medic
______________________________
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