Teras Kasi Archive
Thread: KD as intended? Looking for more info...
I have read all the posts that I can find on this issue, but the only real offical word that I saw from a DEV, was Holo saying something like:
- The HAM costs for KD are very close to what they should be.
This worries me.
I've looked at all the DEV responses, and NONE of them acknowlage KD costs as any kinda of concern. What also worries me is that they SAY that this patch was on the test center for 2 weeks? Then why did no one mention how bad it was going to be?
I'm trying really hard to be objective about this, but as time goes on, I feel more and more the same effects that caused me to quit the last SOE game I played.
What effects??
FUN. We are the customer, we pay them for fun, but for some reason, they like to tell us how WE should be defineing FUN?
I just get the feeling that there is some kind of corprate policy that they want character to have to take X amount of time to get to a 'finished' state, because they feel that we will quit or get bored at that point. It's kind of funny, because after working in the subscription based industry, that is not what causes people to cancel. People will allow their subscriptions to go on for YEARS sometimes without use if they are not given a reason to cancel.
Why do people cancel? Frustration. They feel that it takes too much time, or that that they are not taken seriously by the people they are paying.
I'm not trying to make this into a "fix this or I'll cancel" thread, I would just like to see some kind of acknolwagement of the issue as is. You know, validate our concerns.
If anyone has some links to threads that have more detailed comments by DEV's that would be great!
I agree flamewulf,
I am also in a CSR related occupation and I see it as a big disregard for what people find fun in this game. I was personally working my ass off to become mTKA so I could go exploring the deepest regions of the jungles and complete the hardest missions. Right now I'm almost scared to leave Theed cause spineflap soldiers will kill me and I'm one box away from mTKA
Theres a big galaxy out there and we need to be tough to take it on. I don't enjoy wailing on white cons for 100xp at all and I get the feeling many people feel the same way. The game was challenging and FUN before and now its just long, frusterating, and boring. I have no urge to finish that box because the rewards are minimal and it'll take me forever.
This will turn intoa fancy chat room yet.
Aurilius, Starsider
I agree 100% with Wulfgarin, the MTKs have nearly the same defenses as novice brawler (I am sure that the defense bonifications don't really work) and the same HAM, but the mobs hit us for 300-400 instead of 60-70 and it's really difficult that KD work in less than 3 or 4 attempts.
Something else to add to this whole thing is the grouping issue.
You know, I deal with people all day long, and I get that this is a game ment for interaction between players, but some times, you want to feel that it is OK to solo. I don't like being forced to group for a few reasons.
1. Anyone ever group with someone, just to have that moron run off and attack everything in sight because now they have somone else to 'blame' if you die?
2. There are people that I enjoy grouping with, but my playing time revolves around MY life and MY time avalibility, not theirs.
3. How many people here drive to work in a carpool? What if you HAD to? I like my independance, and if I feel that can't do anything alone, I don't really feel as worthwhile as I would like to.
This last issue is not just with grouping, but with combat in general.
- Who hates downtime? As a melee class there is always going to be some, but while there are things out there to minimize that with Health and Action, I find I use as much if not more Mind while fighting. In a group when tanking, 9 out of 10 times when I do go down, it's Mind that caused it.
So what do we do? There are very few enhancements for Mind, and most don't last long. I can't tell you how funny it is seeing all the 'tanks' run around with maxed out Mind bars. More suited for a THINK TANK then a tank. ![]()
So again, people see us complaining about this and that, but what it comes down to is this.
WE LIKE TODECIDE OUR OWN FUN
The skill system is supposed to be such that each character can be unique in the players own way. So when we all all told exactly what and how we can or cannot do something, doesn't that defeate the purpose?
"I still use KD in the exact same method as I did before the patch, now all I notice is that I have to heal during the fight if one misses, which isn't a big deal because I'm omw to becoming a doctor. This is of course unequipping VK's to use the skill."
As others have pointed out, at your level of gameplay, it doesn't take more than a couple knockdowns total to take out a mob. Now, picture fights that take 20 knockdowns to put that critter away, and also note that each knockdown as well as each stimpak use uses up that oh so valuable mind pool.
I don't care if you are a Master Doctor with 2000 buffs to every physical stat, the pull on your mind pool is what's going to make you LOSE that fight.
My average fight with white con mobs is at least a minute. I got master brawler just so I would not have to keep reapplying intimidate over and over, causing even more ham loss. Often, the fights could stretch over two minutes causing me to reapply initimidate to finish it off - especially on creatures with armor1. I don't even bother with anything with armor2 - there's no way I could ever kill them, even pre-patch. And before you ask, all these things were white cons.
That's great that your gameplay hasn't changed yet, and as I said two days ago, you will only feel the burn later in your career profession. You will feel it so bad I almost guarantee you will quit if changes are not made.
Keep ignoring what we write and say. We're only trying to make this class viable throughout the journey and worth half a **edit** at master level. By saying we are overexaggerating you're just delaying or derailing help that you yourself will be wanting when you finally manage to work your way up the trees a bit more. Of course we care what you say, and anyone else from novice on up. Just please understand that the game *changes* as you progress. I wish I could magically transport you to 2 boxes from master and unleash you on the game as it stands today and see how you enjoy the gameplay.White cons at your level are nowhere near as challenging as white cons further down the road. Enjoy the easy times while you can.
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These are som very good posts, and I believe that games are meant to be fun.. want me to give the DEVS the definition of the word GAME, than I will .. it is =Activity engaged in for diversion or amusement=
These DEVs need to realize that a TKA is meant to take damage, and deal out MORE damage, and be able to survive it all, TKA is now a Pointless Proff, we cant even solo a gorg, or a nuna, I used to be able to take down a Fambaa with ease,
they need to fix this before I get back from my Vacation.. or they will have lost another customer...
As a master tka i take down white con mobs in a few seconds flat. Come on people, get better Vk's. The problem is when you go fight yellow or red con mobs. Baz nitches/nightsisters. Without the use of knockdown you are dead. There HAM bar is retard and even with heals...your mind will run out long before you drop them.
Get a pet, have it attack, remove vk's, stand 4-5meters and hit the mob. they won't aggro you, they'll aggro your pet since it's closer. This is what we're reduced to...
I dunno aleksander, I'd like to see you drop a piket on Dantooine in a couple seconds flat. They con white to me and are what usually take me 1-2 minutes to take down =)
Stormtrooper are also white con but they die significantly faster, if i manage to make them stop kiting me long enough to stop them =). Those fights are over in a matter of seconds, but certainly not with any creature that cons white to me lately.
Maybe I just fought the wrong white cons? Never tried baz nitches, are they significantly weak for their con?
FlameWulf is right. The devs did not tell us about the increased HAM costs in KD and KD using VK because if they did, they knew that theTKA players would become outraged and rightfullyraise hell! Thats why they did not bother tomention thechanges for the TKA profession in their new patch!
The SWG devs knew just what the they were doing and I dont doubt it for one second!
Ultima Onlineswas fubar'd by a current dev team that has alot of ex-EQ dev team members and this same little dirty trick was done to UO players in Dark Age of Shadows when the UO dev team failed to mention that spell resist skill system which worked so well forfour and a half yearswould be nerfed into a system based entirely on armor and little trinkets that had spell resist values thus dropping a BOMB on the Ultima Online game and killing it!
The current UO dev team with its ex-EQ dev team members never told the players they they were going to nerf the entire spell resist system because if they did all UO players would raise over it.
Now Ultima Online sux!
10 mins ago I had logged into SWG and after using the TK skill for about 5 mins I became so disgusted that I had to log out and once again come back here to the TKA board.
DrBonzai
Aleksander_Graveheart wrote:
Get a pet, have it attack, remove vk's, stand 4-5meters and hit the mob. they won't aggro you, they'll aggro your pet since it's closer. This is what we're reduced to...
Your missing my point. The above is YOUR idea of fun, and your entitled to it. That is how YOU want to play.
I want to play the way I want to, the way I was when I decided on the class. WHY? because it's MY time.
A problem with taking yellow + cons? WHO CARES IF WE KILL THIER PRECIOUS CREATURES???
How 'cool' do you feel about yourself when you take out a gnort lair, battling say 3-6 creatues at once, yet coming out with victory? Does that really do it for you?
Ok, how about you and your TKA mentor taking out a longhorn piket liar, fighting 3-7 pikets at once?
I don't know about you, but that was the most fun I had EVER had in ANY online game, bar none.
And also never again.
I don't care if you have to raise the XP we need to get to skill level. I want to feel good about my character and play it the way I WANT TO.
The dev's had said that a white con should almost kill you. WHY? A white con creature should be able to use tactics, specials, outwit and outmanuver PC's? WHATEVER! Who cares if someone can take out a white, yellow, or red con. The idea of gauging monster difficulty is flawed if it is stuck in the rutt of "A white con NPC SHOULD almost kill you."
Face it, we like to feel that our characters are hot stuff.
We like it, it's FUN.
THAT is what this is all about. WE like our fun the way WE like it, we do not like to be told how we have to have fun.
Lol oops - yeah failed to notice you're using a 10,000 ham gurreck to tank for you. Yeah I guess white cons would die in a matter of seconds if I had a pet like that tanking and damaging it alongside of my damage.
Actually I was 3 boxes from CH master when I was 2 boxes into TK. I picked up CH by accident while skinning animals while endlessly doing missions to gain experience. I dabbled in it, had the skillpoints to proceed almost to master with almost ZERO effort, had a bit of fun. Invariably, I ended upgetting sick of my pets eating away at what should rightfully be my experience as a TK. I ditched CH and picked up medic instead. Until the recent nerf it worked quite well.
/applause
VERY well said FlameWulf.
That was the reason I picked this class and enjoyed this game. We had a disadvantage in PvP but at least we could go out and Pve and feel good about it. That gave us enjoyment.
I agree, I never had so much fun in a game! Now, if I log on, I just sit around town talking to people I know. That won't keep my subscription fees for long.
Aurilius/Startsider
As I've said in other posts, I don't care so much about the nerf as I do how unbalanced this nerf is. The only class effected to this degree is a TKA using VK's. If this was the same across the board for pistol users, carbineers, bounty hunters, etc I wouldn't have so much of a problem with it. But for the costs for a class that HAS to tank to be 3X that of a class that can just stand back and plink at something is ridiculous. If they wanna nerf knockdown, I am 100% fine with that, I agree that it was somewhat overpowered, but nerfing it for the TKA who of all the classes descriptions and out of balance is the most suited to have a knockdown move more so than those classes who are powerful already in their own right is ridiculous.
jil~