Teras Kasi Archive

Thread: VK's are bugged an always have been but devs are afriad to touch it

pyclone
Tue Mar 16, 2004 12:42 am
#1

Vks' dmg i garantee was not meant to stack with unarmed dmg.


Vk's speed over rides unarmed speed, so why doesn't the dmg?


The fact is unarmed dmg should not stack, think about it unarmed dmg is 250, vk's is about 200 with a good set plus ap 1, there for as a trade for armor piercing you get basiclay the same dmg and a higher ham cost.


The way it works now your better off just getting buffed and doubling your dmg with vks on, i gaurantee this is not how it was meant. With vk's a tka's "weapon" has a dmg range of 250-450... does that seem a bit high to anyone else here?


They screwed up but at this point its too late to go back and fix it else they would hear too much crying.





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Donadhal
Tue Mar 16, 2004 7:01 am
#2

ithyalgia is right. VKs use so much HAM (the best weaponsmith on chimaera, a guy called riskin,makes VKs that have 37 53 37 HAM cost) that you're almost prevented from doing specials entirely. they have i believe introduced featherweight VKs, (but ive never seen them) that have less ham cost, i certainly want one.



Dona'dhal Istari
Master of the Pistol
Laeren
Tue Mar 16, 2004 7:35 am
#3

Just wait for the HAM revamp that's already been hinted at. It appeared briefly on TC and I think it'll be in one of the combat pass updates as a viable system.


Basically, TK's are able to spam their specials a lot right now because of buffs.That will change to being only able to do a very limited number of specials in a time frame.


This will, I think, also please the TK-nerf criers. We'll only be able to hit them with UAHit3 a few times before our specials bar runs out, rather than hitting them a lot. Our speed and damage will probably remain the same, but our number of spams will be severely limited.


With our high HAM/specials costs, we'll be done spamming within a few moves. So, the damage stacking will be totally all right.




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Ithyalgia
Tue Mar 16, 2004 1:06 pm
#4

Ok so a boxer in real life would do less damage to your skull if he was wearing brass knuckles ? but would easier hit through your helmet ?

You know that's what your saying right ?

The way VK work now is not only the logical way but also in a gaming perspective right way.

And you say there has to be a trade off, of course, have you seen the ham used by a TKA using a VK ?



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pyclone
Wed Mar 17, 2004 5:23 pm
#5






Ithyalgia wrote:
Ok so a boxer in real life would do less damage to your skull if he was wearing brass knuckles ? but would easier hit through your helmet ?

You know that's what your saying right ?

The way VK work now is not only the logical way but also in a gaming perspective right way.

And you say there has to be a trade off, of course, have you seen the ham used by a TKA using a VK ?





K noob i'll be you "tka is fine no no don't hurt tka no waaa waaa" lol


you fool, i'm saying that he advantage to vk's isnot more dmg its AP1 witch comes with more dmg, so your analgy does not apply.


Do you think that they ment for tka to be able to double their dmg potential by equiping VK's? no they didnt'


Because they didn't want tka, "unarmed" to have a 250-500 dmg weaopon with is what they have right now with vks', its a power hammer with one sec speed and lower ham.



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
SkydogHex
Wed Mar 17, 2004 5:43 pm
#6

So how is it you 'KNOW' that how VK's Unarmed Damage bonus's Stacking with VK damage is not how it was intended? I mean it's been working this way since day one. The dev's have never said, hey this isn't working as intended. But because you don't like it or think it's fair, they must not have meant for it to work that way... give me a break.





Skydog Hex i Jeedai Wannabee: ISF


KnightHawk420
Wed Mar 17, 2004 6:22 pm
#7






pyclone wrote:

Vks' dmg i garantee was not meant to stack with unarmed dmg.


Vk's speed over rides unarmed speed, so why doesn't the dmg?


The fact is unarmed dmg should not stack, think about it unarmed dmg is 250, vk's is about 200 with a good set plus ap 1, there for as a trade for armor piercing you get basiclay the same dmg and a higher ham cost.


The way it works now your better off just getting buffed and doubling your dmg with vks on, i gaurantee this is not how it was meant. With vk's a tka's "weapon" has a dmg range of 250-450... does that seem a bit high to anyone else here?


They screwed up but at this point its too late to go back and fix it else they would hear too much crying.







Both the damage and spd stack. The difference between the two however is that unlike dmg, speed is capped at 1 hit per second. A cap TKA's reach at master anyway without vk's.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Wed Mar 17, 2004 6:31 pm
#8






pyclone wrote:





Ithyalgia wrote:
Ok so a boxer in real life would do less damage to your skull if he was wearing brass knuckles ? but would easier hit through your helmet ?

You know that's what your saying right ?

The way VK work now is not only the logical way but also in a gaming perspective right way.

And you say there has to be a trade off, of course, have you seen the ham used by a TKA using a VK ?





K noob i'll be you "tka is fine no no don't hurt tka no waaa waaa" lol


you fool, i'm saying that he advantage to vk's isnot more dmg its AP1 witch comes with more dmg, so your analgy does not apply.


Do you think that they ment for tka to be able to double their dmg potential by equiping VK's? no they didnt'


Because they didn't want tka, "unarmed" to have a 250-500 dmg weaopon with is what they have right now with vks', its a power hammer with one sec speed and lower ham.







Just what makes you the expert on what the devs intended? Show me the PM where they clearly state to you dmg stacking of unarmed dmg with vk's was not intended.


Or is it just "unintended" because you think you know the devs and how they think, thus assume based upon entirely your own presumptions that they must not of intended this?


A pair of VK's is no Power hammer. Blast Damage and AP2 its a distinctly different weapon.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Utess
Wed Mar 17, 2004 6:46 pm
#9

VK's aren't considered a normal weapon. Have a dancer equip a VK, they will still fall from time to time. Have a dancer equip any other weapon type in the game, they will never fall. VKs are intended to be an "ehancement" item. They give us increased damage, and AP1 with the tradeoff of higher HAM costs.





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Buttersworth
Wed Mar 17, 2004 7:50 pm
#10

pyclone = dumbass
pyclone
Wed Mar 17, 2004 9:13 pm
#11






Buttersworth wrote:
pyclone = dumbass





TKA comunity = militant and in denial (you and the CM's should get together)


What makes me know that vk's shoudln't act the way they are?


1. Dmg does not stack as someone above miss implied: 2.2 sec vk's result in 2.2 attack speed modified by your unarmed speed


2. With ouot vk's your have unarmed attack speed modified by unarmed speed


3. Therefore dmg should act the same way, vk dmg or unarmed dmg



The most compeling fact though and the proff is that the VK equiped tka has a weapon attack power of 250-550 dmg.... who thinks this is the intended result?


Fenders best weapon is about 60-300 at best ap o


Swordsman have a 150-700 dmg 5.5 sec weapon, never gonna cap specials with Power hammer and accuracy sucks


pikeman have 6 sec 100-500 dmg weapon again never gonna speed cap specials


so what makes tka soo dam special that the devs would want this class to have the most powerful, most accurate and remarkabley it turns out the most ham efficient weapon as well?


Would it not make for sence for tka's weapon to be more in line with fencer? i think so and the is the emphirical argument i'm useing i'm not trying to read minds just useing realitive logic to compare the different classes and solve for why the tka have a weapon so out of proportion to the rest of the melee classes.


The conclusion: the code got messed up and stacks as oposed to overide dmg figures.



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Sitssosk
Wed Mar 17, 2004 9:32 pm
#12






pyclone wrote:






so what makes tka soo dam special that the devs would want this class to have the most powerful, most accurate and remarkabley it turns out the most ham efficient weapon as well?







Because we're 1337 and everyone else is the suck. Go cry some more before I pwn you with my mad azz over powered TKM skillz.





Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
pyclone
Wed Mar 17, 2004 9:35 pm
#13






Sitssosk wrote:





pyclone wrote:






so what makes tka soo dam special that the devs would want this class to have the most powerful, most accurate and remarkabley it turns out the most ham efficient weapon as well?







Because we're 1337 and everyone else is the suck. Go cry some more before I pwn you with my mad azz over powered TKM skillz.






LOL i'm the officail tka killer of the universe i'm just pointing out the obvious its a tka's job to die infront of my rifle as far as i'm consered




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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