Teras Kasi Archive
Thread: TKA Commando question...
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skint0r
Wed Apr 06, 2005 9:33 am
#1
Hi
I don't really understand a lot of the CU so i have a question.
If you are TKM you do not get armour mitigation...
If you also take Commando you get armour mitigation for the armour a commando wears AND you get a knuckler weapon.
So if you use the commando knuckler wearing commando armour can you use TKM abilites/specials/attacks and still have the armour mitigation ?
Mankind00
Wed Apr 06, 2005 9:42 am
#2
Ok if your having trouble understanding some of the stuff I'd really recomend having a read of this. It should help you a bit, if not it's not doing it's job so feedback in there would be great.
Anyway as for the question, all that changes is that the armour effects the TKA innate armour (natural armour you earn as you progress through TKA). You can still do those moves etc, but you have the encumberence of armour & no TKA Armour.
Anyway as for the question, all that changes is that the armour effects the TKA innate armour (natural armour you earn as you progress through TKA). You can still do those moves etc, but you have the encumberence of armour & no TKA Armour.
skint0r
Wed Apr 06, 2005 9:53 am
#3
but i get my armour mitigated with the commando skills.
thanks for the link i will have a read and come back.
*edit*
ok, so our defense specialties are redundant from wearing armour but penalties to speed etc may not be affected.
i will have to wait for a more detailed description of our def capabilities before deciding then.
thank you again.
Message Edited by skint0r on 04-06-2005 09:58 AM
skint0r
Wed Apr 06, 2005 10:05 am
#4
I like the guide btw , if i have a question for you thats not listed after you test elite profs at TC i will definately post some feed back.
Sorry to push this but your post says that only our innate armour will be affected by wearing armour and we will recieve the encumberence penalty for wearing it.
Now, i assume that the enc. penalty is covered by the mitigation percentage recieved from another profession so that leaves losing the innate armour. So, if the innate armour benefit is l;ess than the certed armour benefit wearing the armour is the thing to do ?
If this is something to be covered later or i am plain stupid then by all means tell me to wait and see. I am open minded and patient, just curious.
Ryutek
Wed Apr 06, 2005 10:55 am
#5
The easiest way to think of it is this:
TKA - Innate Armor
Commando - Armor Certifications
You can choose to use armor that you are certified to use, thus receiving what protection it offers and losing the innate TK armor, or you can wear no armor thus receiving the full benefit of the innate TK armor. Whichever offers better protection would be the best way to go.
TKA - Innate Armor
Commando - Armor Certifications
You can choose to use armor that you are certified to use, thus receiving what protection it offers and losing the innate TK armor, or you can wear no armor thus receiving the full benefit of the innate TK armor. Whichever offers better protection would be the best way to go.
Ryutek
Wed Apr 06, 2005 2:54 pm
#6
Flatlinedmemory wrote:
Im going to try and sum this up in a few words
Apparently some of the defense will work no matter what weapon is equiped, however the inate defense will not. Because TKM's do not get armor certification, we get very good defenses in place of armor. However the devs failed to see that many TKM's also pick up other professtions that do get armor cert leaving them with TWO insanly stupid options.
A. The make all our inate defense work as long as we are not wearing armor no matter what weapon we have equiped. That means we'll be able to runa round with awesome defense usimg commando weapon, rifles, swords ect. This would make TKM/damage dealing professtions FOTM
B. They make it so that the inate defense dose not work. This will make TKM/combat prof worthless because if you switch a second professtion you wont get the defense that was supposed to suppliment your armor. leaving you without good defense and without armor
mind telling me why you think the options are "stupid?" It is simple logic. If you are great at avoiding damage then that will happen until you are encumbered in some way, which is exactly what this represents. Personally I think you are just trolling threads on the issue, but *shrug* that's your call.
Flatlinedmemory
Wed Apr 06, 2005 5:19 pm
#7
You think its ok that because I choose to be a TKM I wont be able to use my other combat skills. Cause you wont be able to post CU.
Anyone who has TKM/what ever combat prof dosnt soley use TKM, they switch often. If things remain the same once you start a fight you will not be able switch, which a huge waste of skill points.
Anyone who has TKM/what ever combat prof dosnt soley use TKM, they switch often. If things remain the same once you start a fight you will not be able switch, which a huge waste of skill points.
Mankind00
Wed Apr 06, 2005 5:32 pm
#8
Flatlinedmemory wrote:
You think its ok that because I choose to be a TKM I wont be able to use my other combat skills. Cause you wont be able to post CU.
Anyone who has TKM/what ever combat prof dosnt soley use TKM, they switch often. If things remain the same once you start a fight you will not be able switch, which a huge waste of skill points.
Then the template you are looking at doesn suit what you want to do.
Personly I'm looking at TKA + Pikeman as I love tanking. Nearly all the time I will be using TKA, why? As I'm no longer restricted in my specials, I can be effective either way. If I decide I suddently need the damage from my pike I can switch, my TIA is still active as it works as long as I don't wear armour, not much changes, just I'm doing differnt damage types etc.
I've been fighting both as both melee & ranged in one fight, no issue there, I run to 10m or so after someone else has taken agro & I've pulled out a blaster.
But the fact is if you pick a template that suits you well the things you mention are not an issue.
I've said it before & I'll say it again. You need to build your template around the CU & not hope the CU builds around you, I expect the comunity will lose some very good members simply as they don't find TKA suits them any more, however we will gain some as well. I know it sounds harsh but it is the case that some people will want to leave a proffesion they have maybe loved since live as it no longer suits them in the way it did before. From all your posts I've seen that really seems to be your issue...
Fellstaff
Wed Apr 06, 2005 6:32 pm
#9
The people that think Fencer is the ultimate 'defense' profession will probably move to TKM.
Mankind00 wrote:
Flatlinedmemory wrote:
You think its ok that because I choose to be a TKM I wont be able to use my other combat skills. Cause you wont be able to post CU.
Anyone who has TKM/what ever combat prof dosnt soley use TKM, they switch often. If things remain the same once you start a fight you will not be able switch, which a huge waste of skill points.
Then the template you are looking at doesn suit what you want to do.
Personly I'm looking at TKA + Pikeman as I love tanking. Nearly all the time I will be using TKA, why? As I'm no longer restricted in my specials, I can be effective either way. If I decide I suddently need the damage from my pike I can switch, my TIA is still active as it works as long as I don't wear armour, not much changes, just I'm doing differnt damage types etc.
I've been fighting both as both melee & ranged in one fight, no issue there, I run to 10m or so after someone else has taken agro & I've pulled out a blaster.
But the fact is if you pick a template that suits you well the things you mention are not an issue.
I've said it before & I'll say it again. You need to build your template around the CU & not hope the CU builds around you, I expect the comunity will lose some very good members simply as they don't find TKA suits them any more, however we will gain some as well. I know it sounds harsh but it is the case that some people will want to leave a proffesion they have maybe loved since live as it no longer suits them in the way it did before. From all your posts I've seen that really seems to be your issue...
Mankind00
Wed Apr 06, 2005 6:36 pm
#10
Agreed, fencer has been my main example on other occasions just as out of all the proffesions it's the one thats changing most, it's going from defence to offence, which really is a huge swing.
I acctuly think alot of TKAs might go pike & use armour as they are more based around how TKA used to be in my opinion, a good tank that should be pretty good damaging judging by the weapons, & they are the new target modifiers which really used to be our role.
I acctuly think alot of TKAs might go pike & use armour as they are more based around how TKA used to be in my opinion, a good tank that should be pretty good damaging judging by the weapons, & they are the new target modifiers which really used to be our role.
Death_Dealer
Thu Apr 07, 2005 12:26 am
#11
what about using a commando weapon w/o armor, will we keep the inate TK defenses while using a flamethrower?
Mankind00
Thu Apr 07, 2005 12:41 am
#12
Death_Dealer wrote:
what about using a commando weapon w/o armor, will we keep the inate TK defenses while using a flamethrower?
Yes as long as they are not wearing armour at the time the TKA Innate Armour will be active.
Flatlinedmemory
Thu Apr 07, 2005 12:41 am
#13
Im going to try and sum this up in a few words
Apparently some of the defense will work no matter what weapon is equiped, however the inate defense will not. Because TKM's do not get armor certification, we get very good defenses in place of armor. However the devs failed to see that many TKM's also pick up other professtions that do get armor cert leaving them with TWO insanly stupid options.
A. The make all our inate defense work as long as we are not wearing armor no matter what weapon we have equiped. That means we'll be able to runa round with awesome defense usimg commando weapon, rifles, swords ect. This would make TKM/damage dealing professtions FOTM
B. They make it so that the inate defense dose not work. This will make TKM/combat prof worthless because if you switch a second professtion you wont get the defense that was supposed to suppliment your armor. leaving you without good defense and without armor
Apparently some of the defense will work no matter what weapon is equiped, however the inate defense will not. Because TKM's do not get armor certification, we get very good defenses in place of armor. However the devs failed to see that many TKM's also pick up other professtions that do get armor cert leaving them with TWO insanly stupid options.
A. The make all our inate defense work as long as we are not wearing armor no matter what weapon we have equiped. That means we'll be able to runa round with awesome defense usimg commando weapon, rifles, swords ect. This would make TKM/damage dealing professtions FOTM
B. They make it so that the inate defense dose not work. This will make TKM/combat prof worthless because if you switch a second professtion you wont get the defense that was supposed to suppliment your armor. leaving you without good defense and without armor
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