Teras Kasi Archive

Thread: are we getting nerfed?

heimidal
Wed Jan 21, 2004 4:46 pm
#1

i keep hearing ppl yel nerf at us, is this true? I am getting my azz handed to me by fencers/pistoleers/smugglers. not all the time, but often enough i think that we are not, i repeat NOT the uber class we once were, i am takin up fencer just to get some dodge and other defense bonus's. are they knocking out the fencer/pistoleer/smuggler combo's? yes that combo is insane, but, if someone wants to spend all their skillpoints just to own in pvp let them, i got TKM without any buffs or exploits, i know most of us did, i have never even had a buff and I hunt endor and dan solo all the time. i am just worried that my favorite part of this game, being a TKM, is going to get nerfed or changed in a way to ruin the game for me. also, other melee classes want our meditate line, fine, then they will lose a whole column of upgrades for it just like we do. sorry, but i dont think we are the all powerful class everyone else does, and I know that it is much harder to advance in unarmed than any of the other melee classes in the beginning... what do you guys think?
RamhornSWG
Wed Jan 21, 2004 5:06 pm
#2

The correct term is balancing.


Please remember when a profession becomes overpopulated the devs balance it.


(See Creature Handler Forum for more details)

atone48732
Wed Jan 21, 2004 5:56 pm
#3

well they better not "balance" us


Cause TKA is finally at where it should be



DAMMIT LEAVE OUR PROFESSION ALONE!!!





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Cakins7005
Wed Jan 21, 2004 6:21 pm
#4

TK has too many cries against it to go untouched.... The only goodpeople in PvP are Riflemen, TKM's, BH's, Commandos, a few dabbler Fencers, and some Combat Medic/Doctor types. I think TKwould befine in PvP except for the fact that fist damage is not mitigated much. In PvE however.....I think your damage needs to be toned way down. With all those nice defenses, a TKM should never outdamage a Swordsman.On alltargets except high kinetic resistant/heavily armored targets, a TKM will outdamage me. Even then, a TKM can pick up Flame 4 in commando do get 3 DOTattacks and can still outdamage me. One could say "but you can pick up Flame 4too!" I would say that the only purpose of being a Swordsman is the mind bleed. A TKM with Flame 4 has a lotmore defenses than a Swordsman with the same template. I am also working on a Pikeman holo to compliment my skills right now. Let me say that Pikeman will never compare in damage output or defense to a TKM.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Nikolai_Xavierov
Wed Jan 21, 2004 6:40 pm
#5

You don't seem to get the difference between TKM and other melee's. Every other melee is generic Swordsman, Fencer, Pikeman. A Coruscanti guard wields a pike, but so does a Gamorrean in jabbas palace. They're both "pikeman" But they can have a range of abilities that are different. Pikeman and Swordsman etc are just cookie-cutter generic professions. TKM isnt. If it was it would just be "Martial Arts" its a specific martial art, its Teras Kasi. And Teras Kasi is a lot more powerful than a generic swordsman or Pikeman etc.



--------------------
Over and Out,
Xavierov
atone48732
Wed Jan 21, 2004 6:51 pm
#6

Good point Nik


I agree 100%


/applaud



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Cakins7005
Wed Jan 21, 2004 7:55 pm
#7

Okay, thank you for insulting my two professions. If TK's want to remain as powerful as they are right now, then they should make it require much more skill points. A Pikeman or a Swordsman stands no chanceagainst a TKM unless they have Master Brawler or Master Doctorand the TKM doesn't. Even then, with the 20 second delay or buffs astand alone TK stands a 50/50 chance at beating the Pikeman or Swordsman with those extra skills.


Theskill point requirement is too low for TKA. I have seen TKM's with no other combat abilities take on Master Bounty Hunters and Commandos. My alt character is a Combat Medic, another class that people cry nerf about. However, he stands no chance against TKM's. With no possibility of Melee Damage Mitigation 3 and the fact that he has to stand still to throw poisons, TKM's kill him all the time. After they get done theycure their poisons.People argue that CM isnot a combat class and that'sfine. You can use this example with MasterCommandos or MasterBounty Hunters. Especially commandos! The flamethrower can only go from 15 to 18m. Unarmed lunge1 can go 15 m. Whoever landsthe first hit willwin. The problem is that Commando is a hybrid profession and TK is just an elite combat profession. The TKcan also buff,cure wounds andstat ailments.





Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
atone48732
Wed Jan 21, 2004 8:06 pm
#8

I just wish people would quit whinning about us being able to cure wounds and self buff


First off the self buff only lasts like what 10-8 mins and then its gone.



And we can't do secondaries with our buffs so don't use the "oh TKA's can buff themselves arguement"


Geez you people give me a headache



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
TsavhongLah
Wed Jan 21, 2004 8:09 pm
#9

As to a TKs defenses, we dont get a standout defense that is stackable with other classes. If your a swordsman, get the counterinsurgency line of carbineer, then your counterattack will make you untouchable. It took a good 10 people to bring down just one person with this layout. Or if you wanted you could try pikeman/rifleman. course we all know pikeman isnt the best in PVP




-Master Swordsman-
Tallu Kar
-Master Doctor-
Tysart
Wed Jan 21, 2004 8:18 pm
#10






Cakins7005 wrote:

Okay, thank you for insulting my two professions. If TK's want to remain as powerful as they are right now, then they should make it require much more skill points. A Pikeman or a Swordsman stands no chanceagainst a TKM unless they have Master Brawler or Master Doctorand the TKM doesn't. Even then, with the 20 second delay or buffs astand alone TK stands a 50/50 chance at beating the Pikeman or Swordsman with those extra skills.




Funny... My friend keeps bragging about how he's a Master Swordsman and he can solo the new Kimogilas when I get up to a kimogila, it rips me apart... Perhaps learn to use your profession and you'll do better? Use your biggest strong point, bleed and your hyped up on steroids specific area hit.






"Heros are stupid. Yes we have met. I've nearly killed you."

"You want me to move? Come on and move me."

Cheers!
TheGriefMaster
Wed Jan 21, 2004 10:17 pm
#11

As for stackable counter-attack and dodge, I don't count those. Secondary defenses don't work if you suffer from intimidate. Besides, that was unbalancing in PvP and will be nerfed. As for soloing high level content,
my point was that for 95% of the MOBS out there a TKM can outdamage a Swordsman or Pikeman. For high kinetic resistant targets you can just pick up flame 4 to do comparable damage AND have TK defenses and meditate abilities. Remember this point: A TK has high defense and its offense should be brought in line with all other melee classes. Swordsman and Pikeman should always do more damage than a TKM. For such nice defenses you guys can dish out an unbalancing show of offense.
Cakins7005
Wed Jan 21, 2004 10:20 pm
#12

The above post is mine. I hate switching screen names. Often I use two accounts just un- onstar myself.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
heimidal
Wed Jan 21, 2004 10:34 pm
#13

so in other words... we are getting nerfed to match the other proffessions? we are getting balanced? i know when starting tk we cant go buy weapons that hit for 400 damage, and until we get past novice a swordsman/pikeman/fencer can do more damage than us. if you try to balance tk you will have to "balance" tk then what about commando? fencer/pistoleers? pitol/smugglers? why do we need balanced, i love the way tk is right now, i think everyone who is tk does, and it isnt our fault if we catch you. i have been kited by a master marksman and be owned, i wast tk master yet, but i was close. i got owned by a master gunfighter recently, i paid her back, but, we aer not all powerful, and if anything is, then do something about the bleed fegin death i always hear about. ppl with 20 pearls and 50 crystals, that is ridiculous. PLEASE LEAVE TK ALONE, ther arent that many of us and we love this proffession
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