Teras Kasi Archive

Thread: HEY! WHERES THE SPECIAL!?!?!

iijin
Fri Jun 17, 2005 7:27 am
#1


LOL, one combat special in TKA ?!?!?! W T F! thats BS, combo is the only combat special you get in the whole profession, the others are left over from brawler, seriously I dont understand what the devs were thinking here. Plus the damage is SOOO weak! and the damage tapes dont work yet they are now BE ??!?!?! Every patch this game gets makes me think more and more that the devs dont know what they are doing at all...


HEY DEVS TKM NEEDS A LITTLE LOVE!! STOP F*CKING WITH JEDI!!!



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Ronaj
Fri Jun 17, 2005 7:44 am
#2

Actually that's not true, there's Dizzy Attack at 0010 as well.



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

iijin
Fri Jun 17, 2005 9:20 am
#3

oops forgot about that one, TWO combat specials LOL



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Jeisyn
Fri Jun 17, 2005 9:27 am
#4

don't we get sweep, as well?


/sarcasmOff





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Lifebane
Fri Jun 17, 2005 9:48 am
#5

does dizzy even work?



----------------------------------------------------------------------
Harbinger, Kauri
iijin
Fri Jun 17, 2005 9:49 am
#6

yeh we get sweep..............from brawler



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
SparkyNine
Fri Jun 17, 2005 11:10 am
#7






Lifebane wrote:

does dizzy even work?





if by "work" you mean "put a swirly graphic over the head of the target but not actually have any effect whatsoever on combat"; yes.



2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
Jessalyn_Bohicat
Fri Jun 17, 2005 11:17 am
#8



SparkyNine wrote:


Lifebane wrote:
does dizzy even work?



if by "work" you mean "put a swirly graphic over the head of the target but not actually have any effect whatsoever on combat"; yes.






oh but the swirly is so PRETTY!!









Ronaj
Fri Jun 17, 2005 3:06 pm
#9

Dizzy works fine, every time I use it and it hits I hit them for more, they hit me for less and they hit me less in general. Just look at your damage before and after, you'll see the difference, might not be much but it is there.



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Vshbaa
Fri Jun 17, 2005 3:07 pm
#10


Dizzy reduces Melee and Ranged defense. So you'll end up hitting your target harder while it is in effect. I have tested this, and it does work.



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
Melakum
Fri Jun 17, 2005 3:21 pm
#11

lets just face it tkm is supposed to rival a jedi in ability and its even said that the jedi fear the tk masters according to star wars lore and it once semi reflected this in offense defense wasnt as good, but now the defense with improved CoB is as good as force Aura (kinda), now according to the current jedi setup and the difficulty to get jedi vs get tkm i can understand how they are not as comparable in the game, im a full supporter however of making them as hard to get as jedi and maybe a few other professions in favor of having rival professions to balance the jedi, maybe two or three professions like the tk, the bounty hunter, and the jedi to balance out play and give people more options and try to solve this imbalance and constant nerfing of certain professions namely *coughs* Tkm *coughs* lol we were once gods but now we are reduced to CoB and TIA, and its a useless profession by most means unless combined with something that has offense, LETS PUSH FOR A TKM SYSTEM COMPARABLE TO JEDI GUYS, LETS BRING BACK THE OLD DAYS WHEN PEOPLE FEARED US!





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
Kyodor
Fri Jun 17, 2005 3:35 pm
#12

lets just face it tkm is supposed to rival a jedi in ability
No it's not.

and its even said that the jedi fear the tk masters according to star wars lore
According to Star Wars lore, you can't be cloned so easily;
According to Star Wars lore, a blaster bolt hurts more than a kick;
According to Star Wars lore, there weren't so many TKs;
According to Star Wars lore, the Empire outnumbered the Alliance.

Need I go on ? The Star Wars lore means nothing.

and it once semi reflected this in offense defense wasnt as good, but now the defense with improved CoB is as good as force Aura (kinda), now according to the current jedi setup and the difficulty to get jedi vs get tkm i can understand how they are not as comparable in the game, im a full supporter however of making them as hard to get as jedi and maybe a few other professions in favor of having rival professions to balance the jedi, maybe two or three professions like the tk, the bounty hunter, and the jedi to balance out play and give people more options and try to solve this imbalance

and constant nerfing of certain professions namely *coughs* Tkm *coughs*
Umm, TK is not "constantly" nerfed. Name the nerfs:
- KD Nerf (Universal),
- CU (Universal).

There has been no TK-specific nerf which makes a sizeable impact on the profession for a long time.

lol we were once gods but now we are reduced to CoB and TIA,
That's the point.


and its a useless profession by most means unless combined with something that has offense,
Isn't that the point of a tank ? To have high defence but low defence ?

LETS PUSH FOR A TKM SYSTEM COMPARABLE TO JEDI GUYS, LETS BRING BACK THE OLD DAYS WHEN PEOPLE FEARED US!
How about no to your vision of Pre-CU UH3, Headhit, Doc Buff - spamming, Krayt-masscring, unskilfull, deification.




Logic
Grammar
Ratification

Got Coherence?

SparkyNine
Fri Jun 17, 2005 3:38 pm
#13




well, here's from my quick test: with bare fists, fighting mobs 2 CL's higher than me, I was hitting for 337 without dizzy, 348 with.


11 damage difference.


EDIT: Dizzy does 184 damage itself.


BUT. I have to give up 1 swing to add that state effect (losing153 damage) so the fight would have to last long enough for me to hit the mob ~14 times to make up for the lost round with the added damage.


EDIT #2: and the mob did 98 dmg to me before Dizzy, 95 with Dizzy active.


EDIT: forgot to add the dmg from dizzy attack. still not worth it imo.


Message Edited by SparkyNine on 06-17-2005 03:43 PM

Message Edited by SparkyNine on 06-17-2005 03:48 PM



2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
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