Teras Kasi Archive
Thread: improved COB, why only a tier 1 skill?
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ElChubacabra
Mon Jun 20, 2005 11:16 am
#1
Am I missing something here? The defining ability for TKA is improved center of being, yet it is so easy to get.
Shouldn't it be moved to an advanced skill, higher up in the skill boxes, and replaced with an improved COB where it is now that for example will have 350 defense?
Shouldn't it be moved to an advanced skill, higher up in the skill boxes, and replaced with an improved COB where it is now that for example will have 350 defense?
iijin
Mon Jun 20, 2005 11:35 am
#2
Dev response:
*Working as intended, we noticed that TKM is only a support profession now, so to make it easier to get the valuable CoB we put it low, also we didnt feel like wasting a bunch of time on a "support" profession so we took all their specials out too.
ITK5
Mon Jun 20, 2005 11:44 am
#3
Dev response:
*Working as intended, we noticed that TKM is only a support profession now, so to make it easier to get the valuable CoB we put it low, also we didnt feel like wasting a bunch of time on a "support" profession so we took all their specials out too.
iijin.
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Ouch!
I don't feel like TKM is a support profession...but i would like to get some kind of Reward for being a TKM...and not just a gimp out advance combo
*Working as intended, we noticed that TKM is only a support profession now, so to make it easier to get the valuable CoB we put it low, also we didnt feel like wasting a bunch of time on a "support" profession so we took all their specials out too.
iijin.
.
.
.
.
Ouch!
I don't feel like TKM is a support profession...but i would like to get some kind of Reward for being a TKM...and not just a gimp out advance combo
SettingSun
Mon Jun 20, 2005 1:03 pm
#5
The reason is so someone grinding up TKA has some protection, since they aren't getting much help from inate armor.
ITK5
Mon Jun 20, 2005 1:44 pm
#6
W T F is with the stupid stand still crap, that lost me a fight last night, just cause I bumped when the warmup was about to come on. no CoB + Lightsaber = equivilent of being hit directly by the Death Star, I cloned dead and had to clone again LOL
iijin.
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Yea it suxs that Jedi Defender can run Force Aura (same as COB) while sitting, Running, walking, chewing gum..h3ll even while they are in the rest room.
We are Defender specialist we should beable to active it while moving since its hard for it to stick.
iijin.
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Yea it suxs that Jedi Defender can run Force Aura (same as COB) while sitting, Running, walking, chewing gum..h3ll even while they are in the rest room.
We are Defender specialist we should beable to active it while moving since its hard for it to stick.
ShrekECPI
Mon Jun 20, 2005 3:14 pm
#7
ITK5 wrote:
W T F is with the stupid stand still crap, that lost me a fight last night, just cause I bumped when the warmup was about to come on. no CoB + Lightsaber = equivilent of being hit directly by the Death Star, I cloned dead and had to clone again LOL
iijin.
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.
.
.
.
Yea it suxs that Jedi Defender can run Force Aura (same as COB) while sitting, Running, walking, chewing gum..h3ll even while they are in the rest room.
We are Defender specialist we should beable to active it while moving since its hard for it to stick.
Why not just make it where a TKM can have it on constantly? Below the master level it should have a timer, but once you reach master when you activate it in combat it should stay active until combat ends. Also, I agree we should be able to activate it any time, moving or not.
iijin
Mon Jun 20, 2005 3:29 pm
#8
ShrekECPI wrote:
ITK5 wrote:
W T F is with the stupid stand still crap, that lost me a fight last night, just cause I bumped when the warmup was about to come on. no CoB + Lightsaber = equivilent of being hit directly by the Death Star, I cloned dead and had to clone again LOL
iijin.
.
.
.
.
.
Yea it suxs that Jedi Defender can run Force Aura (same as COB) while sitting, Running, walking, chewing gum..h3ll even while they are in the rest room.
We are Defender specialist we should beable to active it while moving since its hard for it to stick.
Why not just make it where a TKM can have it on constantly? Below the master level it should have a timer, but once you reach master when you activate it in combat it should stay active until combat ends. Also, I agree we should be able to activate it any time, moving or not.
I would love it if it stayed on constantly, LOL, but I can see alot of crying comming from that. They need to just make it able to activate while running sitting
etc.
ShrekECPI
Mon Jun 20, 2005 3:30 pm
#9
True, I would settle for that, but we are not Jedi so we are only one step ahead of Smugglers for getting our profs fixed.
SettingSun
Mon Jun 20, 2005 7:14 pm
#11
Everyone does already. You are hurting yourselfif you are melee and don't have improved cob.
iijin
Tue Jun 21, 2005 12:15 am
#12
W T F is with the stupid stand still crap, that lost me a fight last night, just cause I bumped when the warmup was about to come on. no CoB + Lightsaber = equivilent of being hit directly by the Death Star, I cloned dead
and had to clone again LOL
N1V3US
Tue Jun 21, 2005 9:19 am
#13
raider7734 wrote:CoB has to be the worst idea ever, to have so much of your tanking power tied up in a self-buff that lasts less than a minute and is troublesome to keep on, is just stupid. It should be thrown out and replaced by +25 Defense in every single box of TK.. problem solved
Omg I <3 this guy ^^^
Couldn't have said it any better.
I'm pondering why the Master box doesn't have Advanced CoB in the first place.. its TKA's trademark ability..
Message Edited by N1V3US on 06-21-2005 12:20 PM
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