Teras Kasi Archive
Thread: KD resist: TKM vs. Pistoleer
Can someone point me to a thread that explains why pistoleers get a higher resistance to KD than TKMs? I'm sure someone else has had this question answered. I want to read it in hopes it will stop me from ranting.
Thanks
Umm what does it matter that a pistoleer gets a better mod to knockdown?Overall we TKA's are a great class and can't expect to be the best at everything.Yes i know the original TKA descriptionhad something along the lines of "almost imppossible to knockdown", yes that statement would be innacurate but then again alot of the classes original descriptions are innacurate.
Go rant if ya want to, but remember overall TKA is in better shape then most other proffesions,the Devs already seem to be sitting on the fence as to whether or not were too powerful, and seem pretty happy with the way we are.If we go around demanding this and that were going to be expected to start giving up some stuff in exchange.
Umm well i never said you were ranting i was refering to this statement from your original post:
"I want to read it in hopes it will stop me from ranting."
Why do they have a better mod to knockdown then most mellee?Because thats their thing, they havefast but low damaging attacks and good mellee defense skills.Their optimum range for attack isn't much better then melllee's and some of their specials have a verylimited range like point blank and PMD, yes other ranged proffesions have range limited specials as well, the difference being theirs are devasting where as a pistoleers onesaren't.Thats why IMHO the pistoleer gets decent mellee mods.
The main reason I agree with this person that Pistoleer KD defense is too high, is that We spend the same skill points on getting our KD defense as they do, but they get +30 higher than us? God forbid you duel a pistoleer, or get in pvp with one, and try to knock him down first. You will be out cold in 3 seconds. Yes I believe that our profession is quite good atm, buthonestly, the pistoleer KD defense makes absolutely no sense.
vaderbaiter said...
Umm well i never said you were ranting i was refering to this statement from your original post:
"I want to read it in hopes it will stop me from ranting."
Why do they have a better mod to knockdown then most mellee?Because thats their thing, they havefast but low damaging attacks and good mellee defense skills.Their optimum range for attack isn't much better then melllee's and some of their specials have a verylimited range like point blank and PMD, yes other ranged proffesions have range limited specials as well, the difference being theirs are devasting where as a pistoleers onesaren't.Thats why IMHO the pistoleer gets decent mellee mods.
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ok, pistoleer have low damaging attack??? have you fought a pistoleer that uses stopping shot??? that'sat least 600+ damage per shot, not only that they can spam it once a second, and not only that they shoot as accurately at 0m or at 64m not to mention at any range in between
First off /slap whoever broke the wordwrap
Secondly, why is it that we have an entire tree labeled Balance...yet our KD resist is so low? +20 is rediculous. I would like to see +10 to every box plus a +20 in the Master box. I dont want to see us invulnerable to KD, but a TKM should not be KDed by a 0,1,0,0 Novice TKA.
I am totally against mods from seperate professions stacking on top of each other. Pistoleer mods should only work if you have a pistol equiped and vise versa on the TKA mods.
Knocky wrote:
I would like to see +10 to every box plus a +20 in the Master box. I dont want to see us invulnerable to KD, but a TKM should not be KDed by a 0,1,0,0 Novice TKA.
The +10 in every box only refers to the Balance tree and not the entire profession.
Handual i sure have fought pistoleers with stopping shot, and actually have been a Master pistoleer since a month after live so yes i know a fair bit about pistoleers.
And yes they have low damaging attacks when compared tothe other ranged proffesions.Simply put pistols have the lowest damage output of any ranged proffesion, they have less overall base damage on their weaponsand when the screwed up speed equation is factored in they also have the least DPS of any ranged proffesion.Who do you thinks spits out more damage per second? The master pistoleer shooting once every second or the master rifleman or master carbineer shooting once every second?The rifle and carbines have higher base damage and shoot at the same speed hence their dps is greater then that of a pistoleer.
The devs have acknowledged this already as a problem andit was the reason why a while back they announced they were thinking of putting hard speed caps in for the different weapon types.After that tho it never got mentionedby the devs again, but it was a part of the pistoleers top5 and we were assured in ourtop5 response that this issue will be fixed in the upcoming combat changes.
The pistoleer is supposed to have lower damaging attacks then the other classes (and we do), but as a balance are supposed to have afasterrate of fire, but under the current setup Pistoleers have the lowest damaging shots and shoot at the samespeed as the other ranged proffesions.