Teras Kasi Archive
Thread: Armor Break....
Vupos wrote:he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.
maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats
You are 100% correct. You know that everyone with a clue wearing armor will havve 75% resist very soon. When I fight someone AB is on 95% of the fight. I think introducing slices with AB resist so high was a big mistake.
- TK will take a big dive in their role as a tank. (specialy in PVP). You will see a lot more of TK dabblers (for ICOB) wearing armor.
- Melee classes in general get scrwd because AB is what keeps our dmg comparable to ranged classes.
he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.
maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats
UberNinjaOfDoom wrote:
Vupos wrote:he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.
maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats
You are 100% correct. You know that everyone with a clue wearing armor will havve 75% resist very soon. When I fight someone AB is on 95% of the fight. I think introducing slices with AB resist so high was a big mistake.
- TK will take a big dive in their role as a tank. (specialy in PVP). You will see a lot more of TK dabblers (for ICOB) wearing armor.
- Melee classes in general get scrwd because AB is what keeps our dmg comparable to ranged classes.
There is no 75% resists.
TK IA is 6000 resists which is 48% damage reduction. I assume you meant 7500 resists, which is only about 53% reduction...not a huge difference.
Message Edited by Kaylais on 07-18-2005 11:30 AM
yes there is nodmg armor resists for 75% BUT you can slice armor to resist ARMOR BREAK for 75%, meaning when hit with AB your armor will resist AB 75% of the time, coupled with the fact that TKA AB only sticks about 70% of the time, it isn't good for us.
Kaylais wrote:
UberNinjaOfDoom wrote:
Vupos wrote:
he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.
maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats
You are 100% correct. You know that everyone with a clue wearing armor will havve 75% resist very soon. When I fight someone AB is on 95% of the fight. I think introducing slices with AB resist so high was a big mistake.
- TK will take a big dive in their role as a tank. (specialy in PVP). You will see a lot more of TK dabblers (for ICOB) wearing armor.
- Melee classes in general get scrwd because AB is what keeps our dmg comparable to ranged classes.
There is no 75% resists.
TK IA is 6000 resists which is 48% damage reduction. I assume you meant 7500 resists, which is only about 53% reduction...not a huge difference.
Message Edited by Kaylais on 07-18-2005 11:30 AM
Vupos wrote:he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.
maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats
Do not think that we will get Armor Break resistances for Innate Armor. Our armor is comparable to high quality armor and is free. You need to pay for the Armor Break resistance, not to mention the armor itself. Crafted armor will always be superior to our Innate Armor in PVP, as it should be. Innate Armor, however, is wonderful in PVE.
Daikatsu wrote:
Vupos wrote:he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.
maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats
Do not think that we will get Armor Break resistances for Innate Armor. Our armor is comparable to high quality armor and is free. You need to pay for the Armor Break resistance, not to mention the armor itself. Crafted armor will always be superior to our Innate Armor in PVP, as it should be. Innate Armor, however, is wonderful in PVE.
The problem is that at 75% the resistance is way to high. It makes being a master TK irrelevant. The only practical benefit of being a Master Tk is the accumulation of our innate armor. (ICOB, and Powerboost come way too early.) If TK will be forced to wear armor in order to compete, then there will be no point for people to to invest their sp in master TK, as they will be better off dabbling in the profession.
We have been assigned a role of a best tank in the game. We have a low dmg output to balance that. SOE should make up their minds if in order to be best tanks we should wear armor or not to wear it (i would prefer not). Our skills, all the way to master lvl should reflect that decision.
Message Edited by Martimus on 07-18-2005 03:25 PM
In body, mind, and spirit, TKA is the ninja of the SWG universe.
Defence should be improved for this class. TKA should not have to eat or drink food for a dodge bonus. This ability should be natural for a TKA since he is lite on his feet for combat. At MASTER level, TK should have a natural dodge defence of 60%. If we cant wear armor, our agility should be superior to others. This ability could work like IA, once you put on armor, you loss it!
Also, raise COB higher up the skill tree so others stop taking the skill.
Maybe tweak our stat attacks due to our low damage output.
Our basic AB sucks. The new crafted/sliced armor is really going to hurt us.
The truth in the matter comes from the fact that TKA are not doing what our tanking is supposed be...avoidance. We're supposed to be dodging like mofos out there, but we're not. Melee Defense is no longer our ability to not be hit, it's our strength at taking a punch. That's the main reason why COB has a large difference on our damage taken, not our hits taken. Something needs to change there.
I've always TKM as an annoyance. We're quick, nimble, with small precise strikes that do little damage, but we keep the attention on us so our friends can do the massive amounts of damage they need to. In the meantime, we need to keep that mob really pissed off that he can't hit the small squishy thing in front of it.