Teras Kasi Archive

Thread: Armor Break....

keenism
Sat Jul 16, 2005 2:50 am
#1

Is it intended for armor break to work on TKA's innate armor?
Acaila
Sat Jul 16, 2005 9:39 am
#2

Of course. Armor Break is supposed to reduce your resistance. Whether or not you wear physical armor doesn't matter, because both physical and innate armor have resistances.



---------------------------------------------------------------------------------------
Osskim Tsalik
Master Smuggler / Master Pistoleer / Combat Medic 0004

Israfael Quiroma
Master Pikeman / Master Swordsman / Master Brawler / Teras Kasi 0400 / Novice Medic
keenism
Sat Jul 16, 2005 4:51 pm
#3

So basically this one move renders our purpose...Tank/Defense, useless. Other professions have damage(swords) or the ability to kite(ranged) to make up for it. Total nonsense. If you say our "avoidance" adds into our role in pvp at least, BS, with all the new foods and such people have ZERO problem hitting you.
McCrow
Sun Jul 17, 2005 9:00 am
#4

Armor break only lasts for a short amount of time, if you can last without it for a about 10 secs your fine



GRAEME MCCROW
IMPERIAL BOUNTY HUNTER
~~~SECKS~~~
-=RED = DEAD=-



UberNinjaOfDoom
Sun Jul 17, 2005 3:08 pm
#5



Vupos wrote:

he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.

maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats






You are 100% correct. You know that everyone with a clue wearing armor will havve 75% resist very soon. When I fight someone AB is on 95% of the fight. I think introducing slices with AB resist so high was a big mistake.

- TK will take a big dive in their role as a tank. (specialy in PVP). You will see a lot more of TK dabblers (for ICOB) wearing armor.
- Melee classes in general get scrwd because AB is what keeps our dmg comparable to ranged classes.



________________________________________________________________
UBER
________________________________________________________________
Help to betatest NGE to make the console version of Diablo SWG bug free !!
Vupos
Mon Jul 18, 2005 12:33 am
#6

he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.


maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats





___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
Kaylais
Mon Jul 18, 2005 3:30 am
#7


UberNinjaOfDoom wrote:


Vupos wrote:

he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.

maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats






You are 100% correct. You know that everyone with a clue wearing armor will havve 75% resist very soon. When I fight someone AB is on 95% of the fight. I think introducing slices with AB resist so high was a big mistake.

- TK will take a big dive in their role as a tank. (specialy in PVP). You will see a lot more of TK dabblers (for ICOB) wearing armor.
- Melee classes in general get scrwd because AB is what keeps our dmg comparable to ranged classes.




There is no 75% resists.

TK IA is 6000 resists which is 48% damage reduction. I assume you meant 7500 resists, which is only about 53% reduction...not a huge difference.

Message Edited by Kaylais on 07-18-2005 11:30 AM



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
Baby Jedi
Imperial Ace Pilot
Hey Devs! My Nerf Protection Suit is not working!
Click here if you want to ban broken links


Vupos
Mon Jul 18, 2005 4:40 am
#8






Kaylais wrote:




UberNinjaOfDoom wrote:





Vupos wrote:

he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.


maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats









You are 100% correct. You know that everyone with a clue wearing armor will havve 75% resist very soon. When I fight someone AB is on 95% of the fight. I think introducing slices with AB resist so high was a big mistake.

- TK will take a big dive in their role as a tank. (specialy in PVP). You will see a lot more of TK dabblers (for ICOB) wearing armor.
- Melee classes in general get scrwd because AB is what keeps our dmg comparable to ranged classes.






There is no 75% resists.

TK IA is 6000 resists which is 48% damage reduction. I assume you meant 7500 resists, which is only about 53% reduction...not a huge difference.

Message Edited by Kaylais on 07-18-2005 11:30 AM



yes there is nodmg armor resists for 75% BUT you can slice armor to resist ARMOR BREAK for 75%, meaning when hit with AB your armor will resist AB 75% of the time, coupled with the fact that TKA AB only sticks about 70% of the time, it isn't good for us.




___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
Daikatsu
Mon Jul 18, 2005 5:18 am
#9



Vupos wrote:

he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.

maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats




Do not think that we will get Armor Break resistances for Innate Armor. Our armor is comparable to high quality armor and is free. You need to pay for the Armor Break resistance, not to mention the armor itself. Crafted armor will always be superior to our Innate Armor in PVP, as it should be. Innate Armor, however, is wonderful in PVE.



Londer Dukrous
Elder Bounty Hunter/Teras Kasi Elder
Lost Souls, Corellia, Starsider
Bradaq
Mon Jul 18, 2005 11:34 am
#10

So would that make it sensible for say a tka/swordsman to run around in a high quality set of armor for pvp and do the IA thing for pve?
Martimus
Mon Jul 18, 2005 3:24 pm
#11


Daikatsu wrote:


Vupos wrote:

he does have a point though now with AB slices getting up to a much as 75% and general armor resistances being higher then IA and no option to slice.

maybe they could offer a quest or something to go through special Training by a famous TKM that would boost some of our IA stats




Do not think that we will get Armor Break resistances for Innate Armor. Our armor is comparable to high quality armor and is free. You need to pay for the Armor Break resistance, not to mention the armor itself. Crafted armor will always be superior to our Innate Armor in PVP, as it should be. Innate Armor, however, is wonderful in PVE.



The problem is that at 75% the resistance is way to high. It makes being a master TK irrelevant. The only practical benefit of being a Master Tk is the accumulation of our innate armor. (ICOB, and Powerboost come way too early.) If TK will be forced to wear armor in order to compete, then there will be no point for people to to invest their sp in master TK, as they will be better off dabbling in the profession.

We have been assigned a role of a best tank in the game. We have a low dmg output to balance that. SOE should make up their minds if in order to be best tanks we should wear armor or not to wear it (i would prefer not). Our skills, all the way to master lvl should reflect that decision.

Message Edited by Martimus on 07-18-2005 03:25 PM



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

WarWidow
Tue Jul 19, 2005 12:33 am
#12

Melee is not what it use to be.

In body, mind, and spirit, TKA is the ninja of the SWG universe.

Defence should be improved for this class. TKA should not have to eat or drink food for a dodge bonus. This ability should be natural for a TKA since he is lite on his feet for combat. At MASTER level, TK should have a natural dodge defence of 60%. If we cant wear armor, our agility should be superior to others. This ability could work like IA, once you put on armor, you loss it!

Also, raise COB higher up the skill tree so others stop taking the skill.

Maybe tweak our stat attacks due to our low damage output.

Our basic AB sucks. The new crafted/sliced armor is really going to hurt us.





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Daikatsu
Tue Jul 19, 2005 7:51 am
#13

I agree the 75% is way too high, but that's what was decided. I would think a 15%, 30%, 45% armor break resistance line would be more in tune with the 60% maximum this game seems to be gearing towards. Additional foods or spices would make up the last 15% needed, thus giving some more variety in the chef/smuggler businesses.

The truth in the matter comes from the fact that TKA are not doing what our tanking is supposed be...avoidance. We're supposed to be dodging like mofos out there, but we're not. Melee Defense is no longer our ability to not be hit, it's our strength at taking a punch. That's the main reason why COB has a large difference on our damage taken, not our hits taken. Something needs to change there.

I've always TKM as an annoyance. We're quick, nimble, with small precise strikes that do little damage, but we keep the attention on us so our friends can do the massive amounts of damage they need to. In the meantime, we need to keep that mob really pissed off that he can't hit the small squishy thing in front of it.



Londer Dukrous
Elder Bounty Hunter/Teras Kasi Elder
Lost Souls, Corellia, Starsider
Page 1 of 3
Previous Next