Teras Kasi Archive

Thread: Healing wounds with meditate 4? shouldnt it be TKM?

Nenjah
Sun Sep 21, 2003 2:55 pm
#1

I'm sick of commandos, smugglers and others just taking the meditate tree for healing wounds. This is an elite ability that only TKM should have and now every rambo and han solo wannabe are meditating like a pro. Sure TKM heals faster but isnt it all about healing wounds in general? It would keep all of the dabblers out of the unarmed tree. All or nothing the way it should be. Its just an idea to keep Teras kasi as unique as possible, it gives us a bigger reward for getting TKM and not just one dam skill tree.

What do you people think? yay or nay? just trying to get a gip on how most TKA feel.

-Chro TKM
Ehogack
Sun Sep 21, 2003 2:59 pm
#2

If they want it.. they have to work for it. You know how SLOW TKN is? That's how fast a 4/0/0/0 TKA too


Most of the Commando/TKA on Starsider that I know were already TKM and jumped on the bandwagon.

Dumahim
Sun Sep 21, 2003 4:10 pm
#3

Correct me if I'm wrong, but I thought the whole point of having such a skill based system is to pick and chose what you want, not just go for everything.



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
Cobok2002
Sun Sep 21, 2003 4:27 pm
#4

wait till they put all active defensive abilitys into meditate line =). You will have commandos and smugglers replace tanks in groups.
Morik
Sun Sep 21, 2003 4:50 pm
#5

perhaps you pick what you want out of the skills, but its not meant so you can get a little of everything and have the best of all worlds. the masters deserve a bigger reward, perhaps add more meditation for getting master and less for just the tree.




Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
ShinmaRyche
Sun Sep 21, 2003 5:21 pm
#6

I may be wrong, meditate works for wounds at lvl 3 as well but its very slow, similar to the wound healing you get from a camp. You dont notice it unless you are REALLY watching for it.
Omegaplex
Sun Sep 21, 2003 6:23 pm
#7

What makes you think they're gonna put the defenses in the meditation line? That would be the stupidest thing they could do. ~J



--------------
Trazco, Valcyn Server
Master Combat Medic
Master Doctor
Master Medic
Cobok2002
Sun Sep 21, 2003 6:52 pm
#8

They will put defenses in the meditation line because it's the stupidest thing to do. TKA want more defenses and more stuff from meditation line. Why wouldn't theyput defenses in meditation line to solve both problems?
DarthXadius
Mon Sep 22, 2003 5:41 am
#9

If anything I think they should beef up this line. Healing bleeding is fine at novice, but it really ins't very useful until meditation 4. Poison is nice to heal too - and once in a while disease but these things tend to really knock the wind out of you during the fight, and healing after may not be an option (due to death). I think meditation needs to have working powerups that enhance you before a battle similar to a doctor buff or using food/spice. Its so much work for so little reward - until the end that is. Just my two cents on one of the many things that needs a gander at by the devs.



Xadius




Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Palitrine
Mon Sep 22, 2003 5:57 am
#10



ShinmaRyche wrote:
I may be wrong, meditate works for wounds at lvl 3 as well but its very slow, similar to the wound healing you get from a camp. You dont notice it unless you are REALLY watching for it.





Nope it starts at med 4, and you know it's working because it puts big system messages on your screen. What you were seeing was camp or hospital active regen.



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
swankiller
Mon Sep 22, 2003 6:12 pm
#11

i would like to see resistances to bleed, disease, and poison in the meditation line being as Teras Kasi is basically a monk and other MMORPGs with monks, have resistances to things like that along with the ability to get rid of them.


jiub




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
Elanae
Tue Sep 23, 2003 7:01 am
#12

If someone wants to spend all that time to get the meditate line of the tree kudos for them. I sure wouldnt use my precious skill points to work up unarmed to get to novice tk to get to meditate. Would be easier to just pick up Medic for 15skill points and use stims/wound packs. But I agree Master needs to have a better reward/bonus than currently.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Xeonus
Tue Sep 23, 2003 11:03 am
#13

AMEN! TKM should be only ones healing wounds in the Mediatation tree.



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
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