Teras Kasi Archive
Thread: Teräs Käsi in the CU Mid-level testing Latest Impressions.
Teräs Käsi in the CU - Mid-level testing - Latest Impressions.
So we have now started testing the profession we all know & love, Teräs Käsi. But what do you make of it so far?
Some questions to consider (but add more as well):
- How does the game play feel?
- Are you finding it viable to tank stuff at your group’s level?
- What concerns do you have? (If any)
- What do you really like?
- Can you see how we are going to fit in to the role of tank?
But remember to add more then that, just used those as something to start with.
Message Edited by Mankind00 on 04-08-2005 12:46 AM
Mankind00 wrote:
- How does the game play feel?
boring, my char does only do the standart attack animations. the only different i have noticed yetis lunge. but have to look how the combo will look. still i'm missing the headbangs and the hits on the ears from the dizzy, stun moves
- Are you finding it viable to tank stuff at your groups level?
no, not really. the creature is running to the rifleman as soon i heal myself or hit COB and do not touch the creature for a 1/10 second.... it's not such a problem at the moment as creatures same level as the group does not kill the range groupmembers so fast but i can't imagine how it will be with high level stuff.
- Can you see how we are going to fit in to the role of tank?
to early to say that
Would be unbelievable sad and boring for me,if this counts for most moves
NkikHet wrote:
Mankind00 wrote:
- How does the game play feel?
boring, my char does only do the standart attack animations. the only different i have noticed yetis lunge. but have to look how the combo will look. still i'm missing the headbangs and the hits on the ears from the dizzy, stun moves
- How does the game play feel?
Dosnt feel as fluid..
- Are you finding it viable to tank stuff at your group’s level?
It isnt to bad
- What concerns do you have? (If any)
How fast will we really be. Swordsman have more speed then we do.
Smugglers should get General Melee speed/accuarcy not unarmed. Possible lower the speed mods a bits and bring TKM closer to being actually masters of Unarmed combat. Or at least a speed cap.
Lack of combat specials
The razor knucklers will be to easy to get.
- What do you really like?
There is nothing I really like TK wise all though dont think anything is bad. I remain skeptical
- Can you see how we are going to fit in to the role of tank?
In PVE - Yes
In PVP - No, will need testing but that kind of testing will be difficult.
Message Edited by Flatlinedmemory on 04-07-2005 07:13 PM
Message Edited by Flatlinedmemory on 04-07-2005 07:15 PM
Flatlinedmemory wrote:
- What concerns do you have? (If any)
How fast will we really be.actually, if you add up a TKM's general melee speed and unarmed speed, our total is +90, I think
Message Edited by Mercurion on 04-07-2005 07:27 PM
Its quite possible that weapon speed will make the over all difference , but in the current system every professtion can hit 1 p/s so weapon speed dosnt really mean a thing
Flatlinedmemory wrote:
Some questions to consider (but add more as well):
- How does the game play feel?
Dosnt feel as fluid..
- Are you finding it viable to tank stuff at your group’s level?
It isnt to bad
- What concerns do you have? (If any)
How fast will we really be. Swordsman have more speed then we do.
Smugglers should get General Melee speed/accuarcy not unarmed. Possible lower the speed mods a bits and bring TKM closer to being actually masters of Unarmed combat. Or at least a speed cap.
Lack of combat specials
The razor knucklers will be to easy to get. from what what ive heard you will need to loot schematic 4 razors at dwb and the you need the nightsister vibro untis from the ns that spawns once every recet wich will be alot harder post cu
- What do you really like?
There is nothing I really like TK wise all though dont think anything is bad. I remain skeptical
- Can you see how we are going to fit in to the role of tank?
In PVE - Yes
In PVP - No, will need testing but that kind of testing will be difficult.
Message Edited by Flatlinedmemory on 04-07-2005 07:13 PM
Message Edited by Flatlinedmemory on 04-07-2005 07:15 PM
Nerz wrote:
Would be unbelievable sad and boring for me,if this counts for most moves
NkikHet wrote:
Mankind00 wrote:
- How does the game play feel?
boring, my char does only do the standart attack animations. the only different i have noticed yetis lunge. but have to look how the combo will look. still i'm missing the headbangs and the hits on the ears from the dizzy, stun moves
Message Edited by RogueFettt on 04-08-2005 01:09 AM
RogueFettt wrote:
Nerz wrote:Would be unbelievable sad and boring for me,if this counts for most moves
NkikHet wrote:Mankind00 wrote:
- How does the game play feel?boring, my char does only do the standart attack animations. the only different i have noticed yet is lunge. but have to look how the combo will look. still i'm missing the headbangs and the hits on the ears from the dizzy, stun moves
They're still in the first week of testing, they don't have all the animations ready yet....I'm not even bothering to play it right now because I'm afraid of being disappointed. I'll wait a couple of weeks.Message Edited by RogueFettt on 04-08-2005 01:09 AM
Yes, I must wait longer. Maybe when the blue frog hands out Professions like candy. Because currently the progress is WAY TOO SLOW. In the amount of time it took me to get pistols 2 in TC5, I could have gotten Novice Pistoleer in Live.
Its bloody rediculous.
Or am I missing out on some big secret?