Teras Kasi Archive
Thread: Wait, a TKM can't take a Fencer now?
Whoa, I'm doing TKA soon, (right after I finish up Pistol Grips IV, then train in Master Pistoleer) but I keep hearing that Fencers are killing TKM because of their CoB!
Is this true? Have Fencers gotten better than us? Or is it that our CoB doesn't work?
Yeah by all accounts fencers own us outright.
Honestly I can't confirm cob is broken or working. I can tell you when I'm fighting at least in pve, I use cob and I suddenly see I take alot less hits..... But maybe this isn't working in pvp.... I really don't know what the issue about COB and TKM's are.
After fighting a fencer though I do admit I am wondering if it was working lol....
The main problem you'll have with a fencer, is you simply can't hit them... Or hit them so infrequently to not matter. Also, they seem absolutely resistant to most of our debuffs, knockdowns, etc..... Believe me aftering killing just about any other kind of player with ease taking on a fencer was a humbling experience. They do stun damage too, probably the least resisted dmg type in the game I think... At least composite is vunerable to it..
/shrug
Think the hard-to-hit characters with COB are the pistoleer/fencer hybrids because they both have dodge skill evades at around 100 I think.
Those two professions dodge evade skill combine for ungodly chance to hit themespecially when used with COB.
Why care if a TKM can't be a Fencer? Just find something you like and stick with it.
Anybody can beat anybody, that's the beauty of this game. Even if players have the same eaxact skills they use different tactics/moves. If you want to win every single fight, don't play a game where you won't.
Not a flame, just warning you that one class will always be at the top, right now Fencer is one of them, but a while ago they weren't. It all boils down to the player. Yes, new skills are added, like CoB, but people find new ways to beat different things, and no one class will stay the best for long.
WOW... GOD FORBID a TKM can't beat up everything in the galaxy... Personaly I think that TKM is strong enough, YEA we have some minor bugs, but compaired to the other meleeprofessions we KICK ASS...Look at pikeman for god sake. If you can't beat a fencer its probably becuse they know how to play there profession better than you, or just had the better hand or possibly got lucky that round... Yes there may be some complaints that its hard to hitfencers but you don't think people complain about our KD/Dizzy... once we land that, the battle is over. So basicly if you know your going to have a hard time landing it on a fencer than maybeyou need to replan your stratigy.
This is notmeant to be a flame but I just can't belive how many people think that if someone kills you its automaticly the falut of the profession and that they ether need to be nerfed or that theres a bug that needs to be corrected (which in some cases is a ligitamate excuse.) YOU ARE NOT ALWAYS GOING TO WIN... If that were the case we would get the biggest friggin beat down by the nerf stick that we would need a group to take on a dwarf nuna...
My advice to you... If you can't beata fencer (and i mean EVERY SINGLE TIME you loose) and other TKM's are beating them, you need to find a new stratagy.