Teras Kasi Archive
Thread: Efficiency should come with skill
i think the further up a proffession you go,the moves should cost less HAM.it only makes sense to me to think that a Master TKA or even a Expert or Monk could do a Knockdown more efficient then a novice.wouldnt you think?i figure say it would cost a total of 150 HAM at novice 100 at expert,75 at monk and 35 at master.i think it would more realistically emulate learning something.
What are your thoughts?
and no im not a master TKA im just trying to think of a learning curve.or something along those lines.
Been suggested in another thread and I thinks its a great idea.
Sobec Anun'Ra
Kettemoor
i think like a sliding scale for skill as you go up a proffession is needed.say 150 HAM for a novice,100 HAM for exper,75 HAM for monk and 40 for master.i think it would more realistically emulate getting more effeicient at performing a combat manuever.
Any thoughts?
im not a TKA master by no means also haha
I agree with this concept except I think the HAM cost should go down, just up the Balance branch:
125 Balance 1 (150 is still a lot)
100 Balance 2
75 Balance 3
50 Balance 4
35 at Master (optional)
It seems to be more realistic that you get better at this kind of thing with practice. If you agree with this kind of system, bump this message and let try to the Dev's attention.
i like that system,you could apply it to all the trees.
like unarmed spin in the power tree,you get better as you go up.
you could make the base skill in each tree more efficient as you go up the tree.
Agreed madcowwithsars
That would make for an interesting and rewarding progression up the tree eh?
Aurilius