Teras Kasi Archive

Thread: Anyone who says tka is overpowered is obviously not a tka PROS vs CONS

Trucho-G
Sat Aug 28, 2004 4:40 pm
#1

CONS of TKa

________________

1damage type

1armor piercing

Speed which kills your mind unless your using food/drinks

Damage which is dependent on our speed

A headhit attack which is as good as committing suicide if person your fighting is wearing decent armor

defense acuity is garbage as of now(probably doesnt even work)

Best attack hits random pools

Low State Resistence

__________________

Pros of tka


Has Dizzy+KD+launge

Has Stun(state) attack

Has good ranged melee defense

High combat equilibriem(not sure how you spell that shiz)

Good damage against anything with light armor and low kenetic resist

Teioh
Sat Aug 28, 2004 5:16 pm
#2

I'm pretty sure that speed would go in the pro category...



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

Trucho-G
Sat Aug 28, 2004 5:54 pm
#3

yeah i speed can be added to 'pro' catagory but it still remains as a con
Mahilig
Sat Aug 28, 2004 6:02 pm
#4






Trucho-G wrote:

yeah i speed can be added to 'pro' catagory but it still remains as a con






If you lose mind you should migrate better or get buffed.



NMah'iligN
Trucho-G
Sat Aug 28, 2004 6:05 pm
#5

My char is a human idiot that means i got the most mind possible ALL MY STATS are into mind pool(s) and like i said before i shouldnt have to get buffed everytime i want to duel or fight something that is fairly hard
Mahilig
Sat Aug 28, 2004 6:10 pm
#6

I have a human. My mind is 1100/800/1100. WIth Ahrisa and Vasarian, even in the heaviest of comp I have no mind drain.



NMah'iligN
Trucho-G
Sat Aug 28, 2004 6:13 pm
#7

read first post again
Teioh
Sat Aug 28, 2004 8:06 pm
#8

So in the pro you should put lots of speed and in the con you should put high ham costs.



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

antares_Kauri
Sat Aug 28, 2004 8:48 pm
#9





Trucho-G wrote:
yeah i speed can be added to 'pro' catagory but it still remains as a con





What does that mean, you don't want to put it in pro because you just don't want to? TKA speed is definitely a pro.

As to your "list":


- Damage which is dependent on our speed: What does this mean anyway? This applies to EVERY combat profession in the game.
- Best attack hits random pools: Again, applies to most combat professions, and every melee profession.
- A headhit attack which is as good as committing suicide: At leastTKA hasone...in addition to body hit AND leg hit.
- Low State Resistence: TKA is tied for last or is second-to-last inall but one of state defense ratings you mention, not by itself (Only worst of all in one stat). You also neglect to mention the 57 toughness...



As far as your cons about speed and mind, well, these are hardly TKA-specific, they apply to nearly every combat profession.



antares
master pikeman

Message Edited by antares_Kauri on 08-28-2004 09:15 PM



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IForgotMyName
Sat Aug 28, 2004 8:57 pm
#10






antares_Kauri wrote:






Trucho-G wrote:


yeah i speed can be added to 'pro' catagory but it still remains as a con










What does that mean, you don't want to put it in pro because you just don't want to? TKA speed is definitely a pro.

As to your "list":



- Damage which is dependent on our speed: What does this mean anyway? This applies to EVERY combat profession in the game.

- Best attack hits random pools: Again, applies to most combat professions, and every melee profession.

- A headhit attack which is as good as committing suicide: At leastTKA hasone...in addition to body hit AND leg hit.

- Low State Resistence: TKA is tied for last or is second-to-last inall but one of state defense ratings you mention, not by itself (Only worst of all in one stat). You also neglect to mention the 57 toughness...



As far as your cons about speed and mind, well, these are hardly TKA-specific, they apply to nearly every combat profession.



antares

master pikeman







100% agree.



*edited by admin*
Atama
Sun Aug 29, 2004 11:36 am
#11

Actually it's not true that all melee professions have their best attack as a random pool attack. A fencer's two best attacks, both of which do 4x damage, are 1HandHit3 and 1HandBodyHit3 (the latter is a strike against Health). As a fencer myself, I use 1HandHit3 pretty much exclusively when doing damage.

Here's a good PRO/CON list when comparing TKA against other melee (and this should be more accurate):

Pros
Can target any pool
Can land every state
Highest toughness
Gets meditate
High ranged/melee defense
Fastest profession

Cons
All pool-specific attacks are weak
No area effect state attacks (all other melee professions have at least one)
Weak evasion abilities; defense acuity doesn't seem to work well
Only one damage type
Low state defenses
No bleed attacks

For pretty much every advantage we have there's a corresponding disadvantage. This is why TKA works so well, and why it's considered one of the most balanced combat professions.

Some notes on Trucho's lists... Being able to KD and lunge isn't an advantage since you can get both from brawler, which means every melee profession gets a KD and a lunge. I KD things all the time as a fencer, using 1handlunge2 (it's one of my favorite fencer moves). Also, anything with low armor and low defense against kinetic will fall to any melee profession because every melee profession uses mostly kinetic weapons.



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sknomad
Sun Aug 29, 2004 1:52 pm
#12

another HUGE PRO, to TKA is the base skills costs.

for example, 92 points are required to Master TK, while something like doctor, BH, CH or even BE, require many many more points to be stuffed into requirements.

I think this is something that gets overlooked, and perhaps it is as much of a CON to the other professions, as it is a PRO to TKM, but that just illustrates how unbalanced the current system is.

Players are not stupid people, they find the most advantageous professions, and they dump their points into them. This is why you see every second player on servers is a TKM or Master Fencer, yet how many (for example) master rangers or BH do you see? I would hesitate to guess that you probably see a 10:1 ratio.

The fact that TK can dish out every state, and do it quickly, and inflict a ton of damage at the same time, when compared to some of the other professions, lets use pistoleer as an example, which has no states, 1 kd that doesn't work very well, and does less damage (than tkm) and has pretty much no defense other than dodge, but has the same amount of required 'base' points as tkm... should be a sign that something is fubar. whether that is tkm being too strong, pistoleer being too weak, or the devs being asleep at the wheel.. I don't know.. but something is wrong.




Bloodfin : Talbot Lowca : Inannah Bria : Poo'Doo
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Trucho-G
Sun Aug 29, 2004 3:57 pm
#13

No clue what your talking about ANY Master PISTOLEER(whos know what they are doing)with a DE-10 or Kyrat Pistol (unarmored or armored) Will kill a tkm (armored or not armored). As for Pistoleer not having defense are u dumb? Pistoleer has dodge as you said as well as great state resist. Tkm has **edit**y state resist and crap skill 'defense acuity'
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