Teras Kasi Archive
Thread: Secrets to Pub 18 PVP and Jedi counter-balance
Melakum wrote:
i agree a very potent template and if they ever bring doctor buffs back into the game i might consider getting it back, while there are its own problems it does work rather well and i hadnt found many professions templates if any post cu that could match it, but i never fought a tkm/masterswords/doc4000 when i had it, based on mods currently adding some citris snow cake and or a nice garment or CA a 4000 doc can reach master doc healing potential, as far as healing effieciency goes, but when publish 19 hits if i hear correctly master doc will be able to heal 1600+ grrrrrrr, lol oh well i like it cause then a tkm can beat a jedi like in the old days, before the days of 1500 heal spamming by jedi, very potent template listed here and very thurough details about pvp, i salute you, nice work and keep the info coming,![]()
its not just master doctor that will get a good boost to healing abilitites, its pretty much healing efficiency in general. wether you are MCM, MD, or just the healing parts of CM or Doctor heals are getting a major boost, aswell as cooldown timers etc.
infact look at this doctor thread, there was a test done with the new healing changes, they compared 4000 doc with master doc, and its certain that the only major difference from doc4000 and master doc is the buffing ability, stat resists and rez.
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=94644
Message Edited by sArAhBrIgHtMaN on 06-25-2005 06:46 PM
NOOOOOOOOOOoooo lol damn....
you revealed 2 of the biggest pvp secrets.... gah.... let people figure out themselves foo!![]()
jk, i know your just trying to help hehe. damn though, stealing my secrets from meh![]()
Good post, especially the COB and /kneel tricks.
How do you deal with rangedplayerskiting you? The template I've been using is MD/TKM/Novice Smuggler....which adds a ranged ROOT via concussion shot.
QuongDuc wrote:
Good post, especially the COB and /kneel tricks.
How do you deal with rangedplayerskiting you? The template I've been using is MD/TKM/Novice Smuggler....which adds a ranged ROOT via concussion shot.
i prefere the TKM/MasterPikes/Doc4000 template, the original poster may think it isnt a good template, but doc4000 allows you to have 80 healing efficency, add BE clothes and you can easily get 105, same as standard master doctor.
high points for this template:
great healing(usually around 700ish for bacta shot, and 200 a tick for bacta infusion)
intimidate, stun, and warcy
the usual plus from TKM
not to mention that publish 19 is reducing cooldown timers on the heals, AND a major boost in healing for not just master docs but anyone with healing power in medic, doctor, or CM.
after publish 19 master doc can heal for around:
1500
after publish 19 doc4000 can heal for around:
1250
Picofarad wrote:
Double Melee - 4000 Doc:
Left with a choice of fencer, swordsman, and pikeman. Fencer is down right obsolete. Swordsman is seen as a damage dealing profession, while pikeman is seen as a defensive profession but with damage dealing potential.
fencer isnt obselete in pvp. with their amazing kash loot weapons and debuffs and dots, they are great for pvp. and swordsman... head hit, crit hit do amazing damage.
With swordsman, true, you do gain a bit of accuracy and speed and the ability to deal more damage. But, your defenses are no higher than what is achievable with my template (will get to that soon) and the decreased healing ability is not easily supplemented with more damage. The damage is not worth the loss of healing power! you arent losing much healing power
Again, with pikeman.. the defense is no greater! The loss of healing power leads to a dependence on ruby biel which is not what you want. You have access to more specials just like swordsman, but the trade off of higher healing ability is not worth it. pikeman gives stun which post-cu, kd + stun = ftw
Back to my template
Once I selected TKM / Master Doctor as my base, I began to work with the 38 skill points left over. To make a long story short, the absolute best final template I have come up with is: TKM / Master Doctor / Swordsman 1030 not getting the swords defense lines, accuracy and speed lines can be bad. unless of course you go with katarn knucles.you are lacking in damage and 4000 doc with BE clothes does just about as good as a master.
Adds enough defense to match those double melee / 4000 doc templates and 3 great specials: Head Hit, Adv Armor Break, and Power Attack. if you have a lot of money, i say why go tkm? if you can afford armor better than innate, i say only get 2100 and get more fencer and pikes.
Foods and equipment
To complement this template, there are certain foods you will want to use. If you want to be at your maximum potential in pvp, you will need these.
Drinks:
Mandolorian Wine - +380 health, +50 health regen, +200 to both action and mind regen.
Spiced Tea - +186 regen to mind
Spices:
Booster Blue - +20% mind regen is important here.
My food is setup in a way, that I depend on drinks for regeneration effects and take those before combat. The goal is to leave the food portion of the stomach empty for combat.
Food:
Synthsteak - 55 seconds, 25% mitigation of damage (I prefer time, some people like power.. ex: higher mitigation % but shorter duration)
Exo-protein wafers - 18 seconds, 27% mitigation of damage
Other Items:
Stim D's -1200 power (I know you're a doc, but stims are the only healing you can use while KD, so these can save you long enough to get back on your feet)
Bacta infusion and Bacta Jab enhancers - Jab inhancers increase my bacta jab from a 500 heal to an 800 heal. Good to have.
Action powerups w/ Katarn Knuckles (ADK is great to have)
Putting it together - Dueling Strategies
Like I said previously, take your mandolorian wine and spiced tea aswell as your booster blue before the conflict. This leaves the food portion of the stomach available. And always keep your doctor buffs on and power boost on!
As for attacks to use, there is a "combo attack" I use that Cobraa helped me with. It goes as follows:
Dizzy attack -> Knockdown -> Armor break -> Power Attack -> Adv Combo -> Head hit i would think armor break before KD, cause you do more damage with AB then KD than the reverse. they will most likely be up from KD after you armor break them.
From there, I like to spam attacks and reapply armor break and dizzy when necessary. Another thing that is very important but you have problably never heard: Be conservative of knockdowns!I'll explain more in detail later.
Defensive Stacker:
While a tough opponent, you can learn to beat them. The real secret here is a constant barrage of hits, which is where action powerups come in handy along with the doctor's speed buff and action regen buff. As I stated before, be conservative of your knockdowns. Knockdown conservation can be tough, sometimes you just want to spam it, but there is a timer after they have been kd'd before they can be kd'd again. (Roughly 30sec AFAIK) With a defensive stacker, there are 2 occasions for which I save KD for. One, they hit me really hard / my COB falls off, and I need a breather to heal and/or reapply COB till the macro clicks again. Second, their COB is about to come off. This is such a dirty trick, but it works like a charm. When you see their COB blink, KD them within seconds of it wearing off. They are likely using a macro, and the KD will interrupt it. Sometimes they will not notice, and you can land some lethal blows before they catch on.
Fights with a defensive stacker can last as long as a fight with a Jedi, so it is important to conserve mind. It is your life line! A great trick is to /kneel during the fight. Your HAM will regen quicker and you can still attack and heal in this position.
Foods play an important part in these fights, but I will cover food use in the next section (although it applies just as much here).
Probably what you wanted to see in the first place, Jedi dueling strategies:
Face it, PvP is now dominated by Jedi. If you can't run with them, then you might as well give up pvp or grind a Jedi yourself. But the good thing is, you can beat Jedi. For the most part, the Jedi you will come across in pvp are full template but even still, you will notice that some are considerably better than others. You won't win every fight, just as Jedi themselves do not win every fight.
I start the fight off as usual, running a "combo attack" (see order of attacks above) while being extra careful to conserve knockdowns. When your action bar is full, unleash heck on the them, only letting up to heal yourself. Armor break is a must, dizzy is great to have on them. Keep attacking until your action is low. Again, it is a good idea to /kneel during the fight for regen bonuses. Play defense now. Use sword flurry (minimal effects but the +80 defense can't hurt) and focus on healing. Keep health high, because the last thing you want is to be KD'd with 50% health. When playing defense, reapply cob manually, often, (leave macro running too) so you are not vulnerable to the interrupt attack I illustrated in the previous section.
Food is a life saver! With your stomach empty, you'll be able to take 4 synthsteaks and several protein wafers during the course of the fight. When you get dangerously low on health, just got kd'd and you know its coming hard, pop a steak.
Continuing using steak when in trouble until you cannot take a steak any longer, thenpop wafers when necessary (low filling). Do not just pop these food items with no reason.
After using a steak, I have plenty of time left over (55 second duration steak) after I recover. While I still have the mitigation bonus, no reason not to take advantage. Unleash a furry of attacks while you are taking little damage.
In a best case scenario, your mind regens faster than you need to heal and you havehigh mind throughout the fight. This is just a race to see how long it will take before the Jedi runs out of force, because you obviously aren't going down.
In a not so great scenario, your mind slowly dwindles. It is extremely important to conserve mind when this is happening. It is a race to see who runs out first: the Jedi of force, or you of mind. Often times, your mind will give way first, but you can still hold out 10-20min before this happens.
In a terrible scenario, the Jedi has an amazing saber and +25 general melee attachments as well as + saber attachments. What results is a very fast and hard hitting Jedi which can wear you out quickly. There aren't many of these, thankfully.
Quick Tips:
Use /kneel in a duel for increased regeneration of ham. You can still attack, enable COB, and heal in this position.
Conserve Knockdowns. Wait for an opportune time, or as a life saver. Knockdown melee stackers right before their COB wears off to interrupt their macro.
Conserve Mind. Sometimes sitting in the /kneeling position and doing nothing but healing works well. Attacks do have a mind cost. Occasional knockdowns but no follow up attacks can increase regeneration. (You won't take damage for several seconds)
Use the drink combo before every fight, and keep your defensive foods ready or in your toolbar for quick use during the fight. Always have your doctor buffs on you aswell as power boost. No reason not to.
Keep health high during a fight. Do not wait to heal.
When playing defense, manually reapply COB occasionally so no one can use the interrupt trick on you. i personally wont remember