Teras Kasi Archive

Thread: People cry NERF TKA, but seriously people...it's a decent profession

Shaggy-foo
Sun Mar 21, 2004 2:51 pm
#1

OK, so everyone is crying nerf tka nerf tka cuz people don't know how to beat em. Obviously newbies, don't know how to beat TKM's so they need to learn how. Once you are veteran at the game, you start noticing that tka's aren't as good as they seemed. Most ranged professions can beat TKM's and I as a fencer can easily beat TKM's if I am also a master brawler. TKM's are good for meditation line. And i really think that that's it. As in term of damage output, they are good but swordsman can kill things quicker. Fencer's have stun batons and scatterhit2, and pikemen....well they have nothing. Sorry for all those pikemen, except for maybe their ranged kd's. Sure tka's have knockdown2 which is great in pvp, but not if the opponent ate alittle bit of food to increase defense against dizzy or kd. And the tka's have unarmed hit 3 which does great damage but at the cost of *edit* load of action ham. TKA's are probably one of the ONLY professions working well right now that is very balanced. Because of their good damage, they can only do kinetic damage and have no dots. Which sux for tka's cuz if the opponent is wearing good armor, then it takes a while to kill em. So people, before you cry nerf nerf nerf, maybe u should work on your personal skills first and see why you can't beat them. Maybe you should pick a better combination of professions or maybe get a better weapon or maybe eat some food or drinks or get better armor. Cuz TKA's are the MOST balanced profession in the game. I'm a master fencer/tkm/master brawler and I like my combo cuz i'm very adaptable to situations and I'm very very experienced in what i'm doing. But even for me, there are things that I can't beat and people I can't beat but i don't cry nerf. I applaud that person and rethink my strategy. i can't beat riflemen/Combat Medic, but I don't cry nerf....instead I go buy stun armor and synthsteak to reduce damage and migrate my mind stats and eat mind foods and drinks. Newbies have to start noticing that they aren't as good as they think they are. Stop crying nerf and maybe you should start thinking and asking veterans what they do to beat the opponent that you are having trouble with. Stop acting immature and ask people for help and tips.



Macbex Cephion (blademaster)
TheJediMaster628
Sun Mar 21, 2004 2:55 pm
#2

Good post,no spaces,but good post



Eosa Eelo: NOOB EXTRAORDINARE!!!
KiIIgore
Sun Mar 21, 2004 3:19 pm
#3

OK, one on one, a TKA can get it pretty easy, as can 2 on 1 etc. ... It depends on what you use ...


One thing ranged players are learning, is getting less damage weapons, and suplementing for accuracy ... make a big difference ....


Another is... I have fought other TKAs, and lost to 2 out of 20 now ... 1 was my stupidity .. other caught off guard ..


I have won this way too.... I also have had 2 fights with a swordsman and a TK ... lasted 15min no winners ...


Now, why is my character hard to beat ? cause hes a TKA ?


NO .. cause I am a master DOC with every state heal, poison etc. ... so i am dizzied .. fixed, set on fire .. fixed, poisoned ....


People that whine about TKA are morons that have NIL in the skills department ...


These idiots need to spend money on stuff and practise ... I have a lot of money for range defences, dodge, and in foods, spices etc ...


For example, I find the best VKs .. sliced to 194-201 damage, then a power up ...


I then add my knockdown and damage foods, then my mind drinks ... save spice as last resort ..


That part of how to win, these idiots crying nerf need a life and need to grow up !


Cakins7005
Sun Mar 21, 2004 4:44 pm
#4

I disagree with just about everything in your post. You say "And i really think that that's it. As in term of damage output, they are good but swordsman can kill things quicker." Swordsman don't start outdamaging TKA's unless the targets have medium armor and are above 30% kinetic resists. Since "unarmed" damage applies to viboknucklers as well, TKA's consistantly outdamage me against light armored targets such as crazed geonosians. All classes except for Riflemen, Fencers and Combat Medicshave hard times against dealing with opponents in 80 %composite armor. TKA is fotm for a reason. It is the most unbalanced melee class. Admit it! You did not sign up for Teras Kasi because of thoseannoying red trails, yousigned up because you knew it was powerful.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
KiIIgore
Sun Mar 21, 2004 5:04 pm
#5

actualy I have done 14 professions, so I know what I am talking about, and I have slaughtered many people with all of them, let me geuss you have a POWERHAMMER @ 653 max damage ...


Wow, try getting some special weapons with different damage types ... a fencer with a stun baton can smoke a tka if he knows how to fight, I bet you if I put time into swordsman, I would smoke you in a duel with that too ...


It is what you put into your character that makes him tough, not one MASTER TITLE ...


My comp is 80% kinetic / 79% electric / 39% stun / 80% base ( all effect slices ) ... so you tell me why you loose, and I am a master doc as a secondary ... so yes meathead, I will smoke a medic / sword /rifleman for fun ...


Man LEARN HOW TO WIN THEN CRY
Shaggy-foo
Sun Mar 21, 2004 8:22 pm
#6

Very well put Killgore. I completely agree with you. I put a lot of time into master fencer, and i've been playing it for over 2 months. I learned all the tricks and completely mastered the profession. Just cuz you are a master at the profession doesn't meant that you are good at it. A completely novice TKA who knows what he is doing can defeat a spammer tkm who spams unarmedhit 3 like crazy and incapps himself. It's about knowing your profession inside and out. And i'm sorry but master swordsman do outdamage a master tka. swordsman are slow, but if they get good weapons they kill a lot of stuff faster than a tka can. Learn ur profession people before u cry nerf. When i just mastered fencer, I couldn't beat a tkm. But i learned my profession and was able to beat tkm's with ease. I myself became a tkm for defense stacks which were available before pub 7. Now i'm still a tkm for meditation and their head hit and cuz they can kill mobs easier and quicker than fencers. Not for pvp reasons.



Macbex Cephion (blademaster)
SilentJay1284
Sun Mar 21, 2004 8:31 pm
#7






Cakins7005 wrote:

I disagree with just about everything in your post. You say "And i really think that that's it. As in term of damage output, they are good but swordsman can kill things quicker." Swordsman don't start outdamaging TKA's unless the targets have medium armor and are above 30% kinetic resists. Since "unarmed" damage applies to viboknucklers as well, TKA's consistantly outdamage me against light armored targets such as crazed geonosians. All classes except for Riflemen, Fencers and Combat Medicshave hard times against dealing with opponents in 80 %composite armor. TKA is fotm for a reason. It is the most unbalanced melee class. Admit it! You did not sign up for Teras Kasi because of thoseannoying red trails, yousigned up because you knew it was powerful.







Was a TKA for the wound healing. Decided to master it instead of smuggler. Loved every minute of it there after.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Defconn
Sun Mar 21, 2004 9:27 pm
#8

This is not a flame, so please bear with me.

I'm a swordsman as well as TKA, and I can't understand why every swordsman around, well, most that I have seen anyway, run around with a hugely damage sliced power-hammer with 5.4 speed and an accuracy of -31 to -40. In terms of damage,it's huge...if you hit your target.

On Eclipse, Lotok,a Master Weaponsmith decided to experiment on hammers and got a range of -8 range modifiers, which had lower damage, about 5.4 speed, but were very successful in PvP. Ok..I admit I don't have the math to prove it, but the fact that he sold out every time he put them on sale should say something about them.

When I made my Scythes, learning from Lotok's experiences above, I sacrificed damage for accuracy ensuring that my Scythes have a + to range modifiers. So, with my speed mods, I now cap on speed, and basically never miss with the Scythe. Ok...granted, most scythes come out at around -2 to +2 with crafted cubes if crafted by a competent weaponsmith. And a Master Swordsman with his +75 speed modifier would cap on speed either at a level of +83 or so, or with a Scythe at about 2.2 (most scythes tend to come out at 2.5 standard). These numbers are from memory, but I am sure I am not far off.

The point I am trying to make here is that each profession must really look into how to make themselves the most effective. In the case of the Swordsman, the highest damage is not necessarily the best, since your speed modifiers are so slow. Using the standard dps calculator, a speed sliced powerhammer seems to be much better especially with the effects of mitigation. Plus, you do damage if you hit your target, so improve on the accuracy of the weapon, or your personal accuracy with tapes and such.

TKM's do huge damage with VK's. That cannot be denied. But they also can incap themselves with them. The same applies to Commandos.

The easiest thing for the other melee professions to ask the devs for, is not to give you higher damage, or a more uber weapon, but a shorter delay modifier across your specials. And this, they could do easily if they wanted to.



Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.
OneHung
Sun Mar 21, 2004 9:58 pm
#9

put it this way, it's one of the only working professions.



RETIRED
BaenreGod
Sun Mar 21, 2004 9:59 pm
#10

Just want to say that as a former master heavy swordsman, whoever said that they can't outdamage teras kasis against crazed geonosians is retarded. I would be able to EASILY outdamage anything in the game besides a master rifleman using the AOE bug in the first room of the geo lab.

Also, just to let you know, most people who play teras kasi suck, no joke, they really just are bad at pvp. At 2122, I dueled against 3 different TKMs, and i beat them all. I am also a master doc. As a master swordsman, I was only beaten once by a TKM, who actually knew how to pvp, being able to hit their mind for 100-300 damage a hit and never miss with a scythe is really awesome, swordsman aren't bad at pvp at all.

Finally, a fencer who knows how to use his proffesion will just about never lose in pvp.

Just my 2 cents.



Wulf'gar
Master Swordsman/Master Rifleman
Tarquinas
Aoxus
Sun Mar 21, 2004 10:39 pm
#11

tkm is really not that hard to beat.. they are just fast and have dizzy... as a swordsman i NEVER have problems with tkm and i usually dont have problems with stacked tkm... i dont care about dizzy knockdown... yea sure i hate it but if i cant beat it with my usual routine then i will just have to make a new one... as for swordsman not being able to outdamage a tka on light armored or no armored stuff.. ever think about clothing attachments... with head hit 3 i hit for 3-5k damage once a second EVERYSECOND.. thats almost as fast as a tka, face it i think tkm (no offence guys) are completely usless for everything but tanking, dizzing, and power boosting... i think the only reason the swordsman have cried is because OUR cheapest attack has been uber nerfed... (bleed) i used to hit a mind bleed on a armored tkm with cob on, and it would hit at 800 every tick... that is a **edit**load cheaper than any dizzy, am i right guys?


only thing tka have over swordsman in duels is accuracy from what i see


aoxus

master sharpshooter, master swordsman, master brawler, TKA 0-0-0-3
Defconn
Sun Mar 21, 2004 10:48 pm
#12

Hear hear, Aoxus. You'll hardly ever see me fighting in the Geo caves as a TKM, because except for the Acklay, everything else is high kinetic resist. I always use a hammer.

For a normal Scythe, the swordman is already almost at his speed cap. Only takes one or two cheap +3 speed tapes to cap it. For a hammer at 5.4 speed, speed cap is attained at +93. This is calculable.

I only switch to unarmed when I am in trouble, cos the TK's unarmed defence is a bit better. It gives me a chance to run like hell and survive...



Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.
Aoxus
Sun Mar 21, 2004 10:54 pm
#13

lol... hate to get flames for it... but tkm should actually be made a little stronger to hit harder... have you ever been in a duel against a2000-4000 HAM (including mind) buffed80-95% kin swordsman with COB on with intim applied to you? lol its HORRIBLE for tkm... i did it to some poor fencer/tkm/mb and not only did he always miss, but when he did hit me it was a max damage (unarmedhit 3) of 20
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