Teras Kasi Archive

Thread: sorry .. but tk should be nerfed..

Maelstorm_1
Sun Jan 11, 2004 11:37 pm
#1

I'm not even master and can solo rancors...

few buffs (even low ones)

good armor..

these con red... RED .. red should be instant death..

my skills at the time of screenshot..

0/3/2/3

no way in hell i should be able to do this..

my other skills ..
master commando (no i did not use any of those skills or weapons..
novice medic 2/0/0/0 .. did heal

and ate foods...

also novice scout.. 2/0/0/0

tell me i should be able to solo rancors like this? (these were gnarreled and enraged oens..

the proof...

http://www.imagedump.com/index.cgi?pick=get&tp=28816



____________________
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Bacon00
Sun Jan 11, 2004 11:42 pm
#2

I'm a wookiee, no armor, and I'm currently 2/1/3/3, and I too can solo rancors.


And I don't think we need a nerf (a few adjustments need to be made, but I think that for our MAJOR disadvantages in range, we're fine), but I DO think the other melee classes need to be brought up to our level a bit. We have cool stuff like meditate, powerboost, and force of will... the other melee classes just have you generic combat moves. Boring! Give EVERYBODY something cool like meditation... it would really make all the professions stand out from each other, and maybe make it so not everybody and their grandma is a TKM, lol.




* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

: : Bacon is a dish best served cold : :


Red-Eye Weapons by Bak : : Master Freelance Pilot Bacon, Wookiee M.D.

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Finalla
Sun Jan 11, 2004 11:50 pm
#3

An 0-0-4-0 Commando could kill a Rancor too... if he had full Composite Armor, healed himself, had a few sorry buffs, and ate food. Sorry




*Fin's Favorite -V- quotes*
"Final'la is a infamous LD'er." --Ceercho "You might want to ask why girls in a videogame were interested in talking to me to begin with Hunt."-- Amen-Ra "You lure 14 and 15 year old boys (like me) into thinking ur a girl!" --Hiku Groundwalker
Nikolai_Xavierov
Sun Jan 11, 2004 11:52 pm
#4

A lot of you people have some serious nerve. You know that? I've been here since launch, and I have been a TK since launch as well. Do you know how ridiculously useless and GRUELINGLY hard it was to XP? How much of a joke we were to everyone? Don't you dare come in here calling for nerfs because we got what we deserved for a long time already. We dealt with the **edit**, now we got our fixes. Leave this profession alone and go ring your nerfbell somewhere else. You come in here and just take TK because youre a Flavor of the Month moron or a Holocron fiend and then youre like "Oh this is so easy, it should be nerfed" How about ....It works now? Its good. It's fun. Enjoy it and stop whining. I'm not invincible as a TKM, I have HAM just like you and all that good stuff there are enough variables in combat to make it not so linear as to a TK can just beat anyone or any mob. Getting tired of this profession being bastardized by FOTM idiots.



--------------------
Over and Out,
Xavierov
BabyRancor
Sun Jan 11, 2004 11:53 pm
#5

Ok - repeat after me. No one should be nerfed.


ANY combat class (with proper preparation) can take on most mobs in this game. The con system is completely out to lunch.


Think of this this way though - forget what Holocron said about red meaning instant death, that is way too broad and inaccurate. Instead think of /con as describing the amount of preparation you need to do to win - as well as the amount of "combat power" you need to expend to do it.


Green and blue cons should be able to be killed with no preparation and have no impact on fighting another battle (no down-time or healing required). White con should require a minimal effort (a heal or a small preparation, say powerboost alone), Yellows require more prep (food and heals perhaps) and Reds require substantial preparation (doc buffs, food, etc).


The more powerful the red, or the less preparation you take - the greater the damage you sustain (due to mob actions or special use). This limits the ability you have to immediately jump into another encounter - or increases the requirement to use other consumables to regain combat power.


Taken this way - the /con system isn't so out of synch with what players can do in this game.




Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
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Finalla
Sun Jan 11, 2004 11:54 pm
#6

Tell em Nikolai. I was a Teras Kasi since launch too. Do you remember the Underhanded Shot days?



*Fin's Favorite -V- quotes*
"Final'la is a infamous LD'er." --Ceercho "You might want to ask why girls in a videogame were interested in talking to me to begin with Hunt."-- Amen-Ra "You lure 14 and 15 year old boys (like me) into thinking ur a girl!" --Hiku Groundwalker
Nikolai_Xavierov
Sun Jan 11, 2004 11:56 pm
#7

Yeah. "Hey wanna duel?" "Sure" "/underhandshot" Youre down, underhandshot youre still down. Over and over and over...Wee.. Great. We had it real bad back then, get off our backs now a lot of us spent al ot of time with this profession and I can speak for any Veteran of the TK Profession that we now THOROUGHLY enjoy it.


I sure do. Everyone told me to drop it but I stuck my guns, and im not going to let you call nerfs on it. We're still melee. It's our innate weakness being in a world full of ranged weapons.




--------------------
Over and Out,
Xavierov
tometaophion
Sun Jan 11, 2004 11:59 pm
#8

I know first hand, even against creatures a novice teras kasi does about 50--800 dps my friend was hitting a creature EVERY time for 1000 dmg, I would hit, with my power hammer(two handed swordsman) once every 3 of his, SOMETIMES and it ranged from 1000- 4000, but I was incapped SEVERAL times fighting pikets with him. we are BoTh Novices, if anything I have 2 boxes into Swordsman. Its simply ridiculous the amount of advantages Teras kasis have in every category.
Nikolai_Xavierov
Mon Jan 12, 2004 12:01 am
#9

no one cares. When I first started this game we were excited to do 200 dmg when we hit TK it was considered BIG DAMAGE. Go **edit** yourself. Be happy you can do that kind of damage. Stop whining, everyone gets nerfed because you idiots cry and just move to the next profession that needs nerfing. Just leave everything alone. If its too powerful let the devs figure it out themselves.



--------------------
Over and Out,
Xavierov
fiarhaven
Mon Jan 12, 2004 2:24 am
#10

tka's should not be nerfed , in duels its your fault that you let them get within melee range. thats what most of this stuff is about PVP. the fact that you can kill rancor's is irrelivent, im a 2344 bh and i can hold my own agains a rancor with some crummy buffs and a some muon gold for healing.

about a week ago i dueled a tka fencer and stomped him, his mistake was letting me get away from him and get into a open area. he was fully buffed with powerboost and mind buffs. he had over 3500 health. i incapped and db'd. took me FOREVER to kill him. but healthshot 1,2 and torso with the 1.3 104 212 scatter that i was using just wore him down. he never even got close enough to do his ranged posture change, lunge or what ever it is. on the other hand i have been beatin to a heap of crushed composite and quivering gelatianous red matter by a master tka. its all about how u play

have a good day all




Fairhaven La'wen
Bounty Hunter
You can run, but you'll just die tired.
LordKalibah
Mon Jan 12, 2004 2:25 am
#11

Well for one- good armor...
for two... wookie - good stats

i fully believe that we arent overpowered- just the rest of the meele's have yet to catch up
Cielago
Mon Jan 12, 2004 2:35 am
#12




I'm not even master and can solo rancors...

few buffs (even low ones)

good armor..

these con red... RED .. red should be instant death..

my skills at the time of screenshot..

0/3/2/3

no way in hell i should be able to do this..



Hold on.


First of all, you didnt soloed a rancor, a Doc was assisting you by increasing your regen rate and lowered your special move cost.


You were buffed ( even low buff ), at this point all things are possible even for the less skilled player.


And like the above posters said, the consider system is far from accurate.





Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Aynsun
Mon Jan 12, 2004 3:13 am
#13

master fencer, master swordman can kill about same things as master tka with armor. And if you have missed it melee professions are meant to be tanks not pets. Tanking means that we're also able to take down most mobs.



Account cancelled and business closed, Bye bye all
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