Teras Kasi Archive
Thread: Grinding Unarmed XP for FS quests or to master.
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Tathizar
Fri Sep 10, 2004 9:43 pm
#1
Hey all, been a tkm for a while but new to the posts and in the like 2 days i have looked at these i have noticed a staggering amount of "where should i grind xp??" so thought I would post how it works, feel free to respond with feedback and rate it..
for those who want to master teras kasi..
Novice Brawler - Unarmed IV:
-Go out and buy yourself a speed sliced vibro knuckler. Speed should be from 1.4 - 1.6, equip it. Don't worry about that it says you don't have the skill to use it.. you will still attack ALOT faster (try unequipping attack then equip and see the difference)
-Now, go outside any major city and attack the low level mobs that spawn(no buffs needed but novice medic and stim Bs areconvienent) continue to attack till you get to unarmed II.
-Once your at unarmed II, get buffed, get brandy or musician buffsand get some armor (ubese is fine since all you need is kinetic resistance)
-Head to dantooine and join a solo group. Your looking for quenker missions that payout between 5k and 5.4k from what I have seen. They may take a bit of time to find since you will be in a group and the mission difficulties are usually higher than that.
-Quenkers DO NOT SLAY and they give 3188 unarmed xp per kill if memory serves correct. Quenkers can spawn up to 5 at a time if your group is large enough. so that means that you will have unarmed III by time time you kill the first spawn. you can train that right away if you want, or work more on the lair. 3188*15 = roughly 47k, add on the xp from the lair and you get 50k that means you can get unarmed III and IV in 2 quenker lairs.
Unarmed IV to Teras Kasi Novice:
- Same as grinding for unarmed III and IV, it will take a bit longer since you have to get 125k xp, but from previous calculations that is 3 quenker lairs in a solo group.
Teras Kasi Novice:
-This is where you will notice a HUGE difference in your ability to kill things
you finally get to use your vk and your damage accuracy and speed go way up, not to mention you get unarmed hit 2.
What trees to go up first:
Tathizar
Fri Sep 10, 2004 10:00 pm
#3
Hey all, been a tkm for a while but new to the posts and in the like 2 days i have looked at these i have noticed a staggering amount of "where should i grind xp??" so thought I would post how it works, feel free to respond with feedback and rate it..
for those who want to master teras kasi..
Novice Brawler - Unarmed IV:
-Go out and buy yourself a speed sliced vibro knuckler. Speed should be from 1.4 - 1.6, equip it. Don't worry about that it says you don't have the skill to use it.. you will still attack ALOT faster (try unequipping attack then equip and see the difference)
-Now, go outside any major city and attack the low level mobs that spawn(no buffs needed but novice medic and stim Bs areconvienent) continue to attack till you get to unarmed II.
-Once your at unarmed II, get buffed, get brandy or musician buffsand get some armor (ubese is fine since all you need is kinetic resistance)
-Head to dantooine and join a solo group. Your looking for quenker missions that payout between 5k and 5.4k from what I have seen. They may take a bit of time to find since you will be in a group and the mission difficulties are usually higher than that.
-Quenkers DO NOT SLAY and they give 3188 unarmed xp per kill if memory serves correct. Quenkers can spawn up to 5 at a time if your group is large enough. so that means that you will have unarmed III by time time you kill the first spawn. you can train that right away if you want, or work more on the lair. 3188*15 = roughly 47k, add on the xp from the lair and you get 50k that means you can get unarmed III and IV in 2 quenker lairs.
Unarmed IV to Teras Kasi Novice:
- Same as grinding for unarmed III and IV, it will take a bit longer since you have to get 125k xp, but from previous calculations that is 3 quenker lairs in a solo group.
Teras Kasi Novice:
-This is where you will notice a HUGE difference in your ability to kill things
you finally get to use your vk and your damage accuracy and speed go way up, not to mention you get unarmed hit 2.
What trees to go up first:
-Without a doubt go up the POWER TECHNIQUES tree first, all the way to power tech IV. Not only does this add to your unarmed damage and speed (two very key things..) but you also get unarmedspin attack2 in that tree.
-Go up the meditation branch next all the way to meditate IV. each meditate allows you to do more with meditating. Meditate I allows you to heal bleeding over time, meditate II allows you to powerboost, meditate III heals your poison and diseases over time, and last but not least meditate IV heals your wounds and gives your Force of Will. The reason you go up meditate before balance conditioning is this. With every tree you get in balance conditioning you get less xp per kill. that means if you have intermediate balance conditioning you will get more xp per kill then if you killed the same creature with master balance conditioning. You have to get both trees anyways and balance conditioning won't help you with the grind since you should be using spinAttack2.
-Finally get the balance conditioning branch.
- as usual you should be near the combat xp you need to master precision striking by the time you get the rest of the profession if you didn't already have 300k combat xp saved up 
What to kill to get to master:
-as a teras kasi novice you will do more damage, but it still works better to continue with quenkers and spin attack1. do this until you get EXPERT POWER TECHNIQUES and spin attack2, by now you will notice you are doing alot more damage alot quicker. when this happens you will switch to HUURTON STALKER missions. these give around 5000 xp per kill and again spawn 5 at a time in a solo group. Do the math and you get 80k per lair and you will notice they die just as quick as quenkers they just do a little more damage. Huurton Stalkers DO slay so be careful there, but you should still be fine with armor and buffs. Huurton Stalkers payout around 10k credits per mission, do not get them confused with piket protector lairs that payout around the same amount. People might tell you that there isn't much of a difference, but Pikets can be a very big pain as they have an intimidate attack and defense vs kinetic damage. Stick with Stalkers all the way to master!!
For those who are trying to max out there unarmed xp...
-Huurton Stalker missions. 10k payout. You will get 80k xp per mission and if you are a teras kasi master you can do a stalker mission in like 2-3 minutes with spin attack2... add in travel time of course, but you can get that maxed out in 1 buff easy.
- Another choice is Giant Baz nitch missions on dathomir. Get in a Solo group and head to dathomir, Giant Baz nitches payout at 10k, and they are same as huurton stalkers for xp. 5k per baz nitch, 5 per wave, 80k per mission. And the good thing about these is that you are on the same planet you need to be for the cap, so just drive down to the village then head back up for more missions
Hope this guide helps you all! good luck and may the force be with you.
Message Edited by Tathizar on 09-12-2004 10:52 AM
Tathizar
Fri Sep 10, 2004 10:01 pm
#4
comp messed up.. sorry for the multiple posts.... this is the correct one.
SordDaPlaya
Fri Sep 10, 2004 11:40 pm
#5
yeah, i think for FS grinding, TKM is the best to be. This in turn will only turn MORE people to our profession I fear, but muh
Ryutek
Sat Sep 11, 2004 6:00 am
#7
Heh, posted in one of the others. I'll link this in the Useful Info Thread soon
Naruk_The_Wookiee
Sat Sep 11, 2004 10:09 am
#8
Novice Brawler - Unarmed IV:
imo its good to go berserk until someone has learned unarmed2....dealing more damage....some food for higher unarmed-damage and better accuracyhelps a lottoo....
Message Edited by Naruk_The_Wookiee on 09-11-2004 10:12 AM
MMRadiation
Sat Sep 11, 2004 12:23 pm
#9
SordDaPlaya wrote:
yeah, i think for FS grinding, TKM is the best to be. This in turn will only turn MORE people to our profession I fear, but muh
Cant blame them for wanting to be a TK. I couldnt live without being a TKM.
Also Baznitch missions on Dath are great for xp as well.
Atama
Sat Sep 11, 2004 12:25 pm
#10
Actually I think the best grinder would be TKM/Master Swords and something like Rifleman or Pikeman. The reason being, you can max out 900K unarmed, then 900K swords, then 900K rifles and combat will be at 270K.
It's a bit of a pain for me to have to run to Dathomir every time I cap out unarmed XP.
It's a bit of a pain for me to have to run to Dathomir every time I cap out unarmed XP.
Tathizar
Sat Sep 11, 2004 1:12 pm
#11
you can berzerk through all of these skills... i find it isn't entirely necessary though, espcially if you are trying to heal. Up to the grinder though.
Atama
Sat Sep 11, 2004 3:39 pm
#12
Yeah until you get unarmed hit 2, or you get dizzy/KD, you should stick with berserk. If you're doing master brawler, berserk2 is even better (it lasts a long time and almost never fails). You do good damage with almost no HAM costs (using berserk itself costs a little HAM but your attacks won't).
It's true that if you're a medic who wants to heal you should avoid berserk though, or really if you're trying to do anything at all but a straight attack.
It's true that if you're a medic who wants to heal you should avoid berserk though, or really if you're trying to do anything at all but a straight attack.
BaronPwent
Sat Sep 11, 2004 8:07 pm
#13
For those who are trying to max out there unarmed xp...
For getting fs xp, I have to say I found giant baz nitches on dath slightly better than the stalkers just because you won't have to planet hop every time you cap xp. Just hunt out of the science outpost. The time saved on travel may seem insignificant, but you should be able to cap and convert xp twice per 3 hour buff session running giant nitch missions. Just make sure you're in a nice sized solo group as you would be when hunting stalkers.
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