Teras Kasi Archive

Thread: TKM Innate armor VS' armor

Shin-Ryu
Thu Jul 07, 2005 6:23 am
#1

I was wondering how can you tell if the tk armor is better than the regular/combatant/comp armor? As a MTK, do I ever have to worry about good armor, Is Innate armor always better than any armor you can get?

Thanks,




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Shin-Ryu
Elder Jedi

Wxxxx¹xx-Xggggggggggggggggg

FernGully
Thu Jul 07, 2005 6:38 am
#2



Shin-Ryu wrote:
I was wondering how can you tell if the tk armor is better than the regular/combatant/comp armor? As a MTK, do I ever have to worry about good armor, Is Innate armor always better than any armor you can get?
Thanks,





If you wanna go compare it to player armor, consider your TKM armor to be 6000 resists (to all dmg types across the board, I believe). You can definitely get player armor which has superior resists to certain dmg types. You can get better player armor across the board, but not much, and certainly not enough better to matter much. Then there are armors like RIS.

The armor resist percentages go like this (stolen from AS board)...
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%



---------------------------------------------
Tight Goatfinger - Zabrak Teras Kasi Mystic
Waxen Wane - Reformed Force Choker of Gungans

Proud Intrepidean since Launch

"Luminous beings are we...not this crude matter."

Shin-Ryu
Thu Jul 07, 2005 7:29 am
#3

If you wanna go compare it to player armor, consider your TKM armor to be 6000 resists (to all dmg types across the board, I believe). You can definitely get player armor which has superior resists to certain dmg types. You can get better player armor across the board, but not much, and certainly not enough better to matter much. Then there are armors like RIS.

The armor resist percentages go like this (stolen from AS board)...
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%




So only a 12% difference? It might not be worth it to wear alt armor during normal fights, I guess on special occasion where the group is dependant I would use the 250k armor..


Any other comments?


Thanks !





I am a Pre-CU player and I approve this message.

** Paid advertisement is sponsored by SWG players who care.**


Shin-Ryu
Elder Jedi

Wxxxx¹xx-Xggggggggggggggggg

Docfirestein
Thu Jul 07, 2005 3:07 pm
#4



Shin-Ryu wrote:
If you wanna go compare it to player armor, consider your TKM armor to be 6000 resists (to all dmg types across the board, I believe). You can definitely get player armor which has superior resists to certain dmg types. You can get better player armor across the board, but not much, and certainly not enough better to matter much. Then there are armors like RIS.

The armor resist percentages go like this (stolen from AS board)...
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%

So only a 12% difference? It might not be worth it to wear alt armor during normal fights, I guess on special occasion where the group is dependant I would use the 250k armor..

Any other comments?

Thanks !






It's going to cost you a lot more than 250K for a set of armor like that...

NewPlayerTutorial
Thu Jul 07, 2005 11:57 pm
#5


When you start getting into high numbers with many many hits involved, that "low percentage" adds up pretttty quick. Its a hands down answer, If the stats are higher it IS better.



Soon will I rest, yes, forever sleep. Earned it I have. Twilight is upon me, soon night must fall.
Yoda supports euthanizing the NGE.
FernGully
Fri Jul 08, 2005 12:33 am
#6

Well, and keep in mind that 10000 resist armor is the hard-cap. But on my server, I've not heard of anyone crafting anything with resists over 8k. And keep in mind that to craft something with 8k resists, you must have lowered resists in something else.

TKA armor is pretty darn good for general purposes, I'd say. Don't sweat player armor if you're TKA.



---------------------------------------------
Tight Goatfinger - Zabrak Teras Kasi Mystic
Waxen Wane - Reformed Force Choker of Gungans

Proud Intrepidean since Launch

"Luminous beings are we...not this crude matter."

NKD-SWG
Fri Jul 08, 2005 12:37 am
#7

7000 (~52.5%) is the best on my server, that I've seen. So you're only getting an additional 4% over TK Innate 6000 (~48%)



------------------------------------------------------------------------------------------
Sophina Lyris
TKM/MBrawler/MPikes/Swords0340/Fencer2000
Formerly ranged weapon user. Now up close and personal.
Ciao
Fri Jul 08, 2005 4:17 am
#8

How about SEA to increase Innate armor, that would bring some balance to TKM!!!










Roboute Guiliman
Melee Master
Rebel’s Bane
DaniB
Fri Jul 08, 2005 4:46 am
#9

the problematic part is armorbreak, yeah, INNATE armor can break (and even a force armor)LMFAO..


You can slice armorbreak protection on usual armorthough, a big disadvantage to tk and jedi.


WarWidow
Fri Jul 08, 2005 5:07 am
#10

Innate armor is faulty.


The way TK armor should work is it should give you a natural enhanced dense flesh body at 6k. This way you can wear what ever you want. Any non armor-exposed body part will have its natural protection value. This way if you are mixed class, you can wear armor parts to change your look.


Just because you put on a helmet doesn't mean Innate armor should be negated, thats just plain stupid!








Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Cueadar
Fri Jul 08, 2005 7:04 am
#11

That's never going to happen. You can still wear armor. You mearely have to wear armor with an equal or greater protection value, unless you want to give up some protection. There's no law that says since you're a TKA you're forbidden from using armor. You have a choice.
Ramona_Garcia
Fri Jul 08, 2005 12:40 pm
#12

It is only better if it is also cost effective.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
WarWidow
Sat Jul 09, 2005 12:28 am
#13

Innate armor is classified as natural body protection. Its like having superhero dense flesh. Think of it this way. If Superman put on a armor chest plate and gloves for more protection, his exposed other parts still have the same protection as before. Just becuase he put on armor gloves doesn't mean he lost his other natural body protection.

I am a Master Pike/Master TK, I want to wear a RIS helmet with my clothes, but I cant, because the helmet negates my Innate armor. STUPID!





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
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