Teras Kasi Archive
Thread: KD1 vs KD2
Is it possible to dizzy something mechanical like a droideka or perhaps even an ATST?
You can give them the status effect "dizzy," but from my experienceit doesn't actually do any good on anything buthumanoids.
15 seconds and pop, they are up and fighting....dizzy or not.
Notes:
Droidekas are for some reason considered humanoid, so Dizzy does infact work on them.
kd2 applies Dizzy BUT, the dizzy effect in kd2 sucks and lasts for a short period, it you want the real effect apply dizzy by itself.
Ok, here's my observations:
They cost the same HAM.
KD2 gets resisted a lot more on the same level mobs.
KD2 does more damage than KD1, but considering the resist factor, KD1 is still more efficient.
Could anyone tell me any advantage to using KD2?
if you even have to ask this you are a moron..
sigh.. kd1 200-600 damage
kd2 400-1000 damage with dizzy
KD 2 is resisted more? Maybe I need to do a bit of experimenting on my end...
Has anyone else found KD1 to be more reliable?