Teras Kasi Archive

Thread: BH Knockdown Nerf Foiled Already

TheShagVirus
Sun Aug 17, 2003 2:04 am
#1

bread makes me poop.




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LeXusValenTine - Master BountyHuntress
Eteocles
Sun Aug 17, 2003 3:13 am
#2

The defence vs. skills aren't working. They are the game mechanism that is supposed to deal with KD. KD works every time it is used on every mob I use it on. Maybe I take some initial damage getting the mob down, but I can keep anything down as long as my stamina permits once it is down because there isn't any game mechanism to resist it. I understand the frustration, but the answer lies within the skills that are supposed to counteract the special maneuvers.
bombadill
Sun Aug 17, 2003 3:20 am
#3

they work just not well enought.



on tuscans i hit commons every time


raiders miss one out of 10


warlords i hit 1 out of 3


kings i just dont hit.


(with knockdown)



this is unscientific and all with knockdown.

High_on_bread
Sun Aug 17, 2003 3:29 am
#4

I think this is based on creature level or something along those lines. As many of us TKA's have found out, we NEVER resist a knockdown(Or at least I haven't).



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
spaceman-susan
Sun Aug 17, 2003 3:53 am
#5

I gto freakin OWNED by a BH the other day. He just spammed this kneecap shot crap on me and i stayed down the entire time. **edit**??

Selwynn
Sun Aug 17, 2003 9:33 am
#6

"The defence vs. skills aren't working. They are the game mechanism that is supposed to deal with KD. KD works every time it is used on every mob I use it on. "

You are absolutely smoking crack. KD gets resisted frequently. What, did you just get blaance I and that's it to make your analysis? My KD gets resisted all the time by higher level mobs. So does everyone else's. Now, whether or not OUR TK defense skill actually do anything or not, that's never been made clear to me. But mobs resist KD all the time.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

ShinMog
Sun Aug 17, 2003 9:43 am
#7

/emote seconds Selwynn


This was put in with a patch prior to "the big one," I believe. And as for the BH work around, it's a much better work around than our lunge / dizzy. I think I'm unclear as to why the dev's can just change knockdown such that when it is successful, the timer resets? Increasing the cost won't do it.




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What do you see beyond your fist?
Is it your //enemy?
Gutshot
Sun Aug 17, 2003 12:02 pm
#8

Yesterday the BH community figured out how to get around their knockdown nerf:


Hell with it - CDEF carbines rule the Bounty Hunter game now


"I just finally gave up and bought me one. First fight, didn't do a hell of a lot of damage with it, butwho cares right? It's the knockdown effect I want.


I spammed it 20 times at a white, downed myself maybe 10% HAM is all.


1 l33t slix0red CDEF Carbine for me please.


Go ahead DEV, nerf that now too. Make it so even the freakin newbies can't do anything. I dare you."


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=23080



Seems BH has overcome their KD nerf and is back to spamming it as normal, for even less ham cost than before. They just added a line to their macros to equip their new cdefs, fire knockdown, then equip their regular laser carbine or whatever.


This whole SOE nerfs something only to have it worked around is getting silly.I think this patch screwed usfor taking our VKs off pre-nerf for 50 ham KDs. Now the BH are doing the same. How are they going to fix thenow thwarted BH kd nerf? The guy is openly defying SOE to find a new way to nerf them, sheesh.


Maybe they should make the ham cost for knockdown a FIXED cost, no matter what weapon you're doing it with. Then nobody could complain anybody else has a cheaper knockdown. Make it do zero damage as well - but then again, that totally screws the pikemen. They swing so slow they don't get any hits in between knockdowns...


Better yet, finish the **edit** classes, make them unique, useful, and get knockdown out of the game. You are only proving that you are no better at handling the knockdown issue than you are at handling the ranged vs melee issue. Get rid of melee, get rid of knockdowns - there. Your jobs are much simpler.

Eteocles
Thu Aug 21, 2003 9:42 am
#9

Politeness would be most appreciated Selwynn, please.


Anyway. I would contend that the defence vs. skills -are- completely broken. Sure your knockdown might not knock the mob down everytime, but that has to do with your chance to hit. If your knockdown shot misses the mob due to accuracy then the defence vs. skill is never calculated. There have been other posts showing data that supports that the defence vs. skills are not working.


Try this simple test. Get 3 people together. Person A has high accuracy skill and does a knockdown maneuver. Person B has defence vs knockdown skill, preferably a lot of it (a template like master pistoleer/master TKA). Person C has no knockdown skill. Person A needs to monitor how often he misses. A miss isnt a resist. A miss is person A's inability to hit the target, not person B or C's ability to resist the maneuver. If you track this, you will see that person B and person C get knocked down just as often.


There is an easier way to track this. Watch how often you miss, and that is how often you dont perform KD.

Blackdahlia
Thu Aug 21, 2003 10:03 am
#10

my knock down gets resisted quite abit


i dueled a bounty hunter before the nerf was all just in fun and to test ....i did not win one fight out of 6 ..no matter what i did i could not get my kd off on him first ...so we have no defense and or gun using kd is faster ...we need evade and dodge think that would help balance things out some

Eteocles
Thu Aug 21, 2003 10:07 am
#11

Oh, I also noticed one other time that knockdown doesnt work besides when you miss. When it is the first maneuver you do when you start fighting.
Eteocles
Thu Aug 21, 2003 10:21 am
#12

That is interesting Black. I play on sunrunner, and my Avatar's name is Ezumin. If someone would like to meet up with me to test some more of this stuff out I would like that.


I honestly think the answer for knockdown lies within the defensive skills. They are the mechanisms thatare supposed to counteract the special attacks. Nerfing leaves a sour taste in my mouth anyway. Taking something away isn't fun, but building something up has less of a sting. Even if it lowers my ability to KD. Who cares if it gets spammed. Really. Why not make it so that it is less effective? I think that Verant/SOE should even put the stamina costs associated with KD to prenerf levels and drastically increase the defensive abilities that counteract it. (if it is the case that they aren't broken.)

TheDarkTrumpet
Thu Aug 21, 2003 1:04 pm
#13

Simple solution,


Create weapons that they are the only ones that can use knockdown. For example, make all higher level guns able to use higher level special attacks, and let the lower level guns only able to use lower level attacks. That way that when you increase your skill in a certain field, that getting another gun means more than possible increase in damage - means that you can also use higher level attacks.




Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
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