Teras Kasi Archive

Thread: Regarding the 30 second timer and TKAs

High_on_bread
Thu Aug 21, 2003 6:16 pm
#1

I thought I'd centralize this topic, since it no-doubt will draw some controversy.


In general, i think this will BENEFIT TKAs as far as melee vs. ranged(which the devs finally caved on, and are working to balance ). The problem I still see though is, once we close that distance, how do we win?


My standard tactic is to use lunge, clear 15m, and then KD and kill. If I can only use one modifier every 30 seconds, then how does any non-master brawler keep their target still long enough to kill?




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Nakaguss
Thu Aug 21, 2003 6:40 pm
#2

would like it better at 10 secs





"Yeah, dont you know? when you die your body emits a powerful form of radiation that penetrates all containers and crates, and pretty much anything and everything on you.

But have no fear! If you insure you get radiation protection on your items. The problem with that tho is that it only protects 99% of your items integrity."
Bountyhunter
Thu Aug 21, 2003 6:41 pm
#3

30 secs is way too long most fights are over in 30-45 secs....


this is not good for us at all...


we get 1 lunge 1 KD chance every 30 secs... being that our moves are heavily resisted in the first place this just nerfs TKA ever futher into the grave.



15 secs with normal KD cost would have been fine... it stops spammers from stacking KD...


reducing cost adding damage putting a 30 sec timer on it and then in same breath Nerf Lunge... sounds the death toll for TKA in PVE and PVP..


Grimror
Thu Aug 21, 2003 6:42 pm
#4

You're smoking more then just bread dude. This is the worst idea ever. Another glaring example of by the devs of how to balance one thing and **edit** another thing. You will get LESS xp now then you did before. Hard to imagine I know, but this is a killer in the PVE game, where you NEED knockdown to do anything. If the timer were 10 or so seconds, yeah, but you einsteins shoulda realized the moron devs woulda over done it. Yeah, you're gonna be a better off TKA alright, because your gonna be in heaven from being dead by every xp lvl mob that holo listed in that one list of his...

Steenky
Thu Aug 21, 2003 7:01 pm
#5

The whole timer thing is about the worst "fix" they could have implemented.


1) PvP duels or 1v1 are still gonna end the same: knockdown, bodyshot3, bodyshot3, bodyshot3, bodyshot3, dead. Boy good thing he couldn't have just knocked me down over and over this is much better.


2) Like he said, its just gonna get you killed ALOT more in PvE so the current masters are gonna still own the novices cause itll takem exponentially longer to reach their level.


3) A master using a knockdown is going to have the same effect on a novice as he would a master. Is this the "balance" their looking for? Implementing the posture change resists would actually give someone a PROGRESSION towards a fair 1v1 situation.


This is just a stupid, over reacting response to an easily fixable situation. In a few weeks it wont matter, because at this rate ALL knockdowns will cost 1000k ham, have a 5 minute timer, last about 3 seconds....and THEN theyll factor in the resists. Its just gay.

Grimror
Thu Aug 21, 2003 7:05 pm
#6

Its funny, so they are lowering the cost of knockdown (fine) but then makeing it even exponentially more useless by making a timer on it so you that between each KD you are going to have a 15 second window where you get your ass handed to you. Fighting xp lvl mobs towards the upper end of a profession, you can and will easily be 1-hit killed by many mobs. Its a joke.



Wow, they are upping the damage, thats friggen great, I mean I could give two **edit**s how much damage I do on a single move, so long as the mob won't do any damage to me. This change is a **edit**ING JOKE. I can't **edit**ING beleive they listened to the tards who think thought that a timer was worth a **edit**. The faith is rapidly depleting.

Steenky
Thu Aug 21, 2003 7:10 pm
#7

This is the most rediculous "fix" they could have come up with:


1) This isn't going to change the outcome of PvP or 1v1 duels. /knockdown, /bodyshot3, /bodyshot3, /bodyshot3, /bodyshot3, dead. Oh goody I'm dead again but at least I didn't just get knockdown spammed.


2) They have a system in place as a check against knockdowns but its not functioning. So instead of working towards a defense against this, every novice entertainer will have the EXACT same defense (timer) against a knockdown as a master tka. Yup, thats "balanced".


3) Like someone said earlier, PvE is gonna become exponentially harder. I personally don't think killing nyms 10 hours a day is improving my skill. Its a grind. Its gonna become more of a grind because people cry about knockdowns are want it changed without thinking of the impact beyond them laying on the ground in a duel.


This is the lamest "fix" I've heard yet about knockdowns. It won't be for long, as I see it quickly becoming the 1000 ham, 2 points of damage, lasts for 5 second with a 5 minute timer move.

w0rmh0le
Thu Aug 21, 2003 7:11 pm
#8

Posting here too, in case a dev reads it, and and even more remote chance of a dev "listening" to it.


The proposed KD changes in PVP, well heck, i cant comment on em, becuase i dont PvP. I chose TKA originally because i knew i wasnt going to PvP. I'm a PVE soloist. I dont always have the time, or patience to group with people. I prefer solo because i can fight at my own pace, i can fight what i want, and i dont have to deal with factions/aggros that i choose not to.


Making the KD on a 30 second timer , in my opinion, is a deathblow to the PVE soloist (TKA). It makes it appear that sony wants me to earn the millions and millions of EXP required to master TKa 50 or 100 exp at a time, unless i <gulp> group. Holo says nobody should ever be able to solo a red mob, which i think has less to do with the "spirit of the game" and more to do with "the spiritof Sony taking my money".


I know there are a lot of other people who don't PvP, and dont have the time to take a master title over the next 5 months of filling a 500 gallon bucket one painful drop at a time. I feel that sony does not truely consider the non-PVPer at all, as most of the changes they make seem to be centered on PVP circumstances.


I am a master TK, i dont need exp anymore, but i think this is going to really discourage a lot of would-be master TK's. And people have a right to fun. Fun is NOT an exp grind. Fun is being able to use a powerful fighting style to accomplish impressive results. at least, thats my idea of fun.


All my opinion.. of course..


Bountyhunter
Thu Aug 21, 2003 7:11 pm
#9

hey Grim dont even blame this on us that wanted a timer..


we told them we wanted a 5-8 SECOND TIMER to stop the stackers....


not a freakign 30 second timer...


put the blame where it belongs lamer.. right in Holo's lap...

Steenky
Thu Aug 21, 2003 7:11 pm
#10

DOH! Sorry for the second one, I hit submit and I got an web page error and thought it was lost in limbo. My appologies.
Selwynn
Thu Aug 21, 2003 7:13 pm
#11

Short answer: Good for PvP, Disasterous for PvE. Good for TK's already to master, Bad for those who aren't.

Unfortunately, I care about PvE far more than PvP, so this is some sad news.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Grimror
Thu Aug 21, 2003 7:14 pm
#12

You're the idiots that give the bigger idiots stupid ideas man. Don't jump on my back when I call you on it.
josfe
Thu Aug 21, 2003 7:16 pm
#13

(Copied from my post on another thread)


Guys lets see how the 30 sec timer works out first before complaining too much. Your paying too close attention to that specific change. This KD change will effect TKA's, Pistoleers and Bounty Hunters. This stops the BH's and Pistoleers from spamming their ranged KD attacks, and we also got reduced HAM costs for using KD now. 30 seconds may be a long time and they may need to adjust the timer in the future but lets try this on for size.


We've managed to get the developers to pay attention to our class finally. It seems like we had to pull teeth just to get Holo to admit that pistoleers were overpowered.



Here is what I see, the KD change will hurt us in PvE but that's a price I'm willing to pay for a chance at PvP. Between the KD changes which effect BH and Pistoleer, and the negative modifiers to both accuracy and speed when running and shooting melee classes should have a 40% chance of wining a fight with a ranged user now. The only thing that'll really get us in the 50% range is a /stick command which I've been bringing up every chance I get.



Over all I think these changes are in the positive direction, like I said the time limit may need to be re-adjusted but only time will tell for sure, and with pistoleers and bounty hunters as well as TKA's to complain about this specific change I'm sure we'll get more attention than we did when the developers thought we were a bunch of whiny bruce lee wannabe's.

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